Used Game Sales are a "Bigger Problem Than Piracy"

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Jfswift

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Nov 2, 2009
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McNinja said:
On Topic: I don't understand how someone not paying for a game at all is worse than someone who pays for it then trades it in. To, me some money is better than no money. I mean aren't there used movie stores? Blockbuster sells used movies, and you don't see Movie companies getting all in a huff.
Yea, but how many people turn around and trade in movies, which cost between 10-20 dollars versus games that run much higher.
 

Cousin_IT

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Feb 6, 2008
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Movies, music & books all survive with thriving second-hand markets. Game devs/publishers just have to live with it &, rather than ***** & moan about how bad people are for trading in second hand games, do like EA & give non-penalizing incentives to buy new.
 

Danpascooch

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Apr 16, 2009
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Andy Chalk said:
Used Game Sales are a "Bigger Problem Than Piracy"


"Arguably the bigger problem on consoles now is the trading in of games,"
I don't mean to be rude, but I can't even really consider this article news.

I mean, if they were talking about PC games I would be shocked, but come on, how much pirating happens on consoles? Certainly not enough to be anywhere NEAR the hit Devs take from used game sales.

Basically, if this was about PC games, it would be shocking, but since it's about console games, it's more of a "Ducks like water" or "shooting yourself in the face could be harmful" type of thing, it's so obvious that nobody bothered to mention it.
 

pneuma08

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Sep 10, 2008
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Sharing should be illegal because it affects the bottom line. How DARE more than one person enjoy the product! Everyone should pay the same entry price because millions were invested in it for the sole fact to get more millions back.
 

Captain Blackout

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Feb 17, 2009
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I'm sure this has been said buuuttt....

Anti-piracy, drm, etc. is really anti-second hand game sales. Fuck you, I bought it, I'll re-sell it. As since you fools (industry penny pinchers) refuse to admit your crap, I'm still happy as a clam to be a ******.
 

Gralian

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Sep 24, 2008
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Second hand games have become such an integrated part of the consumer market that it'll never change. People will continue to trade games, even if shops abide by some sort of agreement with the corporations and refuse to stock used games, people will trade privately and independently. Frankly, the shops need the custom from second hand game sales to keep their businesses afloat. Not everyone has £40 to blow on a game every time and even if ten people buy a £10 game each who would have previously bought nothing due to expense, that's another £100 in the kitty for the store.

The only way people can be convinced to buy new games is if corporations lower the prices earlier in order to keep up with the market. For example, they could say that after a fortnight, the price of a new game *must* drop by £10 or so, then after a month, by another £5, and that becomes the fixed price. The fanboys and impatient folk will pay the early expensive cost while the ones who can't afford it will be able to wait and buy it later. Alternatively, the DLC idea implemented by games like Bad Company 2 and Mass Effect 2 are a very clever, if sneaky, method of incentive. And that's the key point. It's incentive, not consequence. That's what speaks to players.
 

fletch_talon

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Nov 6, 2008
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Here's the problem. Games aren't like other goods.
Provided the disk hasn't been damaged, a used game doesn't differ from a new one.
Furniture and clothing come with the knowledge that someone else has sat on or worn them and so their second hand value drops and people have a reason to buy it new. With games, there is no incentive to buy new (until recent projects by companies like EA) because the used game will often play every bit as well as the new one, and if it doesn't they come with a warranty.

I love how the people complain about how expensive new games are, but then praise the companies that offer a 2-5 dollar discount for one that's used, often after offering the original owner a quarter of the price for trading it in.
 

Aegwadar

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Apr 2, 2009
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Gah! I don't understand the hate... Its a BUSINESS people. Welcome to Capitalism! If the only way for new, cool, bad ass games to be produced is by allowing these producers to earn money; well, then I'm sure you can figure the rest out.

EA has managed to figure a good deal with the incentive program, I.E. VIP code in BF:BC2. Allowing VIP's to download future DLCs. That in mind was my deciding factor in buying new over used.

This is all excluding the principle factors of linear, non-multiplayer, games; which seem destined for the used market.

