Uncharted: Drake?s (mis)Fortune
PS3 review by Cid SilverWing
The entire game in 4 words: Random, racist, stupid, and hateful.
Uncharted: Drake's Fortune on the PS3 is a third-person shooter platformer hybrid that is unforgiving to everyone in every way. Primarily because the graphics are just an absent-minded distraction that doesn?t counteract the repeated fact that this game has design faults stuffed up the ass.
First of all, the platforming sequences are seriously broken, requiring countless rehearsals before you get through them, frequently having a deathfest anywhere the game refuses to give you obvious hints at where to escape from an otherwise inescapable spot. This is worsened even further by the fact that the camera insists on sitting in fixed positions while you jump around and miss constantly and having to start all over. You also get involved in gunfights against enemies that are stupidly overpowered (all somehow into the popular trend of possessing the capability of aiming perfectly at 10 meters and farther away), and then we have the other popular trend of dismissing the health meter in favor for the INTOLERABLY RETARDED screen-indicates-your-health setup and giving you regenerative powers like you?re a troll in human disguise. The latter has been repeated in Call of Duty 4 and The Darkness, and I?m sure other modern FPS games use this. This time I came up with an excuse to myself that Nathan Drake, the protagonist, was wearing some sort of magical trinket (since you run around and find treasures now and then, earning PS3 trophies after a set number of treasures found) that gave him said regenerative powers. This was a horrible idea the first time around and repetition has not sweetened it whatsoever.
Every step game developers take towards realism, they keep jumping backwards. The graphics keep on improving regarding character models and environments, yet everything that?s called grass, leaves and trees still look like cardboard cutouts from the PS1 era.
And let?s not forget this game?s biggest issue. You fight enemies that consist entirely of non-Caucasian foreign-speaking terrorist-y thugs whose language is not translated in the subtitles (even though Nathan appeared to speak it to a degree). This is Resident Evil 4 all over again! The latter game was also unacceptably racist just as the Resident Evil 5 trailer is. What the fuck were the developers THINKING when they came up with this?! And by the way, what?s with their fascination of crates? I kept finding stacks of them in places they shouldn?t even be, whether indoors or outdoors. I kept thinking ?Am I playing ?Uncharted: Drake?s Fortune? or ?Crash Bandicoot Y2K7: Human Racist Gunplay???
My forbearance wore out very quickly and I refused to play beyond the ?-----5-----? part in the game because I was fed up with the randomness, enemies spawning in huge clusters, platforming sequences being severely broken, racism, and the camera not being a team player. I must also mention that the actual gameplay controls are seriously sluggish and can at any time lead you into sudden death pitfalls or otherwise because apparently it?s considered a humorous trend to hear players whine about it on Internet forums (kinda like how I?m doing right now and I don?t care about it since no one will probably sympathize and I will very possibly get flamed to the 13 Hells for this review instead).
I?m glad I borrowed this game from my brother instead of buying it, so I don?t have to feel guilty for supporting the ever-growing racist trend in video games. Oh yeah, one final thing: You can?t delete the trophies you?ve achieved? That was the final straw for me?
PS3 review by Cid SilverWing
The entire game in 4 words: Random, racist, stupid, and hateful.
Uncharted: Drake's Fortune on the PS3 is a third-person shooter platformer hybrid that is unforgiving to everyone in every way. Primarily because the graphics are just an absent-minded distraction that doesn?t counteract the repeated fact that this game has design faults stuffed up the ass.
First of all, the platforming sequences are seriously broken, requiring countless rehearsals before you get through them, frequently having a deathfest anywhere the game refuses to give you obvious hints at where to escape from an otherwise inescapable spot. This is worsened even further by the fact that the camera insists on sitting in fixed positions while you jump around and miss constantly and having to start all over. You also get involved in gunfights against enemies that are stupidly overpowered (all somehow into the popular trend of possessing the capability of aiming perfectly at 10 meters and farther away), and then we have the other popular trend of dismissing the health meter in favor for the INTOLERABLY RETARDED screen-indicates-your-health setup and giving you regenerative powers like you?re a troll in human disguise. The latter has been repeated in Call of Duty 4 and The Darkness, and I?m sure other modern FPS games use this. This time I came up with an excuse to myself that Nathan Drake, the protagonist, was wearing some sort of magical trinket (since you run around and find treasures now and then, earning PS3 trophies after a set number of treasures found) that gave him said regenerative powers. This was a horrible idea the first time around and repetition has not sweetened it whatsoever.
Every step game developers take towards realism, they keep jumping backwards. The graphics keep on improving regarding character models and environments, yet everything that?s called grass, leaves and trees still look like cardboard cutouts from the PS1 era.
And let?s not forget this game?s biggest issue. You fight enemies that consist entirely of non-Caucasian foreign-speaking terrorist-y thugs whose language is not translated in the subtitles (even though Nathan appeared to speak it to a degree). This is Resident Evil 4 all over again! The latter game was also unacceptably racist just as the Resident Evil 5 trailer is. What the fuck were the developers THINKING when they came up with this?! And by the way, what?s with their fascination of crates? I kept finding stacks of them in places they shouldn?t even be, whether indoors or outdoors. I kept thinking ?Am I playing ?Uncharted: Drake?s Fortune? or ?Crash Bandicoot Y2K7: Human Racist Gunplay???
My forbearance wore out very quickly and I refused to play beyond the ?-----5-----? part in the game because I was fed up with the randomness, enemies spawning in huge clusters, platforming sequences being severely broken, racism, and the camera not being a team player. I must also mention that the actual gameplay controls are seriously sluggish and can at any time lead you into sudden death pitfalls or otherwise because apparently it?s considered a humorous trend to hear players whine about it on Internet forums (kinda like how I?m doing right now and I don?t care about it since no one will probably sympathize and I will very possibly get flamed to the 13 Hells for this review instead).
I?m glad I borrowed this game from my brother instead of buying it, so I don?t have to feel guilty for supporting the ever-growing racist trend in video games. Oh yeah, one final thing: You can?t delete the trophies you?ve achieved? That was the final straw for me?