The problem with Digital Distribution is that it's advancment is only as good as the hardware the masses have. I wouldn't count on games evolving or pushing hardware limits if they have to be concerned about minimum specs.Rednog said:The thing is that games are already sold in digital format for the PC and it works, via Steam or other download methods. And I would think that companies are actually making more money from it. Companies still charge the same amount whether or not you download it from them or get it on a disc. They don't need to put it on a disc, they don't need to make art covers, don't need to ship it out, and they don't need to deal with a middle man. Also by going to a digital format you gain money by replacing the lost profit from games that are sold used.
I've said it before, and I'll say it again, Digital Distribution will never fully take over Physical Media, they can only compliment each other. And even if DD did overtake PM, it won't be for a VERY long time.
The main place for DD games are the small, easily downloadable, easily installable, and easily playable games. Of course full games can be distributed digitally, but those games are mainly meant for the physical discs. With those you can push the limit much farther and you're not hindered by bandwidth, minimum specs, or hacks or any other crap.
But like I said before, DD can only compliment PM and vice versa. Hell, there's supposed to be a new disc that holds up to 500MB of storage, 10x more than Blu-ray (I'd link it but for the love of god I can't find it!). Let's see a DD transfer a 500MB game (and don't say it isn't possible, MGS4 took up an entire Blu-Ray disc)