Used Game Sales are a "Bigger Problem Than Piracy"

Busdriver580

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Most people only really trade in games they dislike or tire of. If a game is genuinely good then most players will hold on to it. Honestly, if car manufacturers can deal with re-sale then so can these companies, you never buy a used car and then have to pay an activation fee to the manufacturers.
 

Doug LeBeau

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I buy games I want to play new, when they come out. But when I go to EB games to kill some time between appointments or whatever I will browse the used game section and pick up a game that is a year or two old. It is not stealing revenue as I never would have bought the game but for the used game section. I wager that for folks like me, and I may not be the typical case, it raises revenue because if I like the game I will start looking for the sequel or into the developer's other titles.
 

Starke

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rockingnic said:
You do realize that games don't cost, to make, the same in the future than they do in the past. So before, games on consoles were $50, let's say it was $45 to make it and $5 profit margin. But with the technology today to keep up with the times (it's like updating a PC to the maximum each time something better comes out), the cost becomes (just for example, not saying it is) $55 and they make it $60 for a $5 profit margin. By that, they lose money and instead of having the rights to the game as an asset, it becomes a liability and they would close it immediately. I wouldn't be surprise if the cost for a single game and standard retail price, in the future, becomes $100, but in the future the value of a single dollar will drop, that's to be expected.
Okay, here's the central problem for your argument. An average hollywood blockbuster, these days, starts at around $100m to produce.[footnote]Independent are substantially less, but let's ignore that for the moment.[/footnote] Major release Video games cost substantially less to produce, figure $40m.[footnote]These are both low estimates. Movies can easily hit $200m and games can hit the $100m mark.[/footnote] On top of this films can easily burn another $20m in advertising.[footnote]Sometimes this is included in the overall film budget, but often it ends up as an additional expense from the studio after the film has been produced.[/footnote]

Now. Assume the average cost of a ticket is about $10. Assume that the average DVD on release is about $20. And realize that films make more money than the video game industry.

They don't do this because they have found some magical way to compress costs, they do it by putting more asses in the seats.

Now, you can argue about install base, but really that's a losing argument, because there wouldn't BE a used games market if the install base couldn't support it.
 

pirateninj4

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Make games less expensive and more share friendly and then also try to encourage people to go outside more. Let's make gaming more casual and less time intensive so that we can get out and be more outdoorsy types...
 

SenseOfTumour

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Won't the smart trade in places just mark any games doing something like 'project $10' and offer $10 less for them in trade in and make them $10 cheaper?

Ok EA still get their slice of the cake, but it's not going to stop preowned sales.

This all comes from neither sides agreeing on one point, customers feel they've bought something, and it's theirs to do what they want with, whereas the games companies feel like we pay a fee to borrow it for a while, but it's still their property.

I know legally, the games company's view is correct, but it's a pretty crappy way to view your customers.

Maybe in the future the car companies will latch onto this, build a retina scanner into the cars so that only the original owner can start the car, and of course this won't be to stop the second hand market in cars, it'll be a 'security feature'. (*cough* DRM *cough*)
 

feather240

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It's the developers and producers faults that people buy used games. Lower your prices quicker and we will buy the game. You can't do that? Then use Steam or some other form of online distribution. What's even better is...
Hithlain said:
You know, maybe the companies should... create their own marketplaces for used games? If they give a little bit of a premium on the trade in they can get business and they can make money on the used game market at the same time. Actually, I wonder why this isn't in place.

Like, for example, let's say I want to sell Twilight Princess. Perhaps Nintendo should have an online marketplace with free shipping reimbursement and a little bit of a discount if I trade it for another Nintendo game. Wouldn't that work? I mean the big 3 companies could control their own market of their own games. Since I own the Wii, obviously I would be interested in getting another wii game. And the same for any other game from another company.
There's someone with sense.

rockingnic said:
If you can't afford a new game, then either:

A: Get a job.
or
B: Don't buy as many games because you don't need to play every game.