End story: It's a business making games, they want to make money. Therefore, the only way were ever gonna get new, solid games is to..

*drum roll*

BUY new games...

...or else start playing freeware.
 

Starke

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Mar 6, 2008
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The_root_of_all_evil said:
So Piracy is 90% of all lost game sales, and Used Games are bigger... That's at least 180% of sales...

Did these people ever take math at school?
Piracy is 90% of the PC market. On the Consoles its in the 10-20% range. (Don't quote me on that second number, that's my recollection, I haven't looked at the numbers in the last two years.)
 

TehCookie

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Sep 16, 2008
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If I could find new PS2 games in the $5 bargain bin I would buy them. I never buy current games because they are too expensive, and I can wait even if it does leave me behind on the gaming trends.
 

Busdriver580

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Dec 22, 2009
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Most people only really trade in games they dislike or tire of. If a game is genuinely good then most players will hold on to it. Honestly, if car manufacturers can deal with re-sale then so can these companies, you never buy a used car and then have to pay an activation fee to the manufacturers.
 

Doug LeBeau

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May 1, 2010
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I buy games I want to play new, when they come out. But when I go to EB games to kill some time between appointments or whatever I will browse the used game section and pick up a game that is a year or two old. It is not stealing revenue as I never would have bought the game but for the used game section. I wager that for folks like me, and I may not be the typical case, it raises revenue because if I like the game I will start looking for the sequel or into the developer's other titles.
 

Starke

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rockingnic said:
You do realize that games don't cost, to make, the same in the future than they do in the past. So before, games on consoles were $50, let's say it was $45 to make it and $5 profit margin. But with the technology today to keep up with the times (it's like updating a PC to the maximum each time something better comes out), the cost becomes (just for example, not saying it is) $55 and they make it $60 for a $5 profit margin. By that, they lose money and instead of having the rights to the game as an asset, it becomes a liability and they would close it immediately. I wouldn't be surprise if the cost for a single game and standard retail price, in the future, becomes $100, but in the future the value of a single dollar will drop, that's to be expected.
Okay, here's the central problem for your argument. An average hollywood blockbuster, these days, starts at around $100m to produce.[footnote]Independent are substantially less, but let's ignore that for the moment.[/footnote] Major release Video games cost substantially less to produce, figure $40m.[footnote]These are both low estimates. Movies can easily hit $200m and games can hit the $100m mark.[/footnote] On top of this films can easily burn another $20m in advertising.[footnote]Sometimes this is included in the overall film budget, but often it ends up as an additional expense from the studio after the film has been produced.[/footnote]

Now. Assume the average cost of a ticket is about $10. Assume that the average DVD on release is about $20. And realize that films make more money than the video game industry.

They don't do this because they have found some magical way to compress costs, they do it by putting more asses in the seats.

Now, you can argue about install base, but really that's a losing argument, because there wouldn't BE a used games market if the install base couldn't support it.
 

pirateninj4

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Apr 6, 2009
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Make games less expensive and more share friendly and then also try to encourage people to go outside more. Let's make gaming more casual and less time intensive so that we can get out and be more outdoorsy types...
 

SenseOfTumour

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Jul 11, 2008
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Won't the smart trade in places just mark any games doing something like 'project $10' and offer $10 less for them in trade in and make them $10 cheaper?

Ok EA still get their slice of the cake, but it's not going to stop preowned sales.

This all comes from neither sides agreeing on one point, customers feel they've bought something, and it's theirs to do what they want with, whereas the games companies feel like we pay a fee to borrow it for a while, but it's still their property.

I know legally, the games company's view is correct, but it's a pretty crappy way to view your customers.

Maybe in the future the car companies will latch onto this, build a retina scanner into the cars so that only the original owner can start the car, and of course this won't be to stop the second hand market in cars, it'll be a 'security feature'. (*cough* DRM *cough*)
 

feather240

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Jul 16, 2009
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It's the developers and producers faults that people buy used games. Lower your prices quicker and we will buy the game. You can't do that? Then use Steam or some other form of online distribution. What's even better is...
Hithlain said:
You know, maybe the companies should... create their own marketplaces for used games? If they give a little bit of a premium on the trade in they can get business and they can make money on the used game market at the same time. Actually, I wonder why this isn't in place.

