Universal gaming devices

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obsolescence_is_drm

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Bad Jim said:
obsolescence_is_drm said:
Well, it would seem to me that if gaming adopts a universal standard, there would be more competition among console providers (Sony, Samsung, Nintendo, etc) as well as content providers (game studios). True, there might be a patent fee to be paid to the creators of the new universal standard, which would be fair anyway for R&D efforts.

Eventually, competition and ease of consumer adoption would drive prices downward. I mean, whether it be blu ray or digital downloads, you can pretty much pick up those cheaply now.
The 3DO console attempted to do just that. The design was licensed to Panasonic, Sanyo and GoldStar, among others, who manufactured it. Unfortunately, it still cost $700, in 1993. Partly that's because the device was maybe a little too powerful, but partly because their whole business plan revolved around charging for the console, rather than game royalties.
Interesting. I am quite ignorant about the 3DO. So the idea of a widely-adopted universal standard has been tried and failed. But if Android can succeed in the smartphone arena, perhaps a new gaming standard would stand a chance?
 

WeepingAngels

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Mick P. said:
You are free to add features of your own to the list. Those are examples. Use your imagination. Go nuts. The idea is any game should play on any platform, especially consoles, since those are modeled on set top boxes. That doesn't mean that the game will look precisely identically, or have the same default controllers, or built in options, etc. In other words the question is why do consoles get to be different from literally everything else.

One thing I did not mention before, the original Family Computer in Japan, while being the NES in the United States was actually a specification that anyone could manufacture. There are many different variations that coexisted happily along with Nintendo's own units.

EDITED: The first quote was an accident, but I see my screen name in there, so I will second the case that Nintendo by isolating itself, is largely locking itself out of the culture.
Any gaming features Nintendo adds to universal hardware will either be ignored or games will be made that only operate on Nintendos' version. A game console is not like a DVD player.

Now I know that you don't like the Wii U, neither do I but under this universal system of yours....would all handhelds be like the 3DS or like the Vita?
 

obsolescence_is_drm

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PoolCleaningRobot said:
obsolescence_is_drm said:
An analogy would be blu ray/dvds for the movie industry. You buy a blu ray/dvd from any studio and it will work on any number of blu ray players manufactured by different companies
Because it doesn't take much to play a video. You can do it on anything. As much as it infuriates the "hardcore gamers" processing power matters. You also have to factor in price. Sure they could make a console with the power of an Nvidia Titan but not a lot of people would want to spend that much money. You thus have to find a balance between specs, price, and features. Therefore we have options with pc being the closest thing to universal platform. Except its only universal if you only want to use Windows and install whatever drm client the publishers demand
I would argue that to get a "good enough" gaming experience, you certainly do not need an Nvidia Titan. A mid-range card (660 perhaps) will be sufficient. Isn't that exactly why the most successful PC games are Sims, LoL and WOW? Becuz they are hardly resource taxing. If there were a universal standard adopted widely by multiple manufacturers, surely the economies of scale would push prices of mid-range components down to a level where consumers are willing to take the bait.
 

WeepingAngels

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Mick P. said:
WeepingAngels said:
Mick P. said:
You are free to add features of your own to the list. Those are examples. Use your imagination. Go nuts. The idea is any game should play on any platform, especially consoles, since those are modeled on set top boxes. That doesn't mean that the game will look precisely identically, or have the same default controllers, or built in options, etc. In other words the question is why do consoles get to be different from literally everything else.

One thing I did not mention before, the original Family Computer in Japan, while being the NES in the United States was actually a specification that anyone could manufacture. There are many different variations that coexisted happily along with Nintendo's own units.

EDITED: The first quote was an accident, but I see my screen name in there, so I will second the case that Nintendo by isolating itself, is largely locking itself out of the culture.
Any gaming features Nintendo adds to universal hardware will either be ignored or games will be made that only operate on Nintendos' version. A game console is not like a DVD player.

Now I know that you don't like the Wii U, neither do I but under this universal system of yours....would all handhelds be like the 3DS or like the Vita?
Not all DVD players are alike either, but they all play DVDs.
Game consoles are not as simple as DVD players.

So....are you going to answer the 3DS or Vita question?
 

WeepingAngels

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Mick P. said:
WeepingAngels said:
Mick P. said:
WeepingAngels said:
Mick P. said:
You are free to add features of your own to the list. Those are examples. Use your imagination. Go nuts. The idea is any game should play on any platform, especially consoles, since those are modeled on set top boxes. That doesn't mean that the game will look precisely identically, or have the same default controllers, or built in options, etc. In other words the question is why do consoles get to be different from literally everything else.

One thing I did not mention before, the original Family Computer in Japan, while being the NES in the United States was actually a specification that anyone could manufacture. There are many different variations that coexisted happily along with Nintendo's own units.

EDITED: The first quote was an accident, but I see my screen name in there, so I will second the case that Nintendo by isolating itself, is largely locking itself out of the culture.
Any gaming features Nintendo adds to universal hardware will either be ignored or games will be made that only operate on Nintendos' version. A game console is not like a DVD player.

Now I know that you don't like the Wii U, neither do I but under this universal system of yours....would all handhelds be like the 3DS or like the Vita?
Not all DVD players are alike either, but they all play DVDs.
Game consoles are not as simple as DVD players.

