rumdumconundrum said:
I have to disagree with you guys saying that entitlement doesn't apply here.
From Merriam-Webster:
"Entitlement: the feeling or belief that you deserve to be given something (such as special privileges)", which would extend to special treatment as well.
Special treatment could be mean that the games industry (or other large body) should bow to a sole person's (or interest group's) will. That just because they don't like something, everyone should just throw everything away to placate them. That includes patches, glitches, prices, writing, etc.
I am entitled to several things on a regular basis. Being entitled to things isn't inherently bad - when I buy anything, I am entitled to its use; when I enter into a contract, I am entitled to the benefits that contract provides for, etc.
Undue entitlement is a separate issue - a feeling that one deserves things to which they are not actually already entitled or have earned and such.
What the conflict point seems to be is how much we, as consumers, are actually entitled to legitimately vs. how much we believe we should be entitled to exceeding that amount.
rumdumconundrum said:
(Numbers added for clarity)
1) "That ending sucked! I want a refund!"
2) "Why are they CHARGING for the DLC? This is ridiculous!"
3) "I'm pirating this game because $60 is too expensive!"
4) "I didn't like how this person wrote this character! BURN THE WITCH!"
"Why do I have to sit here and patch my game? I wanna play NOW!"
etc, etc.
I mean, what is UP with this? Seriously?
1) Dissatisfaction with a product. People have been returning various products for this reason for time immemorial. My grandmother once returned a bruised peach to a street fruit vendor. Reasons vary from the ridiculous to the completely understandable.
Now, if you'd put "That ending sucked! Change it!" That's a whole different discussion entirely.
2) Finding pricing unfair for a product. Also extremely common, also a timeless complaint in all sectors of consumerism. Again, reasonability varies, but it's hardly a plight of the video game industry specifically or exclusively.
3) See above.
4) THAT is a complaint exclusive to entertainment media at least - books, television, plays, video games, etc. It seems more vitriolic in the video game sector? until you join a message board for "cult" following television shows or books. People used to throw rotting fruit at actors on stage y'know? I blame the quantity and intensity of this recently on the Internet and the ability to voice opinions (especially negative opinions) with a degree of anonymity and form "mob" mentality with unprecedented speed.
Furthermore, to the more general topic, I think we're seeing more feedback (both positive (it exists) and negative) towards the game industry because the consumer base has "grown up" into adult consumers who feel they do and should have a voice. Twenty years ago, when I - and many others here - started playing games, we were children and games were universally considered "toys" - parents buy toys for children, they do not buy for themselves until they have reached an age where they can obtain an income with which to do so; many parents were not terribly invested in these purchases, beyond buying something to placate their children's desires; complaints were not commonly about the game construction or quality, but about how the media effected their kids (see the movement against violent games, etc.). Now, the consumers are the players and we are invested in the quality and the purchase is ours to complain about, should complaints arise. Moreover, we have the outlet of the Internet to access these companies, rally others to our cause if we are ignored individually, and so forth.
Additionally, the nature of video games as "interactive" tends to encourage an interactivity beyond gameplay in the industry. Part of the games are us playing them, why shouldn't part of making them be? That logic isn't perfect, but it's an emotional and intuitive response to the media. Now, this is an area where we risk exceeding the borders of our rightful entitlements as consumers and breech into possibly the "undue entitlement" you were originally referring to, in that we are not entitled to be part of the creation, development, or engineering processes by virtue of being consumers. Nevertheless, there is some overlap between issues that fall under our consumer umbrella entitlements that obviously originate in those processes, and so it becomes a bit of a gray area.