UPDATE: Bungie: Call of Duty Conversation "Might Come Up"

Deadlock Radium

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Sporky111 said:
I'm more interested in Master Chief being a playable character in the next Guitar Hero.
That'd be awesome, though I never play Guitar Hero because the real guitar is more fun. :D
 

Rararaz

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HG131 said:
For those worried, quick reminder. Bungie has made:
Real Time Tactical
FPS
TPS
Pong Clone
and more. Don't worry, all of their games since Pathways into Darkness have been awesome.
Halo Wars was awesome!? Huge and terrible generalisation.

who cares? Both (Bunjie and IW) are franchise milkers who have made some very good games and some not as great games. Lets just see what they do and hope that it is new projects rather than taking up the slack in already running projects.
 

TheDoctor455

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Apr 1, 2009
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I can already imagine what Rooster Teeth would do with this...

"Red vs. Blue... what a minute..."
 

lasersandbearsohno

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Even though we would complain and ***** and moan about it, the only way to please the public is to really never make a sequel to am amazing game. Period. No matter what you do, sequels RARELY surpass their fore fathers, given those fore fathers were amazing blockbuster hits or cult classics. It's just the way the industry goes. COD4 amazing? well of course MW2 won't be as great in terms of the fans eyes. Again Yahtzee made good points on this. Companies like IW and Bungie are obviously talented in some respect if they came up with COD4 and Halo (The original), so the only way to keep the public happy would be to have them make original or amazing hit games every so often. Is this practical? Nope. Will it happen? Nope.
 

FBPH

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Rararaz said:
HG131 said:
For those worried, quick reminder. Bungie has made:
Real Time Tactical
FPS
TPS
Pong Clone
and more. Don't worry, all of their games since Pathways into Darkness have been awesome.
Halo Wars was awesome!? Huge and terrible generalisation.

who cares? Both (Bunjie and IW) are franchise milkers who have made some very good games and some not as great games. Lets just see what they do and hope that it is new projects rather than taking up the slack in already running projects.
Bungie didn't make Halo Wars that was Ensemble Studios, which has been closed down already. And to be fair, both studios had said they didn't want to continue after the first successful game but they were pressured into doing it for their publishers.
 

FBPH

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dementedartist22 said:
The problem with all these companies is the same thing yahtzee said in one of his videos, spore i think it was...anyways, even though we would complain and ***** and moan about it, is to really never make a sequel to am amazing game. Period. No matter what you do, sequels RARELY surpass their fore fathers, given those fore fathers were amazing blockbuster hits or cult classics. It's just the way the industry goes. COD4 amazing? well of course MW2 won't be as great in terms of the fans eyes. Again Yahtzee made good points on this. Companies like IW and Bungie are obviously talented in some respect if they came up with COD4 and Halo (The original), so the only way to keep the public happy would be to have them make original or amazing hit games every so often. Is this practical? Nope. Will it happen? Nope.
This man speaks the truth. If one can really expect someone to make a hit game every time they try, then we would be living in a perfect world. Alas we do not live in said world and can't realistically expect gold every time they put code together.
 

James Cassidy

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I hope not. Call of Duty is Infinity Ward's baby or at least it used to be when it still had the original guys.

Halo is Bungie's baby.

Having wither developer working on the other is worse than "trading wives."
 

TheRightToArmBears

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I'll keep an open mind on it. On one hand, they could just rely on Bungie+CoD=money, but on the other hand it has the potential to be one of the greatest shooters ever made.
 

Doomsday11

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please god no...just no

Assassin Xaero said:
Umm... how? Halo pretty much is just CoD in space...
you take that back right now COD is/was a good/excellent game halo was a average FPS with a generic hero and a plot that was effectivly copy pasted from warhammer 0k
 

Joshimodo

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Doomsday11 said:
please god no...just no

Assassin Xaero said:
Umm... how? Halo pretty much is just CoD in space...
you take that back right now COD is/was a good/excellent game halo was a average FPS with a generic hero and a plot that was effectivly copy pasted from warhammer 0k
CoD was a generic brown-a-thon featuring zero innovation.

Halo, while also generic in gameplay and visual features, had a lot of innovation, especially for console FPS games.


Also, 40k? Do you actually know what 40k is?
 

dehawaiiansupaman

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No doubt having Bungie working on Call of Duty would attract a lot (read: shit ton) of buyers but it just wouldn't feel right to me. I liked Halo and Call of Duty is one of my favorite franchises, even if MW2's single player was shit, but it just would be weird to have Bungie making call of duty.

also how many god damn teams does Activision need to make one franchise?
 