So....are you going to answer the 3DS or Vita question?
Above said:
Games are no different from movies. In movies you have buttons, play, rewind. In games you have buttons. In movies you have pictures, in games you have pictures. In movies you have sound, in games you have sound. This is a non argument.
3DS and Vita are the same. 3DS has some tacked on 3D function and another screen. You can read a book on a reader with one screen, or two screens (like a book usually has.)
LOL, movies and games are the same. The 3DS and the Vita are the same.

Are you trolling me?

Whatever, you win and I am done.
 

PoolCleaningRobot

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obsolescence_is_drm said:
PoolCleaningRobot said:
obsolescence_is_drm said:
An analogy would be blu ray/dvds for the movie industry. You buy a blu ray/dvd from any studio and it will work on any number of blu ray players manufactured by different companies
Because it doesn't take much to play a video. You can do it on anything. As much as it infuriates the "hardcore gamers" processing power matters. You also have to factor in price. Sure they could make a console with the power of an Nvidia Titan but not a lot of people would want to spend that much money. You thus have to find a balance between specs, price, and features. Therefore we have options with pc being the closest thing to universal platform. Except its only universal if you only want to use Windows and install whatever drm client the publishers demand
I would argue that to get a "good enough" gaming experience, you certainly do not need an Nvidia Titan. A mid-range card (660 perhaps) will be sufficient. Isn't that exactly why the most successful PC games are Sims, LoL and WOW? Becuz they are hardly resource taxing. If there were a universal standard adopted widely by multiple manufacturers, surely the economies of scale would push prices of mid-range components down to a level where consumers are willing to take the bait.
So what you're saying is, because a lot of people like something everyone should conform to that? How about fuck no. People can have their Sims and Wow, other people can have their Crysis's and Arma 2, and still others can have Angry Birds and Pokemon. All these games are suitable for different people with different wants on different platforms

There's no reason to have a universal system unless you just want every game to come out on every platform and the different in needs between them is too vast to satisfy everyone. I still use consoles cause I hate Windows' interface and I prefer physical games as opposed to drm clients. Others want hardware they can put together themselves. Some people want to game portably on touch screen cell phones and some people want a 3DS or Vita with games made for a specific set of hardware.
 

Bad Jim

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WeepingAngels said:
There is also precedent for this. A long time ago, Nintendo (that's NES) Games had a chip in them that the system would recognize. If the chip was not present, the console refused to play the game. Another company (I forgot who but I don't have time to look it up again) began manufacturing products with a false chip that tricked the system into playing their games. Nintendo sued them but the court ruled that Nintendo was in the wrong by providing unfair barriers to the video game market.
Yes, let's go back to the Atari 2600 days where anyone can put anything on a console and sell it to unsuspecting buyers. What if you buy a game that breaks your console? That is one purpose of licensing.
I think the free market would take care of that problem. There is no centralised quality control on PC games either, yet there are many great PC exclusive games. Yes, there is also Big Rigs, but PC gaming has not drowned in a tide of shit and disappeared. And consoles are not immune to shit games, like Aliens Colonial Marines or Duke Nukem Forever.

There were other reasons for the video game crash of 1983. Many games Atari made were also shit. And the consoles of the era were shit as well. Story was impossible, levels large enough for meaningful exploration were impossible, and graphics realistic enough that you could see what they were meant to be without consulting the manual were rare.
 

WeepingAngels

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Bad Jim said:
WeepingAngels said:
There is also precedent for this. A long time ago, Nintendo (that's NES) Games had a chip in them that the system would recognize. If the chip was not present, the console refused to play the game. Another company (I forgot who but I don't have time to look it up again) began manufacturing products with a false chip that tricked the system into playing their games. Nintendo sued them but the court ruled that Nintendo was in the wrong by providing unfair barriers to the video game market.
Yes, let's go back to the Atari 2600 days where anyone can put anything on a console and sell it to unsuspecting buyers. What if you buy a game that breaks your console? That is one purpose of licensing.
I think the free market would take care of that problem. There is no centralised quality control on PC games either, yet there are many great PC exclusive games. Yes, there is also Big Rigs, but PC gaming has not drowned in a tide of shit and disappeared. And consoles are not immune to shit games, like Aliens Colonial Marines or Duke Nukem Forever.

There were other reasons for the video game crash of 1983. Many games Atari made were also shit. And the consoles of the era were shit as well. Story was impossible, levels large enough for meaningful exploration were impossible, and graphics realistic enough that you could see what they were meant to be without consulting the manual were rare.
You can justify the shit on the 2600 all you want and you can believe that it can never happen again. I believe otherwise.
 

Bocaj2000

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Honestly, I see the OP's idea as the inevitable conclusion. Exclusives have no practical reason to exist anymore due to cross-platform porting being easier than ever before. This is especially true if they are using the same type of disk. Publishers aren't stupid enough to exclude an entire portion of their audience due to brand loyalty anymore. With the next gen of consoles, you're no longer paying for the exclusives, but the services. You are now asking yourself, "What is the PS4 doing that the XB1 isn't?" and vice versa. When the public deemed Sony's service better than Microsoft, they changed policy. We are closer than ever to eliminating exclusives entirely, and it's a future I'm looking forward to.

