Consoles are typically played on low-resolution televisions that are a few metres away. Especially on an old television, it's difficult to determine the jumping you get from 30FPS from that distance.
PC games are typically played on high-resolution monitors that are between one or two feet away. It is very easy to tell when a PC game is running at less-than 60FPS.
Our eyes can't detect greater than 60.
I think it's important, as even more than graphically, if you have 60 updates per-second, rather than 30 updates, you can perform twice as many physics calculations; it's more efficient and just generally better.
With a console, you didn't build the hardware. But with a PC, gamers tend to build their own - they chose the parts themselves, at least, which means they want the most possible performance from them. That's why people care about frames-per-second. It may not be important to you, but 60FPS is better than 30FPS, empirically.
The more frames, the smoother it looks (up to 60).
Plus, PC games have been running at 60FPS for decades. As PC gamers, we're quite used to it. You'd notice it too if suddenly your Xbox or Playstation only ran at 10FPS. "Why is the animation so jerky? Why is it stuttering?"
PC games are typically played on high-resolution monitors that are between one or two feet away. It is very easy to tell when a PC game is running at less-than 60FPS.
Our eyes can't detect greater than 60.
I think it's important, as even more than graphically, if you have 60 updates per-second, rather than 30 updates, you can perform twice as many physics calculations; it's more efficient and just generally better.
With a console, you didn't build the hardware. But with a PC, gamers tend to build their own - they chose the parts themselves, at least, which means they want the most possible performance from them. That's why people care about frames-per-second. It may not be important to you, but 60FPS is better than 30FPS, empirically.
The more frames, the smoother it looks (up to 60).
Plus, PC games have been running at 60FPS for decades. As PC gamers, we're quite used to it. You'd notice it too if suddenly your Xbox or Playstation only ran at 10FPS. "Why is the animation so jerky? Why is it stuttering?"