Unnecessary weapons in games.

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shootthebandit

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Bling1907 said:
Most of the weapons I don't even know it's name in Metal Gear Solid 4. Tranquilizer, .45, AK and i'm done.
i agree, i only got the tranq pistol and the tranq sniper and the starting pistol. everything else is pointless. seriously who plays MGS with a shotgun or smg
 

psivamp

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Adecristo said:
Halo 1: Everything but the pistol and fuel rod gun.
Also, I never considered alien weapons (forgot their name) in Borderlands useful.
Eridian weapons. Did you ever find the Thunder Storm? It's a shotgun that shoots eight bouncing balls of electric death. The other Eridian guns were pretty generally useless, but the Thunder Storm was a beast and would usually knock out shields in one hit (you know, if you weren't a Hunter and already ignoring shields anyway).
 

Talal Provides

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In Prototype your abilities were your weapons and you got so fucking many of them and most were of dubious effectiveness and were never required by the game for any reason, that they all got used as much as the stuff on top of the Ghostbusters' car
 

Nunny

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Fallout Tactics, that game made weapons useless many levels before they even appeared.
 

baddude1337

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Jun 9, 2010
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I can think of the BB gun's in both Fallout and Fable. Why would I want one when I have a Marksman carbine of Hero Rifle?

The Guns in Prototype. It's kind of cool they added them, but all their good for is to use when your in disguise, otherwise their pretty useless.
 

Kiju

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Don said:
Kiju said:
So...you're saying we should only get one weapon of each type?

It's called "choice". People like to have choices, even if some of them seem superfluous. For instance, people seem to rave about some weapon or other because it's the "Best" in it's given type...but I don't use it because I don't like it, so I use a gun that I like.

That's all it is...giving players the option of having different guns that serve the same means. Some function different than others, some are just for aesthetics, it's all up to the player.
No what I mean is that there are weapons that do EXACTLY the same job; i.e. Chinese pistol and 10mm pistol in Fallout 3, but one is better than others and just as easily available, so why was the other put in the game? In contrast, there is a good selection of handguns in in Rainbow 6 Vegas 2, most of which do the same job pretty much to the same effect; there you can chose you favourite without some being grossly better than others, yet for the same purpose. Personally I use the Mk 23 whilst my friend uses the 92FS; he likes the larger capacity, I prefer the slightly more power; both weapons have their advantages, yet neither is clearly superior. Fallout 3 - the Chinese pistol has a smaller magazine, does less damage and (I think, if I remember rightly) a longer reload time.
Again, it's just based on choice. People like to have choice, so the game designers give them choice. Sometimes it's for gameplay styles, sometimes it's just purely aesthetics. All I know is I'm not going to complain that there's more than one kind of weapon that does the same job, just as well. I'll pick the one I like the most simply because it's my choice.
 

TheYellowCellPhone

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Fallout 3: The BB gun.

The BBs are pretty dang rare, it's very weak (especially since you're given a fully repaired 10mm pistol at the beginning), and has a poor rate of fire.

The only advantage to it that I can see is that you never have to reload, but you do have to cock the gun after every shot.
 

Josh Diaz

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Oct 23, 2010
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RE4 Punisher when you upgrade it it makes all but the special weapons useless(samewith shotguns
 

demoman_chaos

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The hunting rifle in Fallout 3 is pretty much all you need.

The hammer in Red Faction Guerrilla IS all you need.

Spears in Mount&Blade are mostly pointless. You can stop a horse charging you if you can hit them, but if anyone is anywhere near you, you can't do any damage to them at all.

Dismounted Gothic Knights in Medieval 2: Total War are worthless. Far too expensive and get their arses kicked by dismounted feudal knights who are far cheaper.
 

Hikikomori Ookami

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Don said:
I disagree, although not entirely; the DLC weapons in Point Lookout for Fallout 3 and those for Farcry 2 weren't better at all. To be honest, in Fallout 3 terms, nothing from Point Lookout, The Pitt or Mothership Zeta was worthwhile getting the DLCs for, although I agree that DLC have a problem of often making games easier, rather than more varied; Operation Anchorage should have some sort of level restriction on it because the Winterised T-51b suit is ridiculous.
There are worthwhile weapons in all of the Fallout 3 DLCs if they fit your play style. I like rifles, so the lever action rifle available in Point Lookout was nice to have. Especially once I found Lincoln's Rifle. The only place you could find rifles to repair it was in Point Lookout.
 

trophykiller

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theredjay said:
Personally, I prefer melee weapons. Not exactly that there's too many weapons, but I don't see the point in the excessive number of ranged weapons... That's just me, I fight melee in real life. :D
Against a gun? May I ask why you hate yourself so much?

Back on topic, assault rifle in halo 1. very little ammo for it lying around, plus the pistol 1 ups it anyway. Also, ironically, the pistol in every other halo(other than for wishing you could go on another rampage with it).

Oh, and the .45 super magnum in real life. You're more likely to hurt yourselk than an enemy with a gun like that, plus the ammo isn't exactly cheap.
 

psivamp

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trophykiller said:
Oh, and the .45 super magnum in real life. You're more likely to hurt yourselk than an enemy with a gun like that, plus the ammo isn't exactly cheap.
If we're opening this up to real life, the Desert Eagle .50 because it's too heavy and kicks like a mule. I'm pretty sure the DE was only intended to be a proof-of-concept design to show that you could chamber a pistol to .50 and compact a gas-powered rifle mechanism into it to do so.
 

psivamp

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Roxor said:
Everything other than the Plasma Cutter and Line Gun in Dead Space.
I really liked the achievement to just use the Plasma Cutter, because I would probably not have realized that it is the most versatile weapon in the game.
 

Dexiro

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Don said:
I feel in some ways that that is a pity, because someone on the game's development team spent a lot of time designing that weapon and another spent a lot of time making it into a physical object in the game. I thought the Chinese pistol looked really cool, but was disappointed by how pointless it was.

What do you folks think and what have you found to be the case?
It's no a big deal, gives the 3D modellers a little extra work and all the programmers usually have to do is add the item to a database and give it some numbers.

Trash is useful in some games too. Sure you don't want to use those crappy swords or guns, but you can sell them and get a little extra money :3
 

M4A1Sopmod

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Both Bioshock games were leaders in this department. I don't need 6 different ranged weapons with 3 different ammo types each. Especially when the game gives you ammo every half step. It makes the whole combat feel very clustered. Especially when you throw plasmids into the mix. I spent half of each encounter just thinking about what weapon I should use, and I never ever ran out of ammo. Even on the hardest difficulty I was swimming in ammo and health from the very beginning. While it isn't a fatal flaw it detracted points from a game I love very dearly.
 

archvile93

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pistols in any game that they can be replaced by other guns. The only exception is Halo: CE where ironicly I ignore all other weapons in favor of the pistols.