I don't really understand why people are freaking out about the mechanics of used game sales, except for perhaps the system check with Azure servers to validate whether you still own the game or not (which the timeframe during which this would occur still hasn't been verified yet).
First off, a maximum used game price of $45 is definitely not terrible, and of course Microsoft is going to take a cut for processing and hosting the Azure service and serial keys. This is an obvious result of the system that they put in place. While it's true that the rumored 10% minimum for retailers involved would indeed suck, I think we're forgetting something that I find quite amazing about the new system.
The publisher gets a cut of used game sales.
While it's true larger publisher's like EA really don't need to be making more money than they already are off of micro-transactions and DLC, smaller publishers could very well thrive under the new system which, hopefully, would mean for money for the studios that develop our favorite games as well.
First off, a maximum used game price of $45 is definitely not terrible, and of course Microsoft is going to take a cut for processing and hosting the Azure service and serial keys. This is an obvious result of the system that they put in place. While it's true that the rumored 10% minimum for retailers involved would indeed suck, I think we're forgetting something that I find quite amazing about the new system.
The publisher gets a cut of used game sales.
While it's true larger publisher's like EA really don't need to be making more money than they already are off of micro-transactions and DLC, smaller publishers could very well thrive under the new system which, hopefully, would mean for money for the studios that develop our favorite games as well.