RicoADF said:
JET1971 said:
bleachigo10 said:
I still think its to early for the next generation of consoles. Can't we give these ones a few more years.
snip
Game graphics may be slowing, but considering graphics ain't been changing much in the last 5 or so years thats not an issue reguardless, however that hasn't stopped game DESIGN from evolving. Gameplay is not linked to graphics, its stagnation is due to modern 'CoD/BF/Halo' style games that keep pumping out the same thing with a bigger number on the end and people buying it. A new console wont change that, heck it may even make it worse as making games gets more costly.
Graphics have changed allot in the last 5 years actualy, they just havnt in the console games because they cant handle it. game design is going stagnant because of a consoles ability to do more than they are asked to do already. in BFBC2 the graphics had to be turned down lower to include destruction 2.0 and some amazing environment affects. people like a pretty game regardless if you believe it or not! thats why people are complaining about same ole brown shooter. it is a huge selling point for AAA games where it is expected to be the best, and if it wasnt somewhat important we would be playing all our games in 8 bit graphics.
But I wasnt just talking about graphics. i did say "features that can be packed into a game such as physics is limited to the hardware and pretty much maxed now." That means other things aside from graphics is at a relative standstill. what new and great innovation has come out of games in the past 2 years? notice I said new. none really, its all rehashed or pulled from another gametype and improved.
The 'CoD/BF/Halo' is the fault of many idiots that keep buying them even though they dont do much in inovation. to innovate on them and add better features would force them to make a sacrifice in something else. No game sequal should look worse, AI even more stupid, less variety etc etc than the previous version. thats always a fail. again hardware limits what can be done for innovation thus creating same ole same ole.
Cost, i do 3d modeling, and Its a whole lot more difficult to dumb something down to look good than it is to make a higher poly with current 3d modeling software that allows for quickly designing something that is obviously what it was supposed to be. same thing goes for textures. its harder to make a texture from scratch than it is to take a picture of one and make it a seamless tile. tools used to make games have advanced considerably since 2005, artists are forced to dumb down. pay the same for what they can realy do? less hours?