Like, for example, let's say I want to sell Twilight Princess. Perhaps Nintendo should have an online marketplace with free shipping reimbursement and a little bit of a discount if I trade it for another Nintendo game. Wouldn't that work? I mean the big 3 companies could control their own market of their own games. Since I own the Wii, obviously I would be interested in getting another wii game. And the same for any other game from another company.
There's someone with sense.

rockingnic said:
If you can't afford a new game, then either:

A: Get a job.
or
B: Don't buy as many games because you don't need to play every game.

If money is a problem then I bet you have much more concerns then playing the next game, like paying rent/mortgage/bills, buying food and other basic needs. Honestly for all those who buy used games and complain that developers aren't doing their job right, go whack yourself in the head with a crowbar because you're probably why that happens.

F.Y.I. This doesn't go towards those games that you can't by new and used is the only option, like N64 games, etc.
Yes, it must be awful to have people who can't afford a brand new version every time they want something, and when that second hand version has obvious production flaws they shouldn't have a right to complain because they didn't support the developers. "Sorry Jane, Honda isn't responsible for your injuries even though all cars of this model had broken brakes. If you had bought directly from us we might have had the money to pay for your wounds and make better brakes. Next time don't buy second hand you dastardly fiend!"
 

ZippyDSMlee

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Sep 1, 2007
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In musing about how we as a society should look to how profit is derived from distribution and not distribution,copies,ect itself. Its the flow of distribution where a profit is attempted that should be locked down and be made into licensed only, if it is not licensed then it can not generate money.



This dose not jsut mean websites that take donations or ad rev this also means the sale of used media as its no different IMO(something copyrighted is moved for money).

Of coarse the most the CP owners should get is 5-10% off the sale, and frankly we could use a simple net/digital storage tax as well so put that 5-10% on ISPs and digital storage devices and discs.



It would not be to hard for publishers to ban togather offer insentives and insted of making this part of it law that might fail aginst doctrine of frist sale make it supplemental to the the tax and something retialers of all sizes can ge onbaord with to save money on new items to give alil profit off thier used item sale.
 

Dogstile

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rockingnic said:
See, the problem I have with your mindset is that you think that somehow once i've brought a game, that I can't do what I want with it. I've paid the price it was sold to me at in full. If I want to trade it in, I will. Its MY game.

Heck, I even sell my games to my friends on occasion. I don't want a game and my friend does? Because GAME will only give me £5 and sell it for £20, i'll do my friend a favour and sell it at £15.

I can do that with any car I buy, any house I buy, and any furniture I buy. If i'm not allowed to do what I want with my property (as long as it doesn't physically harm another person or break any laws) I believe that I should be allowed to do what I like with it.

If you came up to me and told me I couldn't do that, i'd just punch you in the throat and tell you to mind your own business. Same thing i'd do to any company representative who thinks the same.

danpascooch said:
Don't really consider this article news
This is a column, they write about interesting stuff, not news.

rembrandtqeinstein said:
Once the dickface working the register said to me "you don't want to save money?" when I told him I wanted a new game instead of a used one. Then I told him "shut the fuck up and ring me up" and he looked like he was going to cry. But he shut up and rang me up.
That wasn't the employee being a dick, that was you being a dick.
 
Feb 13, 2008
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Starke said:
The_root_of_all_evil said:
So Piracy is 90% of all lost game sales, and Used Games are bigger... That's at least 180% of sales...

Did these people ever take math at school?
Piracy is 90% of the PC market. On the Consoles its in the 10-20% range. (Don't quote me on that second number, that's my recollection, I haven't looked at the numbers in the last two years.)
Yeah, that's the figures...but like a lot of statistics, I've never seen any evidence. In fact, quite a lot to the contrary.

For instance, if I buy GTA - break the disc accidentally, d/l a crack and buy it second hand - then these numbers allege 66% profit loss.
 

King of the N00bs

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Aug 12, 2009
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umkay seriously WTF? does big industry always try to find an excuse for making more money when they probably are making enough?