Richard Garriot: "Me & Cliffy B have figured out how to not have to pay for advertising anymore."
Excuse me? The quote used in this article is word-for-word the same quote used in the PC gamer interview:marurder said:Dare him to say that before the kickstarter goal was met.Steven Bogos said:"I've met virtually no one in our industry who I think is close to as good a game designer as I am,"
That said, as the poster 2 posts above noted. The quote was edited. Which is pretty sleazy of TheEscapist.
Who is Will Right, I only know Will Wright.Steven Bogos said:Richard Garriott: "Most Game Designers Really Just Suck"
"I think there's really very few great game designers," he continued, adding Peter Molyneux and Will Right to his list of good designers.
But does he say this? does he come out, hold up his hands and say "yeah, Ultima 8 and 9 were a mess, its really EA's fault but i let down my loyal fans and i'm sorry" no he bangs on about how wonderful he is. The day the guy apologises for how badly he let down his fans is the day i start taking a non-negative interest in him.CrossLOPER said:I am pretty sure he had minimal control over things starting around Pagan since that was when EA took over. They have a habit of wrongly guessing what customers want. Tabula Rasa was an MMO released when WoW was still completely omnipotent; TR didn't stand a chance.Quellist said:*falls off chair laughing* "good game designer?" *splutters*
Oh mr Garriot, what an arrogant dick you are, no doubt fapping away while you remember your old successes, but wait, after those successes were some less liked games, remember? First there was Pagan and wasnt that a fantastic new way to take the series? oh wait, no it wasnt! you turned Ultima into a single player platformer! oh deary me....then there was Ultima "whats a paladin?" IX with its juvenile plot and dialog (i wont blame him for the 3D, i will blame him for the story), sorry bug-ridden mess that it was. Then Tabula Rasa and didnt that set the gaming world alight....oh wait a minute, NO it didnt!
Personally i hope SotA is going to be a trainwreck that only succeeds in Garriots fevered imagination, sorry if thats mean but as far as i am concerned Garriot is so high on the smell of his own crap he's in another dimension and this article proves it.
I'd say they should design games the way supermarket brands figure out cake recipes. That is, the tasters get the final say not the cooks. While story and setting is best left to an auteur, game mechanics are about experimentation and should be decided by tests. Otherwise, the designer with the most power will put his ideas in regardless of merit, QTEs and all.DiamanteGeeza said:One other thing to note is that it's quite hard, when interviewing, to know if the designer in front of you is any good or not. Artists have portfolios that give you a clue, programmers can take tests, but for a designer? There's not much you can do to vet them other than take their word for successes on their resume.
I dunno that he's really all that famous any more, outside a select group of PC RPG geeks of a certain age. I count myself among that group but as a lot of others have pointed out, what has he really done lately? And by lately, I really mean the past decade or more...Carter Rosen said:P.S. This is an era where anything a famous man like yourself says impacts his business by a lot, be careful what opinions you voice to the public, sir. I did like your Ultima series up until EA stepped in an rushed 8 and 9 to hell, of course. I don't want to see any of your future projects to be impacted by an offhand thought.
Now remember, we are not talking about great programmers like John Romero who could probably get Doom to work on the Apollo flight computer, or artists who create pretty looking things and intricate scripts with philosophical point.martyrdrebel27 said:where is his mention of Sam Houser (or is it Dan?) or Ken Levine or Brian Fargo, or hell, even Suda51.
My guess is focus groups are the blame for that infamous example of Ultima fail, all the rage in the late 90's when it was made, to almost every business they touted the idea that you can make anything you do more popular with the public by simply taking random members of the public and tailoring the game to those few random people.Karadalis said:He disqualified himselfe when he named Molyneux as a great game designer, among the undeserved arrogance.
Oh and:
"Whats a paladin?"