EDIT: I'm seeing the word Monopoly thrown around a lot. This is an uneducated assumption about universal formats. Many companies make USBs, CDs, DVDs, and VHSs. Even if they didn't there are numerous companies that produce machines to run these formats.
 

WeepingAngels

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Bocaj2000 said:
Honestly, I see the OP's idea as the inevitable conclusion. Exclusives have no practical reason to exist anymore due to cross-platform porting being easier than ever before. This is especially true if they are using the same type of disk. Publishers aren't stupid enough to exclude an entire portion of their audience due to brand loyalty anymore. With the next gen of consoles, you're no longer paying for the exclusives, but the services. You are now asking yourself, "What is the PS4 doing that the XB1 isn't?" and vice versa. When the public deemed Sony's service better than Microsoft, they changed policy. We are closer than ever to eliminating exclusives entirely, and it's a future I'm looking forward to.

EDIT: I'm seeing the word Monopoly thrown around a lot. This is an uneducated assumption about universal formats. Many companies make USBs, CDs, DVDs, and VHSs. Even if they didn't there are numerous companies that produce machines to run these formats.
So you think that because Microsoft changed the One to please consumers, that they will now be releasing Halo on the PS4 and/or Wii U?
 

Bad Jim

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WeepingAngels said:
Bad Jim said:
WeepingAngels said:
There is also precedent for this. A long time ago, Nintendo (that's NES) Games had a chip in them that the system would recognize. If the chip was not present, the console refused to play the game. Another company (I forgot who but I don't have time to look it up again) began manufacturing products with a false chip that tricked the system into playing their games. Nintendo sued them but the court ruled that Nintendo was in the wrong by providing unfair barriers to the video game market.
Yes, let's go back to the Atari 2600 days where anyone can put anything on a console and sell it to unsuspecting buyers. What if you buy a game that breaks your console? That is one purpose of licensing.
I think the free market would take care of that problem. There is no centralised quality control on PC games either, yet there are many great PC exclusive games. Yes, there is also Big Rigs, but PC gaming has not drowned in a tide of shit and disappeared. And consoles are not immune to shit games, like Aliens Colonial Marines or Duke Nukem Forever.

There were other reasons for the video game crash of 1983. Many games Atari made were also shit. And the consoles of the era were shit as well. Story was impossible, levels large enough for meaningful exploration were impossible, and graphics realistic enough that you could see what they were meant to be without consulting the manual were rare.
You can justify the shit on the 2600 all you want and you can believe that it can never happen again. I believe otherwise.
There main thrust of my argument is not that a second crash is impossible. I am saying that an open platform will not cause another crash. The PC is open and has not caused a crash. The Commodore 64 and Amiga were open platforms which were mainly used for gaming and they did not cause a crash. Nor did any other home computer, which were pretty much all open platforms.

You are ignoring all these open platforms that did not cause a crash, and focusing on one open platform that caused a crash, and somehow concluding that all open platforms will cause a crash.
 

Imperioratorex Caprae

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One thing I like about Nintendo is that they try to raise the bar with every console. They aren't carbon copies of their competitors, they do attempt to break the mold and the competition tries to parrot them. Innovation to differentiate their product makes them forward thinkers. It doesn't always work, but they still have the most successful handheld in the market, and the Wii despite its awkward control scheme did very well. Maybe motion controls aren't your bag, thats fine and dandy... there's two other consoles for you.
 

WeepingAngels

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Bad Jim said:
WeepingAngels said:
Bad Jim said:
WeepingAngels said:
There is also precedent for this. A long time ago, Nintendo (that's NES) Games had a chip in them that the system would recognize. If the chip was not present, the console refused to play the game. Another company (I forgot who but I don't have time to look it up again) began manufacturing products with a false chip that tricked the system into playing their games. Nintendo sued them but the court ruled that Nintendo was in the wrong by providing unfair barriers to the video game market.
Yes, let's go back to the Atari 2600 days where anyone can put anything on a console and sell it to unsuspecting buyers. What if you buy a game that breaks your console? That is one purpose of licensing.
I think the free market would take care of that problem. There is no centralised quality control on PC games either, yet there are many great PC exclusive games. Yes, there is also Big Rigs, but PC gaming has not drowned in a tide of shit and disappeared. And consoles are not immune to shit games, like Aliens Colonial Marines or Duke Nukem Forever.

There were other reasons for the video game crash of 1983. Many games Atari made were also shit. And the consoles of the era were shit as well. Story was impossible, levels large enough for meaningful exploration were impossible, and graphics realistic enough that you could see what they were meant to be without consulting the manual were rare.
You can justify the shit on the 2600 all you want and you can believe that it can never happen again. I believe otherwise.
There main thrust of my argument is not that a second crash is impossible. I am saying that an open platform will not cause another crash. The PC is open and has not caused a crash. The Commodore 64 and Amiga were open platforms which were mainly used for gaming and they did not cause a crash. Nor did any other home computer, which were pretty much all open platforms.

You are ignoring all these open platforms that did not cause a crash, and focusing on one open platform that caused a crash, and somehow concluding that all open platforms will cause a crash.
I never said that it would cause a crash, just that a crash wasn't impossible.

