Unused World War 2 Settings

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Shoggoth2588

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creationis apostate said:
I have a better question. Why no World War 1 games?
Imagine the mechanics that would need to be in place for things like disease and, filth. Didn't the flu kill more people in WW1 than actual gunshots, bombs and, gas? I could be very wrong but I would still play a WW1 game. Surprised there hasn't been a big one yet.

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How about a colorful Kart-racing game in which you play as one of the nations from the war and then take on a Wacky Races/ Mario Kart sort of campaign? America, Italy, France (or rather, the resistance), Germany, Japan, etc...all shrunken down and made to race around in tracks taking their inspiration from Normandy or, Stalingrad etc. The Nuke can be a power up!
 

gravitii

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VICHY FRANCE ALL THE WAY BABY!! Few people even know about that, and in short it's described as the french who sided with the nazis, but it's actually way more complicated than that. It would be interesting. The same goes for the battle between axis and allied Italian forces.


If one wanted to throw realism completely out the window one could make a campaign about the race between American and Russian forces to steal German space technology as the war comes to a close, climaxing to a level where a remaining desperate group of german soldiers and scientist are trying to hold off American (or perhaps more general, the soon to be capitalist Western powers) soldiers on one side and Russian (respectively communist Eastern powers) on the other, until they can charge up "the bell" and hopefully escape to another dimension, at which point all hell could break loose. Again this would be a very camp game and would be meant to not be realistic in any way, although it could be used to describe the straining politics between America and Russia at the end of WWII with the cold war on it's way.
 

RhombusHatesYou

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Azahul said:
Valagetti said:
Apparently the last calvery charge ever was by the Polish, towards a MG42 thats mowed them all down, in 1939. And alot or nasty shit happened in China as well. Hmm, what about the bombing of Dunkirk?
To my knowledge, the last real successful cavalry charge was the charge of the Australian Light Horse at the battle of Beersheba in 1917. Could make for an interesting mission in a WWI game.
That was part of the Palestine campaign and the last successful mounted (light horse weren't cavalry they were mounted infantry) charge against fortified positions. My great-grandfather was a Light Horseman and fought in that battle.
 

Neverhoodian

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thaluikhain said:
What about protecting/attacking convoys in the Atlantic or Pacific? Lots of mucking about with submarines, and other things.
Actually, there have been several such games over the years:

-Aces of the Deep
http://www.subsim.com/ssr/commandaces.html

-Wolf Pack
http://www.subsim.com/ssr/wolfpack.html

-Silent Hunter series:
http://tvtropes.org/pmwiki/pmwiki.php/Main/SilentHunterSeries

-Silent Service 1 and 2:
http://en.wikipedia.org/wiki/Silent_Service_%28video_game%29
http://en.wikipedia.org/wiki/Silent_Service_II

With all the WWII flight games over the years, I'm surprised there hasn't been one about the "Flying Tigers." You'd think the setting and story about a small group of mercenaries standing up to the might of Imperial Japan would be a no-brainer for a compelling combat flight sim.
 

RhombusHatesYou

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dday4you said:
singapore! cause thats where i live. but the british didnt really put up that much of a fight for us so there isnt much to show
Well, to be fair(-ish), no one expected the Imperial Japanese Army to basically bicycle down the Malaysain Peninsula and the greatest threat was seen as coming from the sea, so all the defence was aimed at repelling a seaborne invasion... and, of course, if they'd gone for a more balanced defence and a seaborne invasion did come and stomp them good, they'd get criticised for wasting resources 'defending against imaginary threats'.

Also, the British and Commonwealth soldiers did put up a hell of a fight... just that the British command had even less balls than it had brains.
 

Tiger Sora

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The Balklands resistance. Scandinavia. Southeast Asia. I'd also like to see the Ottomans now Turkey fighting the French and British in WW1. A WW1 fighter plane game like Secret Weapons Over Normandy would be cool to.
 
Sep 30, 2010
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Valagetti said:
Apparently the last calvery charge ever was by the Polish, towards a MG42 thats mowed them all down, in 1939. And alot or nasty shit happened in China as well. Hmm, what about the bombing of Dunkirk?
secret weapons over normandy had the bombing of dunkirk. Man i loved that game.
 

Jewrean

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Australia - Gallipoli or Kokoda.

But what I would really like to see is a FPS from the point of view of the resistance farmers and villagers in Poland. Here check #1 on cracked:

http://www.cracked.com/article_19220_the-6-most-badass-weapons-ever-improvised-in-battle_p2.html
 

Valiant The Gamer

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Maybe a game like 'WW2: Battles of the small'
Could include all those to small wars/ theaters like Battle For Holland(Dutch toke down 1/3 of the Luftwaffe).
Or how the Germans blitzkrieged into France as the Germans.
Because i really want to play as a German once.
 