If money is a problem then I bet you have much more concerns then playing the next game, like paying rent/mortgage/bills, buying food and other basic needs. Honestly for all those who buy used games and complain that developers aren't doing their job right, go whack yourself in the head with a crowbar because you're probably why that happens.

F.Y.I. This doesn't go towards those games that you can't by new and used is the only option, like N64 games, etc.
Yes, it must be awful to have people who can't afford a brand new version every time they want something, and when that second hand version has obvious production flaws they shouldn't have a right to complain because they didn't support the developers. "Sorry Jane, Honda isn't responsible for your injuries even though all cars of this model had broken brakes. If you had bought directly from us we might have had the money to pay for your wounds and make better brakes. Next time don't buy second hand you dastardly fiend!"
 

ZippyDSMlee

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In musing about how we as a society should look to how profit is derived from distribution and not distribution,copies,ect itself. Its the flow of distribution where a profit is attempted that should be locked down and be made into licensed only, if it is not licensed then it can not generate money.



This dose not jsut mean websites that take donations or ad rev this also means the sale of used media as its no different IMO(something copyrighted is moved for money).

Of coarse the most the CP owners should get is 5-10% off the sale, and frankly we could use a simple net/digital storage tax as well so put that 5-10% on ISPs and digital storage devices and discs.



It would not be to hard for publishers to ban togather offer insentives and insted of making this part of it law that might fail aginst doctrine of frist sale make it supplemental to the the tax and something retialers of all sizes can ge onbaord with to save money on new items to give alil profit off thier used item sale.
 

Dogstile

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rockingnic said:
See, the problem I have with your mindset is that you think that somehow once i've brought a game, that I can't do what I want with it. I've paid the price it was sold to me at in full. If I want to trade it in, I will. Its MY game.

Heck, I even sell my games to my friends on occasion. I don't want a game and my friend does? Because GAME will only give me £5 and sell it for £20, i'll do my friend a favour and sell it at £15.

I can do that with any car I buy, any house I buy, and any furniture I buy. If i'm not allowed to do what I want with my property (as long as it doesn't physically harm another person or break any laws) I believe that I should be allowed to do what I like with it.

If you came up to me and told me I couldn't do that, i'd just punch you in the throat and tell you to mind your own business. Same thing i'd do to any company representative who thinks the same.

danpascooch said:
Don't really consider this article news
This is a column, they write about interesting stuff, not news.

rembrandtqeinstein said:
Once the dickface working the register said to me "you don't want to save money?" when I told him I wanted a new game instead of a used one. Then I told him "shut the fuck up and ring me up" and he looked like he was going to cry. But he shut up and rang me up.
That wasn't the employee being a dick, that was you being a dick.
 
Feb 13, 2008
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Starke said:
The_root_of_all_evil said:
So Piracy is 90% of all lost game sales, and Used Games are bigger... That's at least 180% of sales...

Did these people ever take math at school?
Piracy is 90% of the PC market. On the Consoles its in the 10-20% range. (Don't quote me on that second number, that's my recollection, I haven't looked at the numbers in the last two years.)
Yeah, that's the figures...but like a lot of statistics, I've never seen any evidence. In fact, quite a lot to the contrary.

For instance, if I buy GTA - break the disc accidentally, d/l a crack and buy it second hand - then these numbers allege 66% profit loss.
 

King of the N00bs

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umkay seriously WTF? does big industry always try to find an excuse for making more money when they probably are making enough?
 

acosn

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Starke said:
Okay, I know the price point argument isn't legitimate against piracy, but here, I have to wonder if this isn't an indicator that games are being priced too damn high.
priced too high? No. There's such thing as 50$ and 60$ games. Very few mind you, but they're out there.


The problem is that companies think themselves arbiters of game price.
 

unoleian

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There's no used-game market until there's a new-game market. Used copies of a new game aren't generated out of a vacuum when that new game hits.

