Update: Rumor: Poor Sales May Have Killed Dead Space

OldNewNewOld

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Rumor: Idiotic decisions from the developer and publisher killed Dead Space

There, fixed that for you.

They took away everything that was good and made CoD in space with micro transactions. Geez, why did it fail?
 

carpathic

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Maybe companies will eventually realize that adding on multi-player co-op is often a gigantic waste? Or maybe, instead of trying to make you buy a second copy, they could just go back to split-screen co-op?
 

Karloff

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It's a damn shame...
I can't believe the profound dissonance between the publisher's business goals (borderline greedy), the Developer's creative endeavours, and the desires of players.

And yeah Maybe DS3 is not as horrible as a lot of people are making it out to be, but it is clear to see that the focus was really far from the original concept of the game.

Rednog said:
Did you even play the game? Based on your statement I'm assuming you didn't.
Just an FYI you aren't forced to play the game co-op, there is a single player where you are alone. Also micro transactions aren't needed at all; most people who play the game will be absolutely flooded with resources by the end of the game.
Yeah, it's all true, but the truth is that none of the additions served to improve the experience of deadspace. In fact, the game is overall very weak in its general level design, a clear step under DS 1 and 2, and the "story" feels as an afterthough... There's not even a valid reason for the Co-op character, other than.. BRO! And don't even get me started on the love triangle... Who wrote this?!
I mean DS was never about brilliant writing, but the atmosphere made up for it, and the lack of exposition allowed us to fill in the gaps more intelligently.

But on the commercial side even from the pr videos, back from the "your mum hates this game" campaign for DS2, It has become clear that at least the publisher is missing the point. Who are they marketing this game to? BROTASTIC CODpiece FANS?
I loved deadspace, but gore and necromorph entrails was never my reason to play it, I'm over 12 yrs old. I personally thought that playing a borderline insane character was interesting, and rarely done (thanks Silent hill 2). It was the quiet uncertainty and the urgency, not the awesome explosive set pieces in my face...

The point is that they undermine their own creative property's integrity with the intention of winning more money. And that is called pimping. -"but she's got DDDD sized breasts now! although you dont HAVE to play with them..."-

I suppose everything has been said.... it really saddens me... but maybe, the industry's system must break for it to get reebooted... as it happened back back in the videogame crash of 1977.
Shame it's costing us the games we love.

But to be honest, I'm getting very sick of the AAA game circuit and the publishers (Yeah, EA is only ONE of the problems Cliffy B)... Dead space was only getting worse after DS2... and in general they can all crash and burn in their money hungry endeavours.
 

WindKnight

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Not surprising, but... still depressing. Loved the original, 2 went from a must have to a £5 steam sale purchase after the 'your mom hates dead space' ad campaign left a bad taste in the mouth, and everything I heard (and played in the demo) for three told me I didn't want the game.

Off topic, but was there given a good reason why the co-op player is Bland military Bloke 247, and not Ellie?
 

Zombie_Moogle

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Rednog said:
Akisa said:
Oh geez take out any originality, add co-op to a horror game and add micro transaction to a full price game, how would it ever fail?
Did you even play the game? Based on your statement I'm assuming you didn't.
Just an FYI you aren't forced to play the game co-op, there is a single player where you are alone. Also micro transactions aren't needed at all; most people who play the game will be absolutely flooded with resources by the end of the game.
Don't forget about the many changes to general aesthetic & tone, much of which could be rationally explained by the shift toward the action-oriented market & F2P-style monetization, rather than the strategy that made the first game a success

Personally, I'm glad it failed. The lesson needed learned: you can screw up a "sure bet" with bad ideas
 

Vault101

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Zhukov said:
Does anyone actually know how many copies DS3 sold?
poor or not its really not surprising, it was never going to sell 5mill

I was a big dead space fan but am yet to play DS3....I should have got it sooner, another DA2 situation

...oh well
 

MrBaskerville

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I never understood this. Why didn´t they just look at the sales figures for the two first games, made som estimates and configured the costs of the third game with those figures in mind? There´s no reason why they couldn´t have tried to keep the series alive tailored to a niche audience. Instead they see the low sales, and throw everything they got after the game, brags about it being a AAAA game and then watches it sink because everyone hated it.
 

loa

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I would actually prefer if it stays dead and doesn't go down the path of resident evil.
The third installment was a first step down that path but it still had some saving graces that kept it from falling.
No need to torture a great trilogy of games with sequels that increasingly fail to get it.
 

Vault101

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Windknight said:
Off topic, but was there given a good reason why the co-op player is Bland military Bloke 247, and not Ellie?
when I first hear about that I aked the very same question

if you going to apeal to the lowest common denominator you have to go all the way...because girls are icy
 

Thoric485

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The 5 million target was unachievable to begin with. Where the fuck are 2 million sales on top of previous titles supposed to come from? From EA's flourishing reputation? From chipping away at the horror core of the series that drew people in initially?

Maximizing the cash-out by publicly hanging a guillotine over the franchise was quite innovative though, props to marketing for that.
 

MrCalypso

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If EA wants to make millions upon millions of dollars for every product they release they are in the wrong industry.

....I don't think I'm gonna buy Sim City 5 today now that I've read this.
 

Erttheking

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Zhukov said:
Does anyone actually know how many copies DS3 sold?
Well, for the 360 it sold...half a million copies...wow.

http://www.vgchartz.com/game/50254/dead-space-3/

Someone really dropped the ball here.
 

CriticalMiss

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If only they had put in more microtransactions! I'm not suprised Call of Dead Space failed, just one more IP thrown on the trash pile thanks to terrible design choices. Next up, Mass Effect with social features and twitter compatability.
 

MrHide-Patten

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Windknight said:
Not surprising, but... still depressing. Loved the original, 2 went from a must have to a £5 steam sale purchase after the 'your mom hates dead space' ad campaign left a bad taste in the mouth, and everything I heard (and played in the demo) for three told me I didn't want the game.

Off topic, but was there given a good reason why the co-op player is Bland military Bloke 247, and not Ellie?
BECAUSE SHES A GURRRLLL!

Oh, you asked for a good reason... BECAUSE DUDE BROS DONT LIKE PLAYIN' GURRRLLLS, THEY HAVE TO PLAY AS BROS!

Im assuming thats how the EA marketing department works and I also assume that was the reason, because how are they meant to connect and empathise with her, I mean she has a vagina and everything.
 

Dryk

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MrBaskerville said:
I never understood this. Why didn´t they just look at the sales figures for the two first games, made som estimates and configured the costs of the third game with those figures in mind? There´s no reason why they couldn´t have tried to keep the series alive tailored to a niche audience. Instead they see the low sales, and throw everything they got after the game, brags about it being a AAAA game and then watches it sink because everyone hated it.
Because if they're not making a smash hit with every game they don't think its worth it. Actually that's not true, EA has two gears: AAAA and indie, Dead Space fits in neither so it gets shoehorned in and dies from the trauma.
 

Zhukov

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erttheking said:
Zhukov said:
Does anyone actually know how many copies DS3 sold?
Well, for the 360 it sold...half a million copies...wow.

http://www.vgchartz.com/game/50254/dead-space-3/

Someone really dropped the ball here.
Adding to that the PC and PS3 figures from that site comes to about 900,000.

That probably doesn't account for digital sale, but I'm guessing they weren't spectacular, especially with the game not being on Steam.