Atmos Duality said:
Alandoril said:
Where was the need for it to sell insanely high? I can understand that EA WANTED it to sell 5 million copies, but it certainly did not NEED to.
I believed them when they said that they needed to sell 5 million units.
It falls right into place with the extreme emphasis game publishers have been putting on graphics and marketing.
If they really must go penta-platinum just to make their investment back...they need to change their business model.
Badly.
Exactly.
I find it tragically hilarious that game budgets are getting out of control and becoming so expensive... and yet they aren't becoming more FUN to play. Seriously, the games I played a decade ago didn't look as good but they were just as fun, if not more so, than the games being released today.
I mean, the games from 10 years ago also didn't have online passes, forced Origin integrated, unnecessary online multiplayer, day-1 DLC, retailer-exclusive DLC, pre-order content withheld, always-on online connections, or the success of Call of Duty to chase after in a pathetic race from everyone to be "second place".
I played a massive game like Xenoblade on the Wii, and Nintendo revealed it sold about 100,000 copies in the US (not the 5 million EA expected from Dead Space)... and Nintendo said that the game had been a financial success for them and nearly sold through their entire US stock of the game.
When a bigger, better game on the Wii can sell literally 1/50th of what EA expected from Dead Space 3 and still be considered a sound investment and financial success, then it certainly looks like EA's entire business approach is hilariously out of touch with reality.