I fucking new it. All that DRM to combat "piracy" that also just happens to make it harder/impossible to sell them second hand. Cunts.
Oh please, it is in no way hypocritical. Piracy completely circumvents any kind of payment whatsoever, whereas buying something secondhand requires that someone has first paid full price for the original game. There is absolutely no ground for comparison.Hopeless Bastard said:You're opposed to piracy (something proven irrelevant to developers) because its illegal, but supporting the after market (something quantifiablely harmful to developers) because its legal.Gindil said:Yet another person that doesn't understand the First sale doctrine in the US...
Really, that reads more as rhetorical rather than something that is based in any facts.
Especially after the fact that both libraries as well as the used game market, be it SNES titles, NES titles, or anything else, has been around as long as there have been games out.
Hypocrisy in its purest, most natural form.
It doesn't matter if its legal, retail chains buying and selling used games actively subverts the commercial viability of video games.
Perhaps this guy needs to focus more on his maths skills, if a game is traded in 4 times then it is enjoyed by 5 people and therefore the developer/publisher royalties are reduced to a 1/5th. If he's made such an easy mistake how can any of his other figures hold any bargaining merit?Andy Chalk said:Oliver claimed that games can be traded as many as four times in their lifespan, effectively reducing developer and publisher royalties for some titles to a quarter of what they should be.
So exactly how do all those sweaty developer/publisher balls taste? Must be pretty good. Quit scolding people for not being able to/not wanting to spend $50-60 on a game that may last only 10hrs.rockingnic said:If you can't afford a new game, then either:
A: Get a job.
or
B: Don't buy as many games because you don't need to play every game.
I think you meant to say could be.Andy Chalk said:...Oliver claimed that games can be traded as many as four times in their lifespan, effectively reducing developer and publisher royalties for some titles to a quarter of what they should be. "So while retail may be announcing a reasonable season, the money going back up the chain is a fraction of what it was only a few years ago," he said. "This is a much bigger problem than piracy on the main consoles."
This download-able market really concerns me actually. I'm a bit of a collector. I like my big rack of games. Most of them were new when I got them but there's some old stuff that you just can't find new anymore.. or if it is "new," it's a collectors item and you're paying $100+ for it just because it's still wrapped.mogamer said:Just look at the market of downloadable games for an example. Those products hold their price a lot longer than retail because there is no second hand market to put price pressure for those products.
So the logic is this:rockingnic said:You do know that used games give absolutely NO money back to the developers so they can't make more games and make them better using better technology. It's because of people like you why most developers just do what they're required to do and not create anything new. Probably why games like Madden, Guitar Hero and CoD are put out at least once a year. Buying used games is also why alot of publishers put a price other than "free" on DLC because you're not giving money to where it really needs to go. If you can't pay $50-60 a game, stop buying games used, because like I said before, you have more pressing matters that need attention, like managing your budget well and not like a idiot.this isnt my name said:Yes I only but games pre owned when money is an issue, no I dont see the point in paing extra for a game when I can have it for less. nd spen my money or save for something else.rockingnic said:If you can't afford a new game, then either:
A: Get a job.
or
B: Don't buy as many games because you don't need to play every game.
If money is a problem then I bet you have much more concerns then playing the next game, like paying rent/mortgage/bills, buying food and other basic needs. Honestly for all those how buy used games and complain that developers aren't doing their job right, go whack yourself in the head with a crowbar because you're probably why that happens.
F.Y.I. This doesn't go towards those games that you can't by new and used is the only option, like N64 games, etc.
Feel free to explain to all of us what is stopping these publishers from entering the used game market. What makes them so inept that they cannot enter that market? It is the height of unreality that you expect my heart to bleed for a corporation that refuses to capitalize on a market that exists. If these companies are so hurt by used game sales why do they continue to offer Gamestop exclusive content deals which just drives business towards the evil used game seller?Hopeless Bastard said:Oh come the fuck off it. The price difference between "used" and new games rarely, if ever, exceeds 20%. If it does, the game likely had massive gouges all across the disc. It the height of unreality to imply someone who can afford $45-$55 will somehow become destitute if they spend another $5-$15.Aurgelmir said:-snip-
And if you're that strapped for cash, why even buy? Rent! Devs/publishers actually get money from rentals!!
Well it probably does go directly to the manufacturer in most cases. Unless you buy a car off someone on the street. But really there is no significant difference that would require us to treat games differently with respect to used sales.puffenstuff said:Can some one please (a) explain the difference between selling a used game and selling a used car, or (b) explain why I should not be able to sell my car since the money would not go directly to the manufacturer.