I have to say, considering how far off the radar Resonance of Fate is proving to be, I was surprised to see it featured on this week's Unskippable. Fun video. Entertaining as always.
It appears a lot of people are confused. Understandable, given the ridiculous nature of the cutscene and (at times) the game in general. Just to clear things up a bit, though, the entire game takes place on this thing:
That opening cutscene takes place at that bit on the top, named "Chandelier" because...well, three guesses as to what it resembles when it lights up at night. Still with me? Anyway, Chandelier is the only section of the city located above the clouds, so naturally, falling through the gaps would eventually lead to falling down through the clouds to one of the levels below.
Also, effeminate hero boy and suicide girl fell past a clock tower on their way down because Chandelier is built in 3 levels. The clock tower belonged to a lower level. Yes, I know, but vertical cities can be confusing. Wow, are you still reading this?
A lot of people seem to be confused by how this ties into the story, and I don't blame you. Resonance of Fate isn't exactly one of those games that spoon-feeds every single plot point to you and tells you you're a special little boy, but the story does get going after a while (and I do mean a while) and when it does, all the events in this seemingly senseless cutscene fall into place.
Except for how those two survived the fall. I don't think that's ever explained, but I'm not some caveman who screeches and panics every time some little thing goes unexplained. Sometimes, kiddos, not every aspect of every detail is handed over to us. That's our opportunity to use our imaginations and mentally weave a web of meaning where there may be none.
As for how they survived the fall, I like to think ponytail guy set up a giant trampoline on his roof.