I guess I don't understand why people want every game system to be the same.
 

Bocaj2000

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WeepingAngels said:
Bocaj2000 said:
Honestly, I see the OP's idea as the inevitable conclusion. Exclusives have no practical reason to exist anymore due to cross-platform porting being easier than ever before. This is especially true if they are using the same type of disk. Publishers aren't stupid enough to exclude an entire portion of their audience due to brand loyalty anymore. With the next gen of consoles, you're no longer paying for the exclusives, but the services. You are now asking yourself, "What is the PS4 doing that the XB1 isn't?" and vice versa. When the public deemed Sony's service better than Microsoft, they changed policy. We are closer than ever to eliminating exclusives entirely, and it's a future I'm looking forward to.

EDIT: I'm seeing the word Monopoly thrown around a lot. This is an uneducated assumption about universal formats. Many companies make USBs, CDs, DVDs, and VHSs. Even if they didn't there are numerous companies that produce machines to run these formats.
So you think that because Microsoft changed the One to please consumers, that they will now be releasing Halo on the PS4 and/or Wii U?
No, I don't think that they will. Halo hasn't even been released on PC since Halo 2, so that franchise will never port outside of the Xbox.

But I think that they should and that the only thing holding them back is outdated habits. With the upcoming generation of consoles, refusing to go cross-platform would be a terrible business decision and will result in a great loss of sales unless you deliver something that other consoles cannot do. PC and Wii have unique inputs and hardware that other consoles can't mimic, making ports difficult. But the XB1 and PS4 are identical in both hardware and input setup and have no practical reason not to release cross platform games. Like I said, it's a bad habit that will probably get broken within the upcoming years.
 

WeepingAngels

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Bocaj2000 said:
WeepingAngels said:
Bocaj2000 said:
Honestly, I see the OP's idea as the inevitable conclusion. Exclusives have no practical reason to exist anymore due to cross-platform porting being easier than ever before. This is especially true if they are using the same type of disk. Publishers aren't stupid enough to exclude an entire portion of their audience due to brand loyalty anymore. With the next gen of consoles, you're no longer paying for the exclusives, but the services. You are now asking yourself, "What is the PS4 doing that the XB1 isn't?" and vice versa. When the public deemed Sony's service better than Microsoft, they changed policy. We are closer than ever to eliminating exclusives entirely, and it's a future I'm looking forward to.

EDIT: I'm seeing the word Monopoly thrown around a lot. This is an uneducated assumption about universal formats. Many companies make USBs, CDs, DVDs, and VHSs. Even if they didn't there are numerous companies that produce machines to run these formats.
So you think that because Microsoft changed the One to please consumers, that they will now be releasing Halo on the PS4 and/or Wii U?
No, I don't think that they will. Halo hasn't even been released on PC since Halo 2, so that franchise will never port outside of the Xbox.

But I think that they should and that the only thing holding them back is outdated habits. With the upcoming generation of consoles, refusing to go cross-platform would be a terrible business decision and will result in a great loss of sales unless you deliver something that other consoles cannot do. PC and Wii have unique inputs and hardware that other consoles can't mimic, making ports difficult. But the XB1 and PS4 are identical in both hardware and input setup and have no practical reason not to release cross platform games. Like I said, it's a bad habit that will probably get broken within the upcoming years.
What is your evidence that having first party exclusives is a terrible business decision?

Are you one of those people who wants and expect Nintendo to port Super Mario 3D World to the PS4, One and PC?
 

Bocaj2000

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WeepingAngels said:
Bocaj2000 said:
WeepingAngels said:
Bocaj2000 said:
Honestly, I see the OP's idea as the inevitable conclusion. Exclusives have no practical reason to exist anymore due to cross-platform porting being easier than ever before. This is especially true if they are using the same type of disk. Publishers aren't stupid enough to exclude an entire portion of their audience due to brand loyalty anymore. With the next gen of consoles, you're no longer paying for the exclusives, but the services. You are now asking yourself, "What is the PS4 doing that the XB1 isn't?" and vice versa. When the public deemed Sony's service better than Microsoft, they changed policy. We are closer than ever to eliminating exclusives entirely, and it's a future I'm looking forward to.

EDIT: I'm seeing the word Monopoly thrown around a lot. This is an uneducated assumption about universal formats. Many companies make USBs, CDs, DVDs, and VHSs. Even if they didn't there are numerous companies that produce machines to run these formats.
So you think that because Microsoft changed the One to please consumers, that they will now be releasing Halo on the PS4 and/or Wii U?
No, I don't think that they will. Halo hasn't even been released on PC since Halo 2, so that franchise will never port outside of the Xbox.

But I think that they should and that the only thing holding them back is outdated habits. With the upcoming generation of consoles, refusing to go cross-platform would be a terrible business decision and will result in a great loss of sales unless you deliver something that other consoles cannot do. PC and Wii have unique inputs and hardware that other consoles can't mimic, making ports difficult. But the XB1 and PS4 are identical in both hardware and input setup and have no practical reason not to release cross platform games. Like I said, it's a bad habit that will probably get broken within the upcoming years.
What is your evidence that having first party exclusives is a terrible business decision?