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I'd love to see a free French campaign, were youplay as Frances African corps fro their colonies and it ends with you preparing for D-Day and being told that it's for whites only.
That could be really interesting, I'm thinking of something along the lines of the film days of glory, I think it was called.
 

Lawyer105

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The biggest unused WW2 setting?

Giving the hell up and making something bloody else at long goddamn last!

Seriously? What's with the endless wave of cloned WW2 games? I think the big Y was probably right when he said that most games companies are American, and WW2 was the last time America had any relevance in a "real" war.
 

Khravv

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I think a game about the American volunteer pilots who helped defend china would make for a pretty good fighter combat sim.
 

kelevra

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Redlin5 said:
Did Burma ever get the respect it deserves? Whenever I ask that question I usually get a question in reply: "There was fighting in Burm- is that a country?"
This. So much this. Poor old Mountbatten and his forgotten army (quite literally in this case).

The Finnish Winter War.

The Eastern Front from a German perspective. Any part of the war from a German perspective actually... Not everyone in the Wehr, or even the fucking SS for that matter, were evil dickheads (I have to emphasise the fact that tons of them totally fucking were- it'd create some interesting play dynamics)

Hmm, Norwegian resistances... the Italian Front...
 

rayen020

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i don't know what in WWII hasn't been covered that would make a pretty good game. what i would like to see is a game about the Korean War. I feel that would lend itself well to the CoD styles storytelling and missions.

AS for world war 2 oh how about some Scandinavian campaign, maybe a bit more in and around Italy. I would like to see more about the pacific.
 

HerrBobo

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Soviet Heavy said:
Then there is the Second Sino-Japanese War, which could be an entire game by itself. Of course, considering the brutality and the long standing animosity brought about by it, it might be for the best if it isn't adapted.

Now, obviously these new ideas won't happen, since most World War 2 games are directed at Americans, and what American wants to play a game about Canadians? (note, I know this isn't true of everyone, but from a marketing standpoint it is)
The masses only wanna play stuff they have heard about. Thus, Stalingrad, Berlin, ect.

There will never be a game made about the Sino-Japanese War, nobody cares.

Personally I'd like to see a game set in the Spanish Civil War, never gonna happen though.


Also, a WW1 game could work if done right. Only people who know nothing about the history of WW1 think it was all trench-warfare.
 

SillyNilly

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I would like to see something completely different when it comes to WWII games.