Riven Armor

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Joshimodo said:
Doomsday11 said:
please god no...just no

Assassin Xaero said:
Umm... how? Halo pretty much is just CoD in space...
you take that back right now COD is/was a good/excellent game halo was a average FPS with a generic hero and a plot that was effectivly copy pasted from warhammer 0k
CoD was a generic brown-a-thon featuring zero innovation.

Halo, while also generic in gameplay and visual features, had a lot of innovation, especially for console FPS games.


Also, 40k? Do you actually know what 40k is?
Disagree. Halo's visuals turned a lot of people onto mainstream gaming and FPS. There are some moments in the first game that are just beautiful, both in music and art. Time even let its traditional back-page opinion focus on it [http://www.time.com/time/magazine/article/0,9171,995582,00.html]:

I've already confessed my unmanly affection for Halo, which may be the single most perfect video game ever made. Halo 2 (for Xbox) hits stores Nov. 9, and it offers more of the same adrenalized, flawlessly orchestrated, hyper-realistic combat (the new game lets you rock two weapons simultaneously, John Woo--style, which is not actually that useful but hella fun), but its real genius lies in its architecture. It's staged like Wagnerian opera: you fight through vast, Olympian structures, combating mind-hurtingly titanic forces, and the effect is precisely that mixture of awe and terror and wonder that the philosopher Edmund Burke called the sublime.
Now somebody writing an article to this tune nowadays would be laughed out of the room, of course. But there just weren't a lot of video games like Halo back when it was released, in terms of art direction or soundtrack or storytelling. Lyrical names like the Pillar of Autumn, an effort to develop and understand alien antagonists, Forerunner architecture and well-done voice acting were all points that its predecessors had missed, even the vaunted Half-Life. I find it amusing beyond end that people can't get enough of dumping on Halo nowadays when it was filled with so many notable accomplishments. Perhaps there were a few games like it before, but it brought together all of those elements and made the mainstream notice. That is commendable.

Also, the Modern Warfare series made a viable game that drew a good lot of details and inspiration from today's conflicts. That in and of itself is a massive achievement. (And it broke the stranglehold of WWII on wartime FPS. Thank goodness.)
 

Doomsday11

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Joshimodo said:
Doomsday11 said:
please god no...just no

Assassin Xaero said:
Umm... how? Halo pretty much is just CoD in space...
you take that back right now COD is/was a good/excellent game halo was a average FPS with a generic hero and a plot that was effectivly copy pasted from warhammer 0k
CoD was a generic brown-a-thon featuring zero innovation.

Halo, while also generic in gameplay and visual features, had a lot of innovation, especially for console FPS games.


Also, 40k? Do you actually know what 40k is?
Also COD while it may be generic in your eyes,still was refined to such a standard that even yahtzee could only find minor nitpick with it.
Also on the halo front innovation just go look at yahtzees zp on halo 3 too see just how little inovation there was and all invoarion there actually was just made it worse.
As for 40k lets compare stories shall we in the future a large number of planets are run by a secret evil dictatership(read the halo novels)that secretly kidnapps children to induct them into a secret organisation of supersoilder's wearing power armour sounding designed to combat humanity itself and any uprising agaist the dictartership(space marines were sent during the great crusades to both reclaim humanity and make sure it followed the emperour)Is attacked by a hyper advanced alien race(ok that I will give you happens in many sci-fi stories)on a religous crusade looking for holy artifacts belonging to there long dead ancesters(so religous nuts looking for long lost technolgy that happens to be super advanced even though its thousands of years old sounds like STC's from 40k to me)
Finally the covenant attack is basicly the horus hersey san's the awersomness also if you still dont believe me try this chart:
Brutes - Orks more specificly the boyz phycally stronger than an human has low interlect enjoys mindless violence uses hammers
Elites - Elder hyper advanced warrior culture which uses swords and is incredibly gracful wears ornate armour
Jackles - Tau phsycily weak but are amazing snipers use long range rifles
Grunts - Grots
Flood - Tyranids
Spartans - Space marines
USMC - Imperial guard
Guilty spark - Necron's
 

soapyshooter

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if CoD 3's box says Bungie on it...that game will be the most biggest money making machine in the history of man surpassing the printers at the Department of Treasuries around the world
 

Joshimodo

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Riven Armor said:
Disagree. Halo's visuals turned a lot of people onto mainstream gaming and FPS. There are some moments in the first game that are just beautiful, both in music and art.
The first game, yes. That was revolutionary in pretty much every aspect.

The sequels, however, had relatively poor visuals. Halo 2 looked nice, but it was a very linear experience and didn't deliver the "wow" factor visually. Halo 3 looked dated by the time it came out. Don't get me wrong - I love Halo. However, it is flawed.

If you can't see that, I'd suggest replaying them. There are features and aspects of the series that are still unmatched, but don't try to claim that the actual shooter element is pretty generic. Not as generic as, say, CoD, but it's not doing anything new in the shooting department.
 

