Unskippable: Zone of the Enders

Dragon_of_red

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Dec 30, 2008
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SomeBritishDude said:
I have no fucking idea what that cut scene was about. Still, funny episode.

"This is the face of a man voiding his boils Bowel"
I am sorry to have to point this out, but i laughed fairly hard.

I didn't find this one as funny, since i havn't played this game before... it was still good, just not the best.
 

iblis666

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Sep 8, 2008
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was waiting for half the clip for them to make fun of the mecha breasts and they didnt disappoint also thx for the enders game ref its always nice to see book references
 

Endocrom

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Apr 6, 2009
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Cockpits and Boobytraps abound!

Glad to know that I'm not the only one that remembers Flight of the Navigator.
 

Jman1236

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Jul 29, 2008
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What's weird is that in the console ZOE games, Mars is the villian but in the GBA Earth is the villian.
 

Woem

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May 28, 2009
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This actually was a pretty decent intro. It had a bit of Gundam with a 1990's Manga Mania cd on top of it.

Oh yeah, and cockpit.
 

LazyAza

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May 28, 2008
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That was pretty damn funny. Played the demos of both ZoE games back in the day and despite being a fan of all things mech related thought they were god awful.
 

WaderiAAA

Derp Master
Aug 11, 2009
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That cut-scene focused heavily on close-ups on the boys face. Doesn't have to be a bad thing, it is perfect for showing of emotion, but they could at least have focused on making that particular artwork look better.
 

Myoukochou

Black Butterfly
Apr 1, 2009
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I think I actually have this game. Again, probably because of the MGS2 demo that was on it (which was, of course, rather deceptively just the Tanker chapter).

Ohten said:
Still doesn't top Scenic Tenuto.
Agreed. That was just... terrible.

So terrible I actually bought Eternal Sonata on the strength of that Unskippable. Well, OK?on the strength of that Unskippable, and it being sold second-hand for £1. I figured cutscenes that awful deserved a pound of my money just for sheer cheese factor, and I do not think it'll disappoint in that...
 

Vohn_exel

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Oct 24, 2008
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This game, at the time, was sort of the Assassin's Creed of it's day. It had some great ideas, but most of them were overdone or just done badly, but it was still a fun game. Then it's sequal came out and did EVERTYING better.

I love both of the ZOE games, but the second one was better by far. It was an awsome mech game and I look forward to how it'll end up in the possible third installment that Kojima discussed wanting to make a while back.
 

Enigmers

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Dec 14, 2008
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This was maybe the first game I beat on the PS2, owing to the fact that the PS2 was very popular at the time and everybody had eaten up the memory cards before I could buy one so I had to beat the entire game without saving. Thankfully this only took about four hours.
 

WyattEpp

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Dec 15, 2009
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For three-dimensional mecha-porn on a console you could do far worse than Zone of the Enders, and especially its much-better sequel. The controls are surprisingly effective, and the fluid animation has all the trappings of a Kojima production; the devil truly is in the small visual touches. The sparks kick up as your pointed feet leave lines on the ground. There's dust everywhere. Your wing-like boosters expand and contract and move with you. You slash and parry at blistering pace in an intense battle against your nemesis. Your damage approaches critical and red pulsations cascade down your metal figure as you summon a great ball of plasma to fire at your foe. Simply acting and moving around with a mecha in a game has never been so elegant and fluid. It's not a Heavy Gear or a Mechwarrior or, dare I say it, Steel Battalion experience of near simulation. That would just get in the way. The handling is deliberately smooth.

The unique mechanical designs reinforce a sense of separation from other contemporaries, and also plays with the sense that there is something important you're always missing about your frame and it's mysterious "Metatron" power source. Even near the end of the second game, this strange otherness is still being reinforced.

Perhaps most importantly for a game of this type, what I characterise as a modern epic story, it does a good job of making the player's actions important. You play a game of this type to step into the shoes of an epic hero for a short while (in the case of the first, I'd say Jehuty is the hero; Leo Stenbuck, not so much), and an epic hero you be, with all the power and the caveats that stem from it.

Sure the games are linear, with no real meaningful decisions to make on your part. Sure the stories are predictable even with their twists. But surprising you with depth is not the goal; this is Beowulf, not The Bible. You are a hero, there is a monster; go slay the monster. It's the euphoria of playing as the force that single-handedly changes the outcome of some events. I know a lot of people are looking for more "depth" these days; to be presented with a moral after all is said and done, but I prefer my linear action-packed cinematic experience to be given sans clumsy drama. This isn't a game that was made for such things.

This isn't to say the ZoE games aren't without flaws and annoyances. For example, the annoying "Save Tapir/some civilians/these worthless sidekicks/your annoying captor"-type things that form the slow parts; I could do without that. Also the final series of battles took far too long, in my opinion. It would have been more compelling to add more variation to it and less muscle memory.

PS: The "Ring Radar" is an absolutely fantastic mechanism for keeping track of things.