Vigormortis said:
A-D. said:
I'm not ignoring your assertions. I'm not addressing them because they're nonsense.
Your entire argument is predicated on assumptions; some of which are just patently false. In effect, you're saying, "If this one thing ends up in the game, and this other thing is in the game, then that means this other part of the game is pointless. Therefore, the game is bad as it is now."
Even your argument about "why give anyone Titans" makes no sense. As I brought up in my previous post: why give anyone a tank in Battlefield? And yes that comparison works because Battlefield is built around the concept of vehicles like tanks, just as Titanfall is built around Titans. So asserting there's no point to Titans is just like asserting there's no point to tanks in Battlefield.
And don't preach to me about having "played video games since they basically existed". I've been playing them since the 80s. Even so, what the hell does that have to do with this particular game? You're basically claiming that because you've played games in the past, none of which were like Titanfall, you can assess Titanfall's value simply by making up what
might be in it.
Like I said, you're free to make your judgements based on whatever info, or lack thereof, as much as you like. But don't expect to
not get called out on them.
But you know to expect this, right? I mean, you're more versed on the ins and outs of the internet than I, after all.
Regardless, I'm not going to argue with you over what
might be in the game. That's about as pointless a discussion as one can have.
Alright, lets go over this one more time, because you dont really see what im saying apparently. Why are you so adamant about defending a game, which is still being made, therefore subject to any change from here until its release, as if said features as they are now are set in stone? Yes, a 6vs6 with big hulking warmachines is stupid exactly because it limits their usage, what is so hard to grasp about this concept?
Better yet, why is it that the game is only good when it has 6vs6? Why could it not possibly any better than now if..i dont know, they made large maps, perhaps even more open maps, perhaps even larger playernumbers? No, clearly its 12 players only and it could not even be possible to be any good if it were more. Your argument essentially boils down to this because you are ignoring the statement that 6vs6 is too few when the potential is there to have larger maps, larger playernumbers.
But yes, clearly Battlefield, which has large maps, which effectively require vehicles to be present, even planes and helicopters for air support, is exactly the same as 6vs6 urban maps with jetpack soldiers. A vehicle is a option that serves a distinct role on the battlefield, titans do not really serve a role. Lets use this example, if you could use a tank to blow a jet out of the sky, but there is a flak available, would you use the flak if the tank can essentially do everything the flak can, including its primary role which is shooting down planes? No, you'd use the damn tank because it fulfills the same role. If as a normal soldier i can take down Titans just as effectively, if not even more effectively due to larger movement abilities (you can attack from above for example), why would i use a titan? Why would anyone use a titan if its sole reason to exist is to be just there?
Granted yes, you can kill other titans with it, yes you can kill other infantry with it, but you can already do the same thing as a soldier and in some cases, being on foot is the advantage, as said you get access to jetpack, roofs, effectively 360 Degree movement, as a titan..you dont. You are limited to the ground and open areas which are big enough for your titan to get through, and yet they are vulnerable to infantry. So whats the point of the titan if anything it can do can be done by infantry, or rather, what is the point of titans if all they can be is detrimental compared to the upsides you have as a soldier?
Want me to list the downsides again? That is the problem, it wouldnt be a issue if titans existed to kill other titans, basicly a "you can, but using a titan is the better option" and from what i have seen, that isnt the case, you have the same, if not more options to kill a titan or its pilot while you are on foot.
Also yes, i am preaching, clearly. You seem to forget that games like titanfall have existed before titanfall was a dream in the dev's heads. Section 8? Blacklight Retribution? Battlefield 2142? Red Faction 2? Armored Core? The idea of "piloting a big mech" isnt new, nor is the idea of combining mech-combat with infantry-combat a novel concept, it has been done before, maybe not in exactly the same coat of brown and grey, but it has been done. So for your playing since the 80's you seem to have missed a couple games which were basicly like what Titanfall is trying to be.
And to be frank, you've tried to have a discussion with me when you declare my entire argument to be "wrong", yet you equally claim that having such a discussion is a waste of time, so clearly you have wasted time. Who exactly are you trying to convince? Me? Or perhaps yourself that your prefered title might not be as golden as you would like it to be?