Whether or not im satisfied with it is entirely up to the game.
Fighting games run at 30FPS would either a)have the animation slowed down to compensate b)would have its gameplay simplified by ALOT or c)would have the problem of some move having 7 impact frames, but not always hitting a -7 move(the idea being it would be a i13 move now).
FPS i dont really play, but for them i suppose id like to have tighter reaction windows, so 60 is better.
For any other game, it really makes no difference whether i order my troops to attack/allocate my stat points/activate turbo boosts in 5 frames at 60FPS or 3 frames at 30FPS.
Fighting games run at 30FPS would either a)have the animation slowed down to compensate b)would have its gameplay simplified by ALOT or c)would have the problem of some move having 7 impact frames, but not always hitting a -7 move(the idea being it would be a i13 move now).
FPS i dont really play, but for them i suppose id like to have tighter reaction windows, so 60 is better.
For any other game, it really makes no difference whether i order my troops to attack/allocate my stat points/activate turbo boosts in 5 frames at 60FPS or 3 frames at 30FPS.