While his credibility is hindered by the sheer arrogance of his statements, I think Garriott's core argument is valid. While I know very little about game design itself, I often find many recent games, even those I enjoyed, to be rather shallow and lazy in terms of the ideas explored or game mechanics pioneered. There is a definite lack of artistic vision and creativity in the modern games industry. It is sort of like games are in a rut similar to the early "talkie" era of film.
Peter Molyneux, for example, while often found out to be an embellisher and outright liar, IMO, had a clear artistic vision for each of the products he created (except maybe Fable 3). They have almost always failed to achieve this vision in some way, but it clear that new ideas were at least attempted (technological/financial/time constraits have held back most of his games IMO).
Peter Molyneux, for example, while often found out to be an embellisher and outright liar, IMO, had a clear artistic vision for each of the products he created (except maybe Fable 3). They have almost always failed to achieve this vision in some way, but it clear that new ideas were at least attempted (technological/financial/time constraits have held back most of his games IMO).