Riven Armor

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Joshimodo said:
Riven Armor said:
Disagree. Halo's visuals turned a lot of people onto mainstream gaming and FPS. There are some moments in the first game that are just beautiful, both in music and art.
The first game, yes. That was revolutionary in pretty much every aspect.

The sequels, however, had relatively poor visuals. Halo 2 looked nice, but it was a very linear experience and didn't deliver the "wow" factor visually. Halo 3 looked dated by the time it came out. Don't get me wrong - I love Halo. However, it is flawed.

If you can't see that, I'd suggest replaying them. There are features and aspects of the series that are still unmatched, but don't try to claim that the actual shooter element is pretty generic. Not as generic as, say, CoD, but it's not doing anything new in the shooting department.
No, no, I'm with you. I think 2 and 3 were pretty much Reloaded and Revolutions. 3's facial rendering and tiny length didn't sit well with me at all. Good game, but not as great as the diorama trailers or the live-action short Blomkamp directed. Now those were (literally) epic.
 

Joshimodo

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Doomsday11 said:
Also COD while it may be generic in your eyes,still was refined to such a standard that even yahtzee could only find minor nitpick with it.
Also on the halo front innovation just go look at yahtzees zp on halo 3 too see just how little inovation there was and all invoarion there actually was just made it worse.
As for 40k lets compare stories shall we in the future a large number of planets are run by a secret evil dictatership(read the halo novels)that secretly kidnapps children to induct them into a secret organisation of supersoilder's wearing power armour sounding designed to combat humanity itself and any uprising agaist the dictartership(space marines were sent during the great crusades to both reclaim humanity and make sure it followed the emperour)Is attacked by a hyper advanced alien race(ok that I will give you happens in many sci-fi stories)on a religous crusade looking for holy artifacts belonging to there long dead ancesters(so religous nuts looking for long lost technolgy that happens to be super advanced even though its thousands of years old sounds like STC's from 40k to me)
Finally the covenant attack is basicly the horus hersey san's the awersomness also if you still dont believe me try this chart:
Brutes - Orks more specificly the boyz phycally stronger than an human has low interlect enjoys mindless violence uses hammers
Elites - Elder hyper advanced warrior culture which uses swords and is incredibly gracful wears ornate armour
Jackles - Tau phsycily weak but are amazing snipers use long range rifles
Grunts - Grots
Flood - Tyranids
Spartans - Space marines
USMC - Imperial guard
Guilty spark - Necron's
Christ, learn to spell and use paragraphs.

CoD IS generic. Linear corridors filled with either set-piece enemies or infinite respawning ones. Regenerating health. Gradually harder/smarter enemies. 2 guns, some grenades. Brown visuals. Occasional defend sections. The only memorable aspects of the past few CoD games were in CoD4, being the Ghillies in the Mist section and the nuclear bomb going off.

Innovation in the Halo series is it's best aspect. If you honestly go by Yahtzee's review, then you're a dull as I imagine. He doesn't play multiplayer, where Halo 2 and 3 innovate. Halo CE innovated both campaign and multiplayer. CE had FPS sandbox gameplay with vehicles, varied weaponry, quality multiplayer, a story, etc etc., which was revolutionary on consoles. It popularised FPS gaming on consoles.

Halo 2 blitzed multiplayer, introducing playlists, matchmaking, friends lists, voice chat, open custom games and all that jazz. Previously, that had all been on the PC, or non-existent.

Halo 3 improved on those (with the exception of the campaign), and added theatre and screenshot abilities, brilliant online community features, Forge mode, gametype customisation, weekly playlists and hoppers, skill levels/ranks, which were all innovative.


As for your 40k comparison, you do realise that the Covenant are all on the same side, right? They're bound by a religion, whereas all the 40k races are enemies. Spartans were abducted, Space Marines aren't. The Spartans are simply soldiers, whereas the Space Marines are more akin to crusaders, religious zealots who believe in the God-Emperor. The Spartans are part of the UNSC, whereas the Space Marines and Imperial Guard fight from time to time.

Long story short, aside from VERY vague similarities (of which you could find in any multi-race sci-fi or fantasy setting), they share nothing aside from having super soldiers and aliens, which are common in any typical sci-fi. The plots are nothing alike, either.



Riven Armor said:
No, no, I'm with you. I think 2 and 3 were pretty much Reloaded and Revolutions. 3's facial rendering and tiny length didn't sit well with me at all. Good game, but not as great as the diorama trailers or the live-action short Blomkamp directed. Now those were (literally) epic.
Oh, no doubt - Bungie really outdid themselves with the marketing on both Halo 3 and ODST. From the looks of the "Birth of a Spartan" trailer, hopefully we'll see some more.