Are you one of those people who wants and expect Nintendo to port Super Mario 3D World to the PS4, One and PC?
When you limit your audience, you limit sales. Expanding a game to other platforms in order for more people to experience it will get you more money. Limiting media distribution because of platform competition makes no sense. I'm sorry, I thought that this point was obvious.

Also I don't know what you mean by one of "those people". Is this a movement or something? I don't "expect" anything from anyone and I'm not talking about what I "want". I'm just telling you that a business model based on exclusive titles is outdated due to the homogenized hardware. This is specific to PS4 and XB1 which have similar hardware specs and inputs. On the other hand, the Wii U has a different input device that allows it to perform tasks that the other consoles cannot do. When designing specifically for the Wii U, the exclusive title is more of a design choice than exclusionary marketing, but it can, and usually, does that too. Upon examining where the market is going, Nintendo is alone in their goal to make a radicly different system. Just about every other company has copied the PS1 controller* with minor tweaks (XB, OnLive, OUYA, SteamBox, Wii U, many third party controllers). Homogenization is inevitable in environments void of innovation.

Also, you never introduced to me your side of the argument. What are your thoughts on the topic?

*two ergonomic hand rests, two thumbsticks, a d-pad, four face buttons, and 2-4 shoulder buttons. clickable thumbsticks optional
 

WeepingAngels

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Bocaj2000 said:
WeepingAngels said:
Bocaj2000 said:
WeepingAngels said:
Bocaj2000 said:
Honestly, I see the OP's idea as the inevitable conclusion. Exclusives have no practical reason to exist anymore due to cross-platform porting being easier than ever before. This is especially true if they are using the same type of disk. Publishers aren't stupid enough to exclude an entire portion of their audience due to brand loyalty anymore. With the next gen of consoles, you're no longer paying for the exclusives, but the services. You are now asking yourself, "What is the PS4 doing that the XB1 isn't?" and vice versa. When the public deemed Sony's service better than Microsoft, they changed policy. We are closer than ever to eliminating exclusives entirely, and it's a future I'm looking forward to.

EDIT: I'm seeing the word Monopoly thrown around a lot. This is an uneducated assumption about universal formats. Many companies make USBs, CDs, DVDs, and VHSs. Even if they didn't there are numerous companies that produce machines to run these formats.
So you think that because Microsoft changed the One to please consumers, that they will now be releasing Halo on the PS4 and/or Wii U?
No, I don't think that they will. Halo hasn't even been released on PC since Halo 2, so that franchise will never port outside of the Xbox.

But I think that they should and that the only thing holding them back is outdated habits. With the upcoming generation of consoles, refusing to go cross-platform would be a terrible business decision and will result in a great loss of sales unless you deliver something that other consoles cannot do. PC and Wii have unique inputs and hardware that other consoles can't mimic, making ports difficult. But the XB1 and PS4 are identical in both hardware and input setup and have no practical reason not to release cross platform games. Like I said, it's a bad habit that will probably get broken within the upcoming years.
What is your evidence that having first party exclusives is a terrible business decision?

Are you one of those people who wants and expect Nintendo to port Super Mario 3D World to the PS4, One and PC?
When you limit your audience, you limit sales. Expanding a game to other platforms in order for more people to experience it will get you more money. Limiting media distribution because of platform competition makes no sense. I'm sorry, I thought that this point was obvious.

Also I don't know what you mean by one of "those people". Is this a movement or something? I don't "expect" anything from anyone and I'm not talking about what I "want". I'm just telling you that a business model based on exclusive titles is outdated due to the homogenized hardware. This is specific to PS4 and XB1 which have similar hardware specs and inputs. On the other hand, the Wii U has a different input device that allows it to perform tasks that the other consoles cannot do. When designing specifically for the Wii U, the exclusive title is more of a design choice than exclusionary marketing, but it can, and usually, does that too. Upon examining where the market is going, Nintendo is alone in their goal to make a radicly different system. Just about every other company has copied the PS1 controller* with minor tweaks (XB, OnLive, OUYA, SteamBox, Wii U, many third party controllers). Homogenization is inevitable in environments void of innovation.

Also, you never introduced to me your side of the argument. What are your thoughts on the topic?

*two ergonomic hand rests, two thumbsticks, a d-pad, four face buttons, and 2-4 shoulder buttons. clickable thumbsticks optional
Putting Mario on only Nintendo consoles and handhelds sells Nintendo consoles and handhelds. Why would Nintendo want to help Sony sell more consoles at the expense of their own? I thought that was obvious.

Yes, there seems to be a movement of people hating exclusives lately, first party and otherwise.

My side of the argument is that I prefer having different consoles and I also prefer having first party exclusives. I don't want all consoles to be the same and then those consoles be the same as a mid range PC. I prefer that consoles be different from each other and different from PC's. I also see the point of first party exclusives, it's to sell consoles.
 