The price difference between a used game that's been recently-released and a new copy of that game is so slim that few I know don't opt instead to simply purchase a new copy.

By the time a used game is on its third or fourth cycle of ownership, it's usually either a case of that game is out of print, or it's so horrid it's passed around like a hot rash.

The used game market is strong. But it can never be stronger than the new game market, the one that dictates supply in the first place.
 

DanDeFool

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Yeah. I bought virtually every PS2 game I own used from Gamestop and Amazon, often at 1/5 or less of the original MSRP, counting shipping. It's a sweet deal.
 

Starke

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The_root_of_all_evil said:
Starke said:
The_root_of_all_evil said:
So Piracy is 90% of all lost game sales, and Used Games are bigger... That's at least 180% of sales...

Did these people ever take math at school?
Piracy is 90% of the PC market. On the Consoles its in the 10-20% range. (Don't quote me on that second number, that's my recollection, I haven't looked at the numbers in the last two years.)
Yeah, that's the figures...but like a lot of statistics, I've never seen any evidence. In fact, quite a lot to the contrary.

For instance, if I buy GTA - break the disc accidentally, d/l a crack and buy it second hand - then these numbers allege 66% profit loss.
Yeah, but, seriously. You're telling me everyone who buys a game then downloads a torrent of the game for just the crack? Wait... something doesn't make sense here...

Oh, yeah, and the last time I verified this I used Modern Warfare 2... where once you buy it the disk is effectively a coaster, thanks to Steam. (Though, to your... marginal credit, I didn't let you know that before hand.) But, thanks for letting me know that 90% of the gamer population aren't pirates, just incredibly accident prone.

EDIT: Sorry, 100%, not 90.
 

Starke

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acosn said:
Starke said:
Okay, I know the price point argument isn't legitimate against piracy, but here, I have to wonder if this isn't an indicator that games are being priced too damn high.
priced too high? No. There's such thing as 50$ and 60$ games. Very few mind you, but they're out there.


The problem is that companies think themselves arbiters of game price.
Yeah, buh, what?

I'm guessing that's not US$ (and I apologize that that's what I immediately think of when I see a $). In the states the standard price points are $50 for PC and $60 for 360/PS3. With $10 shaved off on some budget titles at launch.
 

dochmbi

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Sep 15, 2008
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Why is everyone trading in games at a store? Isn't there a reliable and free-of-charge auction site you could use? I have a nice local online auction site which is free and easy to use so I do my trading there.
 

ItsAPaul

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Maybe they should print games longer. I don't trade games in since that's retarded but its nice to know I can go get basically any game for PS2 for dirt cheap without having to order it and hope the disc isn't messed up.

Also, kudos to EA. Fucking over Gamestop always gets a thumbs up from me.
 

tux789

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Jan 27, 2010
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Okay
A) $60 is a LOT of %$#%ing money

I know the developers can't seem to understand this concept but the market price for a game is determined by market forces not what the accounting department comes up with to boost sales in the fourth quarter. Instead of only discounting new games I don't care about to $40 try discounting it to $20 after a few years. This way 1)we can pay for it. and b)you get a cut of the money.

B) Make interesting games

They sell used copies of FF7 for $70. Think about this. A highly demanded out-of-print game is $10 more than "Generic God of War Clone, Now with Eight Seconds of Tits."

It may be worth doing but its not worth overdoing. Why would I spend $60 for the rip-off when I can get the much better original for $20. It's like these guys have never sat in a single economics class. In order to sell a product you must provide a product customers are willing and able to buy for a price customers are willing and able to pay for.


Sorry but at this point the companies seem to have the heads three feet up their asses to not recognize the fact that they are doing wrong and need to correct this before they go belly up.
 

Brad Shepard

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They can make a little money or no money at all, in my mind, the guy needs to shut up and let his masive paycheck come.