For me there's just too many unanswered questions to see if this works. I mean, if MS is in charge of letting you play the used game, that means a physical disc you trade in is effectively worthless. You'd need to pay MS to install it at all, meaning the retailer's cut for used games are cut from like 60-70% to 10%. No game retailer would take that deal, especially if every other console maker isn't bothering with this. I get that companies like GameStop have too good of a deal with used games right now, but that's not a compromise... that's just turning the tables on a raw deal, everyone loses. Plus this isn't taking into account that pirates everywhere will be working day one to find a jailbreak, which lets them play used games for free. That's the biggest issue in my eyes; when you leave it to online codes and Pay2Play strategies to reel in used game sales, you're asking to get exploited.Krantos said:I don't think most people are upset over it. I see it more being a case of people realizing this is a horrible move on Microsoft's part as they're alienating basically every Used Games retailer.
Personally, I don't care who gets the cut of the sale, and you also make a good point regarding the price. However, when places like Gamestop are the leading retailer for games for most people, if they decide to simply not carry Xbox One stuff because of this, MS is going to feel it.
The ball's sort of in Sony's court right now. Judging by Sony's recent history with anti-piracy practices, you'd think they'd realize now that pissing off that demographic is very very bad for your network security. Sony seems to be sticking it to GameStop their own way, by selling digital versions of retail games, offering sales at launch, giving away full games to PS+ subscribers. Unlike Microsoft, they're trying to beat competition with honey rather than vinegar, and I have to hope it'll work for them if they stick to that practice. If it doesn't, I've kinda lost faith in gaming humanity.