The Great Fungus said:
Starke said:
I'm afraid I didn't express my thoughts well enough. I actually agree with you 100%. The revelations in the first game were indeed intriguing. The one about seeding technology so that we would develop along a predetermined path is a great idea.
My problem with the Reapers is that the entire trilogy hinges upon the fact that they are idiots. I mean... Keepers? Really?! Why not activate the Citadel remotely without a middleman? And because Bioware wrote themselves into a corner with an antagonist that could cripple our military with the push of a button, we got the Crucible. One of THE lamest plot devices I've seen in a long time.
And again, it's one of those things that could have worked. The Citadel is the center of the Mass Relay network, and you can shut down the entire relay network cutting off communications, and travel throughout the galaxy as you slowly eat whatever you want. I honestly thought the first game hinted that the reapers could literally shut down all mass effect based technology. Hell, the stuff Sovereign did in the first game had me thinking the reapers were using an entirely different kind of technology, which would have been neat. It's not just transit, they have dampers (or something) that will shut down your weapons technology. But, no.
And I sit here pining for what could have been. I loved some of the pieces of the setting, I just wish it had been put together by a team of competent writers.
Also, I do agree, as a setting, in it's current state, it's unsalvageable. All people can do is rip chunks out of it, and go build their own worlds with it.
EDIT: Wait, you meant using the Crucible as a superweapon in the last game... I... somehow didn't even think of that... the stupids overwhelm... *headdesk*