Bocaj2000

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WeepingAngels said:
Bocaj2000 said:
WeepingAngels said:
Bocaj2000 said:
WeepingAngels said:
Bocaj2000 said:
Honestly, I see the OP's idea as the inevitable conclusion. Exclusives have no practical reason to exist anymore due to cross-platform porting being easier than ever before. This is especially true if they are using the same type of disk. Publishers aren't stupid enough to exclude an entire portion of their audience due to brand loyalty anymore. With the next gen of consoles, you're no longer paying for the exclusives, but the services. You are now asking yourself, "What is the PS4 doing that the XB1 isn't?" and vice versa. When the public deemed Sony's service better than Microsoft, they changed policy. We are closer than ever to eliminating exclusives entirely, and it's a future I'm looking forward to.

EDIT: I'm seeing the word Monopoly thrown around a lot. This is an uneducated assumption about universal formats. Many companies make USBs, CDs, DVDs, and VHSs. Even if they didn't there are numerous companies that produce machines to run these formats.
So you think that because Microsoft changed the One to please consumers, that they will now be releasing Halo on the PS4 and/or Wii U?
No, I don't think that they will. Halo hasn't even been released on PC since Halo 2, so that franchise will never port outside of the Xbox.

But I think that they should and that the only thing holding them back is outdated habits. With the upcoming generation of consoles, refusing to go cross-platform would be a terrible business decision and will result in a great loss of sales unless you deliver something that other consoles cannot do. PC and Wii have unique inputs and hardware that other consoles can't mimic, making ports difficult. But the XB1 and PS4 are identical in both hardware and input setup and have no practical reason not to release cross platform games. Like I said, it's a bad habit that will probably get broken within the upcoming years.
What is your evidence that having first party exclusives is a terrible business decision?

Are you one of those people who wants and expect Nintendo to port Super Mario 3D World to the PS4, One and PC?
When you limit your audience, you limit sales. Expanding a game to other platforms in order for more people to experience it will get you more money. Limiting media distribution because of platform competition makes no sense. I'm sorry, I thought that this point was obvious.

Also I don't know what you mean by one of "those people". Is this a movement or something? I don't "expect" anything from anyone and I'm not talking about what I "want". I'm just telling you that a business model based on exclusive titles is outdated due to the homogenized hardware. This is specific to PS4 and XB1 which have similar hardware specs and inputs. On the other hand, the Wii U has a different input device that allows it to perform tasks that the other consoles cannot do. When designing specifically for the Wii U, the exclusive title is more of a design choice than exclusionary marketing, but it can, and usually, does that too. Upon examining where the market is going, Nintendo is alone in their goal to make a radicly different system. Just about every other company has copied the PS1 controller* with minor tweaks (XB, OnLive, OUYA, SteamBox, Wii U, many third party controllers). Homogenization is inevitable in environments void of innovation.

Also, you never introduced to me your side of the argument. What are your thoughts on the topic?

*two ergonomic hand rests, two thumbsticks, a d-pad, four face buttons, and 2-4 shoulder buttons. clickable thumbsticks optional
Putting Mario on only Nintendo consoles and handhelds sells Nintendo consoles and handhelds. Why would Nintendo want to help Sony sell more consoles at the expense of their own? I thought that was obvious.

Yes, there seems to be a movement of people hating exclusives lately, first party and otherwise.

My side of the argument is that I prefer having different consoles and I also prefer having first party exclusives. I don't want all consoles to be the same and then those consoles be the same as a mid range PC. I prefer that consoles be different from each other and different from PC's. I also see the point of first party exclusives, it's to sell consoles.
I disagree with your argument. Games don't sell consoles. Consoles sell consoles. Exclusive content is just a byproduct of exclusive hardware or input. The DS has hardware capabilities that the PSP doesn't and vice versa. These capabilities lead into vastly different libraries, which makes it essential to have both to experience everything that hand held gaming has to offer. Porting a game from the DS to the PSP would be extremely difficult, if not impossible. Same goes for PSP games to the DS.

Contrast this to the XB360 and the PS3. The PS3's capabilities greatly surpass the XB360, which lead to impossible ports. What would happen is that developers would design for the XB360 and port to the PC and PS3 so that the most people could play their game, thus leading to the most money from their game. For those who wanted to push the boundries of how much information they could store on a Blu-Ray disk, they designed exclusives for the PS3. The only thing that XB 360 delivered that PS3 didn't was Kinect.

As I said before, I'll say it again: I don't have any emotional bias. I don't "hate" anything involving this discussion, nor do I "love" anything. I don't understand why you prefer exclusives just for being exclusive. If the game is good, then why does it matter whether other or not consoles have it?

Also, expand on your points more so that I can make more educated assumptions about your opinion. For example, I probably have a different interpretation of "like a PC" than you do. If you're talking about hardware, then the industry has been trying to replicate PCs since the PS1. If you're talking about input, there's no comparison. The mouse and keyboard has never been utilized by a console that isn't classified as a PC. So I have no idea what you're talking about with the "like a PC" argument. I could do this for all your points, but I want you to clarify first.
 

WeepingAngels

New member
May 18, 2013
1,722
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Bocaj2000 said:
WeepingAngels said:
Bocaj2000 said:
WeepingAngels said:
Bocaj2000 said:
WeepingAngels said:
Bocaj2000 said:
Honestly, I see the OP's idea as the inevitable conclusion. Exclusives have no practical reason to exist anymore due to cross-platform porting being easier than ever before. This is especially true if they are using the same type of disk. Publishers aren't stupid enough to exclude an entire portion of their audience due to brand loyalty anymore. With the next gen of consoles, you're no longer paying for the exclusives, but the services. You are now asking yourself, "What is the PS4 doing that the XB1 isn't?" and vice versa. When the public deemed Sony's service better than Microsoft, they changed policy. We are closer than ever to eliminating exclusives entirely, and it's a future I'm looking forward to.

