Updated: Titanfall Will Have a 6v6 Player Cap

Atmos Duality

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Mar 3, 2010
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My Unreal Tournament server ran a 38 player match back in 2004 with no bots and over 100 on a megamap with bots.
But I suppose there's too much graphical bling going into TitanFall's design to render any more unique models with their animations.

Unlike most folks, I don't have anything against bots, but uh...I don't think anyone has really been bothering with decent bot AI in shooters since 2006.
 

Do4600

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Oct 16, 2007
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What has happened to this hobby?

You have no idea how this game is going to play, no idea. None. You don't even know what the full maps are going to look like, how big they are, nothing.

What if this game is actually designed to be fun 6v6, does that make it inferior on the basis that it's 6v6 alone? Is having more players always better? Why don't we upgrade the player caps on Call of Duty: Ghost to 40v40 or 160v160. 320 players! It should be a better game right?! Then why not 1080v1080 players, 2,160 players! It would be 6.75 times better than having 320 players!

There are plenty of multiplayer fps games that are in the format of 24,32 and 64 players. Here comes a developer that doesn't want to make a game that fits that specific template and the whole internet fucking explodes, everybody is so unhappy that it doesn't fit the Call of Duty or Battlefield template.

There's not even curiosity of why they did it, people are just so angry that they're making a game that doesn't sound like what they've played before. No question of what the AI actually does, it's just assumed that the developers are forcing Unreal Tournament quality bots into the game instead of just allowing us to play some good ol' 12v12 frag-o-fest like weef alwiss dun for the past 17 goddamned years; and of course the only possible and sane reason they are subjecting us to this new disgrace is because the system is inferior and can't handle the strain, which is why it needs a separate PC release to unlock the player cap. It would be utterly impossible that the developer is trying to design a different experience than the ones we are used too, one where it's fun to play 6v6 with an AI providing some sort of an emerging atmosphere and unique gameplay mechanics.

We have no idea, it might be the best game ever, it might be less entertaining than Kung Fu on NES. We have noooo idea. This is all just based on what we expected and it's incredibly clear to me that many of us were expecting Call of Duty: Robots, why would we expect that? An even better question, "Why are we so angry that it's not Call of Duty?" We just expect and want the company to do the exact same thing because they made something like that before?