Wow, I'm sorry for having an opinion and free thought. Obviously something you must lack since you cannot come up with in originality in replies besides a hypocritical trolling /b/ remark...Cryo84R said:Obvious troll is obvious.Assassin Xaero said:Umm... how? Halo pretty much is just CoD in space...
I have Halo 1/2, played 3, and CoD 1, UO, 2, 4, 5, and played 6. From what I played, they were both the same generic type of shooter. Two guns, have to drop one to pick up another, recharging health... only real different I noticed was Halo was in space. Kind of the same with Age of Empires and Starcraft.Sorry I don't sit around and analyze the mechanics behind them.dududf said:I take it you haven't played either, as the graphics, controls, play style, movement, story, and level of (well lack of) realism are very different.Assassin Xaero said:Umm... how? Halo pretty much is just CoD in space...
I don't know how you think Halo=Call of duty. They are different games, and both are good (or at least not that mediocre) in what they do.
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Any who, I hope for a new franchise, possibly combining the strengths of each company.
You're trying far too hard with all but three of those (the underlined ones). And your grammar/spelling is atrocious.Doomsday11 said:Finally the covenant attack is basicly the horus hersey san's the awersomness also if you still dont believe me try this chart:
Brutes - Orks more specificly the boyz phycally stronger than an human has low interlect enjoys mindless violence uses hammers
Elites - Elder hyper advanced warrior culture which uses swords and is incredibly gracful wears ornate armour
Jackles - Tau phsycily weak but are amazing snipers use long range rifles
Grunts - Grots
Flood - Tyranids
Spartans - Space marines
USMC - Imperial guard
Guilty spark - Necron's
I'm sorry I don't really believe in arguing on the internet but your and idiot first of all space marines are abducted from feral worlds,hive cities,etc(learn the backround before you start throwing around accusation).Joshimodo said:Christ, learn to spell and use paragraphs.Doomsday11 said:Also COD while it may be generic in your eyes,still was refined to such a standard that even yahtzee could only find minor nitpick with it.
Also on the halo front innovation just go look at yahtzees zp on halo 3 too see just how little inovation there was and all invoarion there actually was just made it worse.
As for 40k lets compare stories shall we in the future a large number of planets are run by a secret evil dictatership(read the halo novels)that secretly kidnapps children to induct them into a secret organisation of supersoilder's wearing power armour sounding designed to combat humanity itself and any uprising agaist the dictartership(space marines were sent during the great crusades to both reclaim humanity and make sure it followed the emperour)Is attacked by a hyper advanced alien race(ok that I will give you happens in many sci-fi stories)on a religous crusade looking for holy artifacts belonging to there long dead ancesters(so religous nuts looking for long lost technolgy that happens to be super advanced even though its thousands of years old sounds like STC's from 40k to me)
Finally the covenant attack is basicly the horus hersey san's the awersomness also if you still dont believe me try this chart:
Brutes - Orks more specificly the boyz phycally stronger than an human has low interlect enjoys mindless violence uses hammers
Elites - Elder hyper advanced warrior culture which uses swords and is incredibly gracful wears ornate armour
Jackles - Tau phsycily weak but are amazing snipers use long range rifles
Grunts - Grots
Flood - Tyranids
Spartans - Space marines
USMC - Imperial guard
Guilty spark - Necron's
CoD IS generic. Linear corridors filled with either set-piece enemies or infinite respawning ones. Regenerating health. Gradually harder/smarter enemies. 2 guns, some grenades. Brown visuals. Occasional defend sections. The only memorable aspects of the past few CoD games were in CoD4, being the Ghillies in the Mist section and the nuclear bomb going off.
Innovation in the Halo series is it's best aspect. If you honestly go by Yahtzee's review, then you're a dull as I imagine. He doesn't play multiplayer, where Halo 2 and 3 innovate. Halo CE innovated both campaign and multiplayer. CE had FPS sandbox gameplay with vehicles, varied weaponry, quality multiplayer, a story, etc etc., which was revolutionary on consoles. It popularised FPS gaming on consoles.
Halo 2 blitzed multiplayer, introducing playlists, matchmaking, friends lists, voice chat, open custom games and all that jazz. Previously, that had all been on the PC, or non-existent.
Halo 3 improved on those (with the exception of the campaign), and added theatre and screenshot abilities, brilliant online community features, Forge mode, gametype customisation, weekly playlists and hoppers, skill levels/ranks, which were all innovative.
As for your 40k comparison, you do realise that the Covenant are all on the same side, right? They're bound by a religion, whereas all the 40k races are enemies. Spartans were abducted, Space Marines aren't. The Spartans are simply soldiers, whereas the Space Marines are more akin to crusaders, religious zealots who believe in the God-Emperor. The Spartans are part of the UNSC, whereas the Space Marines and Imperial Guard fight from time to time.
