Actually im not saying the game will fail, there is a difference between failing and simply being subpar. My argument isnt about the size of the playercount really, i mean you can also do the opposite by having too many players and too large maps, so it is a balancing act either way. What i question is how useful, how viable the name-giving Titans are going to be on a map which has to be tailored towards a 6vs6 match no matter what. Sure bots would inflate the number, but how challenging is it to fight against the AI, who may or may not actually have titans, though probably not, just because you are too far away from the action? So the AI Soldiers probably wouldnt count into mapsize specifically because the game isnt made for them in mind, but rather for the players, the AI after all doesnt care.EvilRoy said:What I honestly don't understand is why you seem to be predicating all your arguments on the developers being stupid.A-D. said:snip
All the guesses you've made about how the game will work would indeed suck, which would immediately lead me to believe they were addressed in the concept stage of the game. If you can think of them just sitting somewhere behind a computer, then they likely have intimate knowledge of every positive and negative to each of these design choices.
I'll admit that mistakes are made during the development process and not every mechanic turns out to work how one might expect, but you actually seem to be arguing that the game cannot work because they made a mistake on one of the most fundamental design aspects of a multiplayer game.
Most vs. games involving more than two players are typically wholly balanced around player count, with everything from map size to weapon effectiveness and choice being limited by that single factor. Take TF2 for instance, a game developed based on semi-casual play and 12v12. Yes you can play it with more or less, but 32 player is a clusterfuck deathmatch at best, and 12 player is a ghost town on all but the smallest official maps. The game simply works best on 24 players, allowing for both teamwork and consistent action, because the maps and weapons were designed with it in mind.
I really can't parse that you would imply that the game will fail because of its playercount. Even Brink, a game that by and large failed for a multitude of reasons, still managed to balance maps and most weapons appropriately around 16 players.
So the problem is, with 12 players per match at most, if not less depending, Titans are somewhat useless because the map has to be small, in relativ terms this might still be a medium sized map, we have no info there yet, but if Infantry basicly have all the upsides because the maps are made specifically for the players, with the Titans being the addition you can use. Yet Titans are limited to ground combat, unless they give you some kind of upgrade to jump or use a oversized jetpack essentially, which means that if they want to seperate ground and vertical combat, titans and infantry would rarely interact and to have vertical combat you need elevation, rocks, buildings, whatever, which means the movement paths for titans are again limited.
Additionally, since you can take out Titans while on foot, with rockets, maybe a well-placed shot to the cockpit or whatever methods exist, it makes them less special because you dont need a titan on your own to take on another titan. Basicly the problem is whether or not the Titans become superflous and pointless in a game which is supposedly revolving mostly around their existence. Thats like playing Mechwarrior but you only play as infantry. From what i've seen and heard so far, Titans dont seem to matter as much. Doesnt mean the game is bad, after all you can have tons of fun with the infantry-mode combat, jumping around, jetpacks and such, but then you may as well just focus on that and remove titans entirely.
So it really depends how well they mesh and so far, it doesnt seem all that good, so unless they suprise me somehow, im not exactly seeing the big appeal. Since combat like Titanfall, if we take out the Titans, is already available in other games, Quake and Unreal Tournament come to mind, although they are more sci-fi.