EvilRoy said:
A-D. said:
Yeah see, so again I feel most of those arguments are predicated on the developers being stupid.
Surely the first thing you consider when designing both units and the maps they are used on is how those units will interact with the map and each other. What you propose are glaringly obvious design flaws, things that should be noticed in preliminary stages. To say that those flaws will ultimately be the downfall of the finished game implies either the creators are blind to balancing issues a casual observer can note, or those designers lack the skill or competence necessary to mitigate them.
Additionally, your arguments seem to be based around what Titans and ground units "are", while in reality the developers are uniquely able to change those definitions to suit their needs at will as development progresses.
Considering the fact that balancing units and maps, typically around player count, are critical elements of multiplayer design, I just cannot see a developer being unable to see or avoid the issues you bring up. Particularly given the developers previous experience with multiplayer.
Actually, assuming they are stupid and viewing the information as available isnt exactly the same thing. I can only work with what i have after all, the Devs havent told me everything about it so im forming my opinion based on what i can see. Right now, i see titans being undervalued because everyone can get one, because their use is essentially limited for no actual reason other than terrain. Think about it, what makes the titan special compared to a foot soldier? I mean what exactly is the upside, like the very first difference when switching from one to the other? The only difference so far that i can determine is size and movement. I havent seen Titans fly or jump yet, they might be able to, if so the whole argument about their use being limited to the ground is moot.
Yet the definition doesnt change, Titans are warmachines, they are in this "universe" advanced and powerful enough to make tanks, if not tanks and aircraft redundant, yet equally they fall victim "easily" to a mere soldier on the ground, where its presence should by all rights dominate. Basicly you shouldnt be able to take them on when on foot, you should need a titan on your own to be a serious threat to the opposing titan. That doesnt mean you should be unable to take one out, but it should be the exception, not the rule. I want Titans to be as important as they are implied to be, rather than being essentially a more advanced version of a respawning tank from any other modern military shooter.
Yet all i have seen so far implies the opposite, that they are indeed just another piece of equipment which is not inherently superior to what you seem to be able to access when you are on foot. Nevermind that titans are numerous enough that everyone can have one somewhat reduces their threat. I mean whats the difference between 12 dudes with jetpacks and 12 dudes in mechs? The playing field is even, what matters is the differences from one to the other, and so far i havent really seen any big enough reasons to make titans actually matter.
I wouldnt mind if titans were rare, perhaps a commander even, both sides get one, the whole point is to destroy the other one and not lose yours, there's a interesting game-mode right there that makes the Titan actually be important rather than yet another piece of equipment, regardless how you acquire it.
I guess i just want Titans to be actually powerful to be a threat, not worry about whether xXAssassinXx and Facemeltor are going to throw a rocket at me from above to feel "cool" about it. So far, it seems infantry has more options of evasion and of attack against titans.
Vigormortis said:
A-D. said:
You're wasting your time. Again, I have no interest in arguing over what
might happen based on
your assumptions.
However, I will address your last question, as insulting as it is, by asking a few of my own:
If you don't care about Titanfall, why are you wasting so much of your time trying to convince people they shouldn't care either? Why are
you trying to convince
me I'm "wrong" for wanting to play it? What does it matter to you if I, and many many others, purchase and play Titanfall?
What kind of person spends their time hating on something they care nothing about? Does the prospect of Titanfall becoming a successful franchise; one probably
far more successful than one you like; bother you? Why would that be? Is your enjoyment of a piece of media
that predicated on how popular it is?
Regardless, I'm done with this conversation. I have no interest in talking to someone who's only goal is to talk down to everyone and ruin everyone's attempts at having fun. As well, someone who only wants to argue over his own
assumptions.
Okay, lets recap then.
1: Your mind is made up, therefore you do not wish to have any discussion, based on anything, for as long as such a discussion is capable of being contrary to your point of view. You simply do not wish to risk being proven wrong, therefore you declare everyone else wrong first to "win the argument"
2: Who said i dont care? You did, what was that about assumptions again? Im not trying to convince you of anything, in fact, look back. You quoted me first, you told me i was "wrong" for having a different opinion than you, yes clearly i am trying to sway you by making up my own mind which you seem to dislike.
3: Again, you ASSUME i dont care, im sensing a pattern of contradictions here. In fact you dont even get to any kind of point but try to come up with some ass-backwards reason as to why i might enjoy or not enjoy some game, which is rather humorous, sadly it shows your ignorance.
4: Talk down to people? Like you have done since you quoted me? Im not blind, yet i try to not stoop to your level of backhanded insults and ad hominem, which you have just perfectly demonstrated in your latest post in this thread, including wrong assumptions and a clear lack of basic understanding of everything i've said.
Addendum: Just to point it out, Titanfall isnt innovating that much when similar ideas have been used in other games before it. You cant call that a "innovation" or "unique", its simply another attempt at a good idea.