Ldude893 said:
Oh god, another video-game-to-movie-adaption failure on the horizon. No surprise, really.
My thoughts exactly. Isn't this PRECISELY the kind of thing that makes people go buttfuck insane over the lousy Resident Evil movies, the Silent Hill movie, and all of Uwe Boll's films? This at least sounds like an interesting premise for a movie compared with those, but it seems pretty stupid to name it "Uncharted" and call the hero Nathan Drake if it's not actually Nathan Drake. Meanwhile they're publishing a novel that's about the Nathan Drake from the video games and not the Nathan Drake from the movies. Doesn't this strange discontinuity seem a little odd?
Marter said:
I'm going to have to get an incredibly big flame shield for all the defending I'll be doing of this film, but I still think it's going to be good. Russell is a good director, Wahlberg is a good actor, and this change could be interesting. Why just re-tell the same story? The game is "cinematic" enough, so that that isn't necessary.
I get the reason they want to do this--there really isn't all that much to Uncharted as a story. It's entertaining, the dialogue's good, I enjoy the characters, but as a story it's really no more complex than
The Mummy with Brendan Frasier, and we already have that movie. Goodness knows this sounds like a fairly original concept for an adventure film, and that's a genre that needs more original concepts. It's a lot more original than the actual Uncharted. Still, I can't help but feel that this is very disrespectful to fans of the games, the makers of the games, and basically all of gaming itself.
Don't get where I'm coming from with this? Go and read MovieBob's articles on superhero movies--he brings up some good points. The little details about Superman's characterization are unimportant, but by God, he's from Krypton, he grew up in Smallville, and he's a mild-mannered reporter in Metropolis. Nobody cares about the little details of Peter Parker, so long as he was bitten by a radioactive spider on a field trip, it gave him spider powers, his Uncle Ben is dead, he's partially responsible, and he has a close relationship with his Aunt May. So far film hasn't disappointed us that much with respect to superheroes. What we're saying with this game-to-film adaptation is that we aren't willing to give game characters the same credit we give comic book characters. We don't consider those fans as valuable or as discerning and we don't consider that media as valid a source for story material, even when it--hello--wins awards from the writers' guild! At the end of the day, ladies and gents, this is the film industry telling us outright that they respect guys who OD'd on radiation and now run around fighting crime in their pajamas more than video game characters, however realistic they are or well-crafted they may be.
I'm not saying this because I'm an Uncharted fan. Far from it, in fact, I absolutely hate the games. I enjoy the characters, I recognize what a technical achievement it is, but I can't stand the shallow jump-through-hoops-to-get-to-the-cutscene gameplay and feel like it depends way, way too heavily on film cliches for its ideas. It's a stark clash with my own philosophies as a game designer and a writer both and I see it as being exemplary of exactly how not to design mechanics on many levels. Even so, I understand its popularity and appeal, I understand why the game industry respects it so much, and I
am interested in seeing gaming advance as a storytelling medium. I hear about this, and it just tells me that even a
good director isn't willing to pay our industry the respect of creating some sense of continuity between the game and the film or holding himself above using its title as an opportunistic bait-and-switch.