EDIT: I'm seeing the word Monopoly thrown around a lot. This is an uneducated assumption about universal formats. Many companies make USBs, CDs, DVDs, and VHSs. Even if they didn't there are numerous companies that produce machines to run these formats.
So you think that because Microsoft changed the One to please consumers, that they will now be releasing Halo on the PS4 and/or Wii U?
No, I don't think that they will. Halo hasn't even been released on PC since Halo 2, so that franchise will never port outside of the Xbox.

But I think that they should and that the only thing holding them back is outdated habits. With the upcoming generation of consoles, refusing to go cross-platform would be a terrible business decision and will result in a great loss of sales unless you deliver something that other consoles cannot do. PC and Wii have unique inputs and hardware that other consoles can't mimic, making ports difficult. But the XB1 and PS4 are identical in both hardware and input setup and have no practical reason not to release cross platform games. Like I said, it's a bad habit that will probably get broken within the upcoming years.
What is your evidence that having first party exclusives is a terrible business decision?

Are you one of those people who wants and expect Nintendo to port Super Mario 3D World to the PS4, One and PC?
When you limit your audience, you limit sales. Expanding a game to other platforms in order for more people to experience it will get you more money. Limiting media distribution because of platform competition makes no sense. I'm sorry, I thought that this point was obvious.

Also I don't know what you mean by one of "those people". Is this a movement or something? I don't "expect" anything from anyone and I'm not talking about what I "want". I'm just telling you that a business model based on exclusive titles is outdated due to the homogenized hardware. This is specific to PS4 and XB1 which have similar hardware specs and inputs. On the other hand, the Wii U has a different input device that allows it to perform tasks that the other consoles cannot do. When designing specifically for the Wii U, the exclusive title is more of a design choice than exclusionary marketing, but it can, and usually, does that too. Upon examining where the market is going, Nintendo is alone in their goal to make a radicly different system. Just about every other company has copied the PS1 controller* with minor tweaks (XB, OnLive, OUYA, SteamBox, Wii U, many third party controllers). Homogenization is inevitable in environments void of innovation.

Also, you never introduced to me your side of the argument. What are your thoughts on the topic?

*two ergonomic hand rests, two thumbsticks, a d-pad, four face buttons, and 2-4 shoulder buttons. clickable thumbsticks optional
Putting Mario on only Nintendo consoles and handhelds sells Nintendo consoles and handhelds. Why would Nintendo want to help Sony sell more consoles at the expense of their own? I thought that was obvious.

Yes, there seems to be a movement of people hating exclusives lately, first party and otherwise.

My side of the argument is that I prefer having different consoles and I also prefer having first party exclusives. I don't want all consoles to be the same and then those consoles be the same as a mid range PC. I prefer that consoles be different from each other and different from PC's. I also see the point of first party exclusives, it's to sell consoles.
I disagree with your argument. Games don't sell consoles. Consoles sell consoles. Exclusive content is just a byproduct of exclusive hardware or input. The DS has hardware capabilities that the PSP doesn't and vice versa. These capabilities lead into vastly different libraries, which makes it essential to have both to experience everything that hand held gaming has to offer. Porting a game from the DS to the PSP would be extremely difficult, if not impossible. Same goes for PSP games to the DS.

Contrast this to the XB360 and the PS3. The PS3's capabilities greatly surpass the XB360, which lead to impossible ports. What would happen is that developers would design for the XB360 and port to the PC and PS3 so that the most people could play their game, thus leading to the most money from their game. For those who wanted to push the boundries of how much information they could store on a Blu-Ray disk, they designed exclusives for the PS3. The only thing that XB 360 delivered that PS3 didn't was Kinect.

As I said before, I'll say it again: I don't have any emotional bias. I don't "hate" anything involving this discussion, nor do I "love" anything. I don't understand why you prefer exclusives just for being exclusive. If the game is good, then why does it matter whether other or not consoles have it?

Also, expand on your points more so that I can make more educated assumptions about your opinion. For example, I probably have a different interpretation of "like a PC" than you do. If you're talking about hardware, then the industry has been trying to replicate PCs since the PS1. If you're talking about input, there's no comparison. The mouse and keyboard has never been utilized by a console that isn't classified as a PC. So I have no idea what you're talking about with the "like a PC" argument. I could do this for all your points, but I want you to clarify first.
If you don't think that games sell consoles then I don't think we are going to find any common ground.
 

Bocaj2000

New member
Sep 10, 2008
1,082
0
0
WeepingAngels said:
Bocaj2000 said:
WeepingAngels said:
Bocaj2000 said:
WeepingAngels said:
Bocaj2000 said:
WeepingAngels said:
Bocaj2000 said:
Honestly, I see the OP's idea as the inevitable conclusion. Exclusives have no practical reason to exist anymore due to cross-platform porting being easier than ever before. This is especially true if they are using the same type of disk. Publishers aren't stupid enough to exclude an entire portion of their audience due to brand loyalty anymore. With the next gen of consoles, you're no longer paying for the exclusives, but the services. You are now asking yourself, "What is the PS4 doing that the XB1 isn't?" and vice versa. When the public deemed Sony's service better than Microsoft, they changed policy. We are closer than ever to eliminating exclusives entirely, and it's a future I'm looking forward to.