Long story short, aside from VERY vague similarities (of which you could find in any multi-race sci-fi or fantasy setting), they share nothing aside from having super soldiers and aliens, which are common in any typical sci-fi. The plots are nothing alike, either.
Oh, no doubt - Bungie really outdid themselves with the marketing on both Halo 3 and ODST. From the looks of the "Birth of a Spartan" trailer, hopefully we'll see some more.Riven Armor said:No, no, I'm with you. I think 2 and 3 were pretty much Reloaded and Revolutions. 3's facial rendering and tiny length didn't sit well with me at all. Good game, but not as great as the diorama trailers or the live-action short Blomkamp directed. Now those were (literally) epic.
Well first of all can I first point out I am dyslexic so please cut me some slack on the spelling angle,also reason I didn't put the similarities between the those is because I could not be bothered, the one I would agree with you on is the necron guilt spark thing which is quite a streach which I acknowledge.Eldritch Warlord said:You're trying far too hard with all but three of those (the underlined ones). And your grammar/spelling is atrocious.Doomsday11 said:Finally the covenant attack is basicly the horus hersey san's the awersomness also if you still dont believe me try this chart:
Brutes - Orks more specificly the boyz phycally stronger than an human has low interlect enjoys mindless violence uses hammers
Elites - Elder hyper advanced warrior culture which uses swords and is incredibly gracful wears ornate armour
Jackles - Tau phsycily weak but are amazing snipers use long range rifles
Grunts - Grots
Flood - Tyranids
Spartans - Space marines
USMC - Imperial guard
Guilty spark - Necron's
(It's actually UNSC and Eldar by the way)
Plus we all know that
Orks = Orcs*
Eldar = Tolkien Elves* (which are also called Eldar)
Grots = Goblins*
Space Marines = Mobile Infantry (from the Starship Troopers novel)
Necron = Zombies/Undead*
[small]* In SPACE! [http://tvtropes.org/pmwiki/pmwiki.php/Main/ptitlekt6mtovm4vne?from=Main.RecycledINSPACE][/small]
That's not the point. The point is that you bash Halo as a "copy" of Warhammer 40k while 40k is quite literally a straight up Tolkien High Fantasy in space, plus some almost universal sci-fi standards.Doomsday11 said:-SNIP-
I couldn't agree more, the reason why Halo seems so generic now is because it created the modern console FPS and thus was copied to the point of becoming generic. When Halo CE came out it was an incredible game. I remember the first time i walked out of the crashed escape pod and saw the (then) gigantic area in front of me with incredible looking features and the sky going up forever and seeing the ring wrap around on itself and the waterfall in the distance cascading off of a beautifully designed sheer cliff and to look down the vertigo inducing cliff down into the wetlands below...absolutely stunning.Riven Armor said:Disagree. Halo's visuals turned a lot of people onto mainstream gaming and FPS. There are some moments in the first game that are just beautiful, both in music and art. Time even let its traditional back-page opinion focus on it [http://www.time.com/time/magazine/article/0,9171,995582,00.html]:Joshimodo said:CoD was a generic brown-a-thon featuring zero innovation.Doomsday11 said:please god no...just no
you take that back right now COD is/was a good/excellent game halo was a average FPS with a generic hero and a plot that was effectivly copy pasted from warhammer 0kAssassin Xaero said:Umm... how? Halo pretty much is just CoD in space...
Halo, while also generic in gameplay and visual features, had a lot of innovation, especially for console FPS games.
Also, 40k? Do you actually know what 40k is?
Now somebody writing an article to this tune nowadays would be laughed out of the room, of course. But there just weren't a lot of video games like Halo back when it was released, in terms of art direction or soundtrack or storytelling. Lyrical names like the Pillar of Autumn, an effort to develop and understand alien antagonists, Forerunner architecture and well-done voice acting were all points that its predecessors had missed, even the vaunted Half-Life. I find it amusing beyond end that people can't get enough of dumping on Halo nowadays when it was filled with so many notable accomplishments. Perhaps there were a few games like it before, but it brought together all of those elements and made the mainstream notice. That is commendable.I've already confessed my unmanly affection for Halo, which may be the single most perfect video game ever made. Halo 2 (for Xbox) hits stores Nov. 9, and it offers more of the same adrenalized, flawlessly orchestrated, hyper-realistic combat (the new game lets you rock two weapons simultaneously, John Woo--style, which is not actually that useful but hella fun), but its real genius lies in its architecture. It's staged like Wagnerian opera: you fight through vast, Olympian structures, combating mind-hurtingly titanic forces, and the effect is precisely that mixture of awe and terror and wonder that the philosopher Edmund Burke called the sublime.
Also, the Modern Warfare series made a viable game that drew a good lot of details and inspiration from today's conflicts. That in and of itself is a massive achievement. (And it broke the stranglehold of WWII on wartime FPS. Thank goodness.)