How about the premise of a WWII game not revolved around the idea of shooting guns, but instead on a different aspect entirely? I envision a spy management game which pits one nation's spy network against the other factions and their spy networks.
[ul]
[li]In this game, you play as head of operations and chief of intelligence-gathering, overseeing operations for seeking out enemy arms/supply caches, encampments, blueprints and war-plans, assassinating, kidnapping and interrogating live targets, sabotage of vital facilities, the insertion of misinformation and harassment of enemy's communication lines, posing as figures in other organizations, recruitment and training of operators with various skills in the field, and the development of gadgets and techniques.[/li]
[/ul][ul]
[li]The game plays turn-based, like the Civ series. It features a large overworld for major cities across North America, Europe, and Asia. You can play as any of the major spy networks, or make your own serving under any of the intelligence branches (OSS, GRU, NKVD, MI5/MI6, OKW, BCRA, SIM, Kempeitai, Belgium Secret Service, Canadian Intelligence, AIB under Australian command, etc..)[/li][/ul][ul]
[li]The game would allow friendly factions to trade information at the risk and cost of transferring information, and allow bonuses to organizations when aligned with certain governments, such as less cost per recruitment of units for the NKVD, faster time to train and specialize agents as double-agent inserts for misinformation missions and information extraction for the MI5, or a boost to cipher decryption efficiency for Polish Intelligence.[/li][/ul][ul]
[li]I'm not sure how most of opponent/allied spy interaction would take place, but ciphers would allow a percentage of enciphered enemy information trafficked across the cipher's location (Either acquired from allied or enemy hands and delivered to the cipher) to be deciphered. Upgrades to the agency's Ciphering stats would allow for more efficient decoding, but a more advanced enciphering and information trafficking method from the opponent's end would counter this.[/li][/ul][ul]
[li]No military or political actions can be controlled, only intelligence, but an intelligence acquisition can be used to influence your government or an allied government's military or political actions. Likewise, the same concept can be used to misinform an opposing government, which can be countered with counterintelligence by the opposing spy network under that faction.[/li][/ul][ul]
[li]The main goal is to further your faction's cause. Victory is achieved at the end of the war. All stats are tallied up and the faction with the most ground gained, battles won, targets destroyed/captured/spotted (from individual soldiers and vehicles, up to large facilities), and most influential political victory in relation to intelligence derived from the enemy faction to achieve that specific military/political goal will receive points based on the degree of victory.[/li][/ul][ul]
[li]A faction conquest does not equal victory for your organization, but an intelligence victory does. The organization with control over a majority of the flow of information will ensure victory for their faction, but as there are other allied organizations, there is competition for being hailed as the top spy-network. Keeping information to yourself will ensure rival organizations do not understand what you know, but at the cost of the possibility of their country and your faction losing influence in the war. Sharing accurate and usable info will reward the source of the transfer bonus points in relation to the level of accuracy in what was destroyed/captured/spotted on the battlefield, or how much of an influence was gained in politics if the ally decides to use the info. If they decide to use inaccurate info, this will neither penalize nor reward you. All information is shared in trades, so all info is a potential weapon both for and against your rival, and all info received can be harmful or helpful.[/li][/ul][ul]
[li]Your organization receives penalties in the form of smaller funding from the government if your intelligence is not accurate and does not at least destroy/capture/spot a target, or if there are casualties and the battle is lost (Victory on the battlefront voids penalties), or does not achieve the desired quota of favorable social order influenced by politics. [/li][/ul][ul][li]Every action costs money, and a more accurate use of intel equals higher funding, which leads to more complex operations being deployed on the field as there is a budget to support them. More complex operations require a greater handle on finances from larger acquired sums.[/li][/ul][ul]
[li]There will be plenty of information circulating between nations and spy-networks, and there will also be many events on the battlefield and in politics to apply the acquired information, so this penalty will mostly be the result of carelessness. As enemy networks gain influence, the inaccuracies are harder to avoid unless one maintains control over the flow of information and has a secure network.[/li][/ul][ul]
[li]You will know you have lost when the government barges through your door and takes you away, telling you that your organization has lost impact as an effective spy group and must be disbanded. Last screen is a gun to the head, and a bright flash.
Victory is rewarded with medals and high honors from the leader of your country in a non-disclosed environment, and "You will never be spoken of, but your actions for your country will forever be remembered in the deep annexes of our nation's history".[/li]
[/ul]
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I tried to tie the information-flow system with political events in a government, but nothing is coming to mind. There is more I could possibly add, but this is all that's needed because most changes would come from tweaking stats/balancing gameplay. This is simply a concept.

This game is completely non-conventional, revealing battles of involved governments from behind closed curtains. I think it could make for an admirable title that would display various techniques and methods used by spy networks during the war in the way of multi-layered gameplay, new perspective and some (hopefully accurate) history to WW2 games.

Anyone who takes aim to make such a game and finds inspiration from my ideas, please take them.

creationis apostate said:
I have a better question. Why no World War 1 games?
Well, there is this flash game [http://armorgames.com/play/2267/warfare-1917].
A trench-warfare RTS, it features multiple infantry and fire support types, as well as an upgrade system. Also, take note the tanks are intentional game-breakers, just as the tanks had been effective at breaking trench-warfare as a method for fighting in WW1.

Outside of this RTS, you won't find much more. WWI didn't have much in the way of 'action'.
 

CaptainTrilby

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I'd like a Tank Commander type game set during the African Campaign. Some good tank combat to be had there. You playing as Monty's men, charging over the deserts to give Rommel what for! Could be a good game in that.
 

Soviet Heavy

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Johnnie Brambora said:
I seriously lold when you said that they market WW2 games by having the major campaigns be American campaigns and not Canadian. How much WW2 history do you know exactly? The Canadian forces were few, and not influential in the victory. So when they had a few levels in CoD 3, I was surprised.
The Canadians almost singlehandedly held back a full quarter of the German Army with only four heavy divisions. They were the only group to achieve all their goals on D-Day fighting on the heaviest defended non American beach. They liberated the vast majority of Holland. Their military buildup built a massive shipping fleet required to ferry supplies across the Atlantic and to defend the convoys against Wolf Pack attacks.

Canada was used to train fighter and bomber pilots, since it and the US were some of the only safe flying zones. Canadians fought everywhere from the Battle of Britain, to Normandy, and into Italy, where they earned the name "The D-Day Dodgers", because they were too busy tearing through Italy's troops to fight at the beaches. Never mind that they linked up with them by punching a hole through the southern defensive line.

So before you go questioning my knowledge of my own country's contributions, maybe you should learn some history.