EDIT: I'm seeing the word Monopoly thrown around a lot. This is an uneducated assumption about universal formats. Many companies make USBs, CDs, DVDs, and VHSs. Even if they didn't there are numerous companies that produce machines to run these formats.
So you think that because Microsoft changed the One to please consumers, that they will now be releasing Halo on the PS4 and/or Wii U?
No, I don't think that they will. Halo hasn't even been released on PC since Halo 2, so that franchise will never port outside of the Xbox.

But I think that they should and that the only thing holding them back is outdated habits. With the upcoming generation of consoles, refusing to go cross-platform would be a terrible business decision and will result in a great loss of sales unless you deliver something that other consoles cannot do. PC and Wii have unique inputs and hardware that other consoles can't mimic, making ports difficult. But the XB1 and PS4 are identical in both hardware and input setup and have no practical reason not to release cross platform games. Like I said, it's a bad habit that will probably get broken within the upcoming years.
What is your evidence that having first party exclusives is a terrible business decision?

Are you one of those people who wants and expect Nintendo to port Super Mario 3D World to the PS4, One and PC?
When you limit your audience, you limit sales. Expanding a game to other platforms in order for more people to experience it will get you more money. Limiting media distribution because of platform competition makes no sense. I'm sorry, I thought that this point was obvious.

Also I don't know what you mean by one of "those people". Is this a movement or something? I don't "expect" anything from anyone and I'm not talking about what I "want". I'm just telling you that a business model based on exclusive titles is outdated due to the homogenized hardware. This is specific to PS4 and XB1 which have similar hardware specs and inputs. On the other hand, the Wii U has a different input device that allows it to perform tasks that the other consoles cannot do. When designing specifically for the Wii U, the exclusive title is more of a design choice than exclusionary marketing, but it can, and usually, does that too. Upon examining where the market is going, Nintendo is alone in their goal to make a radicly different system. Just about every other company has copied the PS1 controller* with minor tweaks (XB, OnLive, OUYA, SteamBox, Wii U, many third party controllers). Homogenization is inevitable in environments void of innovation.

Also, you never introduced to me your side of the argument. What are your thoughts on the topic?

*two ergonomic hand rests, two thumbsticks, a d-pad, four face buttons, and 2-4 shoulder buttons. clickable thumbsticks optional
Putting Mario on only Nintendo consoles and handhelds sells Nintendo consoles and handhelds. Why would Nintendo want to help Sony sell more consoles at the expense of their own? I thought that was obvious.

Yes, there seems to be a movement of people hating exclusives lately, first party and otherwise.

My side of the argument is that I prefer having different consoles and I also prefer having first party exclusives. I don't want all consoles to be the same and then those consoles be the same as a mid range PC. I prefer that consoles be different from each other and different from PC's. I also see the point of first party exclusives, it's to sell consoles.
I disagree with your argument. Games don't sell consoles. Consoles sell consoles. Exclusive content is just a byproduct of exclusive hardware or input. The DS has hardware capabilities that the PSP doesn't and vice versa. These capabilities lead into vastly different libraries, which makes it essential to have both to experience everything that hand held gaming has to offer. Porting a game from the DS to the PSP would be extremely difficult, if not impossible. Same goes for PSP games to the DS.

Contrast this to the XB360 and the PS3. The PS3's capabilities greatly surpass the XB360, which lead to impossible ports. What would happen is that developers would design for the XB360 and port to the PC and PS3 so that the most people could play their game, thus leading to the most money from their game. For those who wanted to push the boundries of how much information they could store on a Blu-Ray disk, they designed exclusives for the PS3. The only thing that XB 360 delivered that PS3 didn't was Kinect.

As I said before, I'll say it again: I don't have any emotional bias. I don't "hate" anything involving this discussion, nor do I "love" anything. I don't understand why you prefer exclusives just for being exclusive. If the game is good, then why does it matter whether other or not consoles have it?

Also, expand on your points more so that I can make more educated assumptions about your opinion. For example, I probably have a different interpretation of "like a PC" than you do. If you're talking about hardware, then the industry has been trying to replicate PCs since the PS1. If you're talking about input, there's no comparison. The mouse and keyboard has never been utilized by a console that isn't classified as a PC. So I have no idea what you're talking about with the "like a PC" argument. I could do this for all your points, but I want you to clarify first.
If you don't think that games sell consoles then I don't think we are going to find any common ground.
You honestly disagree with everything I said? Not just my opinions, estimates, and predictions... but everything? You honestly believe that input and hardware have no affect game libraries? This isn't about lack of common ground; this is about your stubbornness. I am fully aware that some gamers buy consoles because of franchise loyalty, but there is a larger picture that you refuse to acknowledge. You obviously have no interest in continuing the conversation, so I will lose interest as well. I'm sorry it had to come to this.