Pretty bloody crooked, EA...but that's what I've come to expect from them by now. This is just the latest in a long and foul-smelling string of PR failures and anti-consumer-protections revelations.
They pulled the same stupid shit with Syndicate back in the day and it seemed they didn't learn a single thing from that travesty.II2 said:What baffles me is why they thought this game was FOR. Surely anyone unfamiliar or disinterested in the DKeeper franchise wouldn't want to spent increments of time and wads of money there, while anyone who WAS into the kooky Strategy / Management PC titles... well, their complaints echoed before the game even was available.
The full quote:Amaror said:They pulled the same stupid shit with Syndicate back in the day and it seemed they didn't learn a single thing from that travesty.II2 said:What baffles me is why they thought this game was FOR. Surely anyone unfamiliar or disinterested in the DKeeper franchise wouldn't want to spent increments of time and wads of money there, while anyone who WAS into the kooky Strategy / Management PC titles... well, their complaints echoed before the game even was available.
How did Yathzee put it:
People who could be interested in your game, won't be fans of the original franchise and people that are fans of the original franchise, will want to burn your office down.
Considering that "brick wall" signs his paychecks, raging at him is a futile gesture at best.BunnyKillBot said:Do not rage at the brick wall of corporate obscurification. Job security is a far more powerful motivator.
Speak for yourself; DNF turned out exactly as I thought it would. For the many years that game was in Development Hell, I said it would be mediocre at best, or a jumbled mess at worst just because games that get stuck in Dev Hell for so long NEVER do well.Living Contradiction said:Folks, a few years back, another stinker came out based on a nostalgic piece of video game fun. It was called Duke Nukem Forever and it stunned everyone as to its putridity.
This however, this is dead on the money.So don't expect these arrogant nimrods to be apologetic or sympathetic to you or the people they screw over. They're going to keep doing it and justifying it with their profits (any guesses on how much this train wreck cost to produce? I know the numbers will never be published but if it was more than a million, EA got robbed and thank gods they did) until everyone smartens up and stops buying what they're selling.
Actually, there might be a solution. There are places where the apathetic and the uncaring don't matter. If this issue were made legislative, people who play the games but don't sufficiently care either way wouldn't vote, or would vote at random and be uninfluential towards the outcome. On the other hand, people who are actually informed about these issues, who are passionate about these actions, would vote and support such a bill. Given that these practices are indefensible to the informed, such a bill would pass easily in absence of lobbying. Such lobbying costs money, and while EA would be able to do so, it would hurt them the only place they care about: their wallets, in a way that a boycott wouldn't come close given the large number of uninformed people in the market.Atmos Duality said:We COULD be rid of these awful business practices (obvious "Freemium" price-gouging, and rape of great IP/Game Concepts), but we won't because the gullible sheep keep giving the assholes money.
Sadly, I don't see any major strides coming regarding content fraud in the future. Oh sure, laws have been passed that make usury, mail fraud, and predatory collection illegal but there are still quickie loan shops, heavy-handed collection agencies, and "as-seen-on-TV" con artists floating about the world, some with brick and mortar shops that make cheerful profit on the backs of those who don't know any better. Hell, one of the most blatant and joked about tactics involves Nigerian princes and offers that make even the most cynical netizens go "Oh come on! That old thing?", but they wouldn't still be talked about in the present tense if people weren't still going, "Why yes! I'd love to have a slice of twenty-seven million dollars. Here's my bank account number!"Scrumpmonkey said:Games like this should be covered by consumer protection like every other product on the planet is. We should be able to sue EA into the next century for bringing out a game that is DESIGNED to trick people in the worst, most disgusting ways possible. This game has committed fraud in my eyes; covering a underhanded cash-grab by lying to consumers and hijacking the ratings system, filtering out all dissenting voices.
Ad-agencies in a nutshell.samaugsch said:Given how much effort they put into advertising, it's more like they pretend to care until you pay them, and then pretty much ignore you.FogHornG36 said:Ea dismisses criticism, saying, "We don't give a shit about what you think, and never have, now give us your money."
Considering that it's user-feedback that's being manipulated, and that said feedback directly gives the game more exposure on the android market for reasons OTHER than its actual merits, I'd say this is legitimately worth forwarding to the BBB.IamLEAM1983 said:I'm probably pushing it, but couldn't this be worth some pressure at the Better Business Bureau?
Hmmm. Reverse-lobbying. Of course, it's pretty expensive to lobby to begin with, AND Big Media is already in good with the US lobby system already. It'd need a concerted effort, but without serious public support it'd be easily dismissed.Madmonk12345 said:Actually, there might be a solution. There are places where the apathetic and the uncaring don't matter. If this issue were made legislative, people who play the games but don't sufficiently care either way wouldn't vote, or would vote at random and be uninfluential towards the outcome. On the other hand, people who are actually informed about these issues, who are passionate about these actions, would vote and support such a bill. Given that these practices are indefensible to the informed, such a bill would pass easily in absence of lobbying. Such lobbying costs money, and while EA would be able to do so, it would hurt them the only place they care about: their wallets, in a way that a boycott wouldn't come close given the large number of uninformed people in the market.
Even if EA attempts to fight such a bill in court, court battles cost major amounts of money. If such a bill were to be voted on, no matter what EA does, EA loses, whether small or large.
If only that were easily accomplished...
In order for this to be accidental, we have to find some ground that demonstrates EA's ignorance.thebobmaster said:I think we need Hanlon's Razor here. "Never attribute to malice what can be adequately explained by stupidity."
As for the user feedback, perhaps EA was thinking "If my customers aren't giving 5-star ratings, they must have a problem with it. I'll set up a system for them to let us know what the reasons are for not giving us the highest ratings."
Owh, damn let me put this right.dunam said:But how else are we supposed to make money off of games? Spend time and energy on testing out new concepts? What a waste of company resources. You can just copy and strip down an existing brand, 'monetize' it and ship it, while capitilizing on both name recognition and controversy of people who have a dear place in their heart for the game.
Did you consider efficiency at all before you quoted yahtzee? I guess so. That's why you used his words instead of your own. If you can just figure out how to monetize this quoting business, then the transformation will be complete. Welcome to the dark side.