my buddy's sister brought home $20478 last week. she been working on the laptop and got a $487000 house. All she did was get lucky and apply the information leaked on this website CashHuge.com
Well that was back with cartridges that had inherent expense as ROM is a VERY expensive way of distributing a computer program like a video game, to spite the advantages of speed and convenience.FieryTrainwreck said:One thing is certain: games are NOT too expensive. You'd have to be 15 years old to even suggest such nonsense.
N64 games cost $70. SEVENTY FUCKING DOLLARS. This was more than 15 years ago. Since then, the prices of food and fuel have sky-rocketed. The cost of living, especially in dev hotspots on the coasts, is through the roof.
That looks like where the market is heading. Retailers days are numbered.Ralen-Sharr said:or they could just develop for PC, and put it on Steam, have a huge customer base and sell their game for years down the line, not having to worry about used sales
fix for consoles - put Steam (or something like it) with a full library on consoles with good games that work for a reasonable price
not sure if the current online distribution platforms for consoles carry enough games, perhaps offering an alternative to retail purchase is the answer - buy physical copy for 60 bucks, digital for 50, or 45.
wrong. solution is clear. tell the publishers to f-off. they have no right for resold games. i bought the game i sell it to whoever i want. you already got paid for it. end of. you have absolutely no right to demand more. the key to making money is not charging for same item 5 times, its making the game good enough so people wouldnt return it to re-sale the same frigging day.The situation is a tough one, with no clear solution.
Well... games have revenue streams that movies don't have.Grey Day for Elcia said:A) Movies make their profit in cinema sales, digital downloads and physical media sales (as well as merchandise, TV slots, advertising, etc., etc.)gideonkain said:Movies still come on DVD/BluRay and Music still comes on CDs - so saying that Video Games being sold for 3 times the price of a movie and 6 times the price of a music CD aren't profitable is absurd.
A2) People who watch movies: hundreds and hundreds of millions. People who play video games: much less.
B) Music sales account for a tiny, tiny portion of actual revenue. In fact, the artist makes next to nothing at all from CD sales, nor do the people selling them in stores or online. The actual profit for musicians comes from merchandise. The music industry is very bad at making money. 99% of people will never see a profit.
Comparing movies and music to video games doesn't work. So don't do it.
You'll find that the vast majority (easily 99%) of musical artists aren't paid a cent from record companies. People who are actually given money like that and "become rich overnight" are extraordinarily rare.Treblaine said:Record companies in the music industry often will not allow the artist to collect ANY royalties from CD sales, they'll just lure them with a giant wodge of money up front to convince them to sign a contract to produce X number of albums or songs. This is how singers can suddenly turn from dirty poor to guying ferraris.
This subject has been debated to death. Response is still the same. Screw you publishers. It is NOT "lost money". You have zero rights to that money. The physical copy of the game DOES NOT belong to you, it belongs to US and is OURS to sell, give away or re-install on a new computer. Do book publishers complain about 2nd hand book shops? No. In fact, if 2nd hand sales weren't possible those stores would go out of business.You buy a game for 60 bucks (or however much it is in your region) and you own the physical copy of that game. You have the right to sell that property in whatever way you see fit, usually back to the store you bought the game which then has the right to resell it. The whole process is completely legal. The problem is that, for many publishers of games, that second or third or fourth sale doesn't add up to more revenue for the title and because of that lost money, some game developers can't get their game published because the audience is more inclined to buy it used.
And while there's nothing wrong with used game sales, surely you could understand why someone who makes a product might dislike them, right? If you make ten widgets and want to sell them, and five people buy them on day one, get their use out of them, and then sell them to five friends... well, it's going to change how you do things going forward. For one, you'll only make five of the next widget. And, because you still have to recover costs, you'll charge a bit more for each.Baresark said:The thing I'm calling bullshit on is the fact that they say game prices would have dropped if not for those used game sales. That is just a big fat lie. There is no line of reasoning that should/could arrive anyone at that conclusion. It's just a new angle of attack on used games. That is fine, as I said. We all know the EA's, Activision's, and Ubisofts of the world hate used game sales.
Not sure I follow your logic here. Someone would have snatched up the used game market, because there was money to be made. But now, we've moved past the point where that would be necessary. Digital distribution is far more effective than it once was, and that could spell the slow death of used game sales... but do you think gamers will stop gaming?The thing that I find most annoying is the outright attack on stores this causes. If not for those stores (who have been selling used games since the NES days) there would not be a game industry as we know it today. Couple that with the fact there are many large retailers that do not sell used games (such as Walmart). Triple-A title only exist because of stores like Gamestop. If not for them, video games would still largely be a niche part of the market, and not the king of the entertainment industry. Like it or not, without those big evil game retailers, we wouldn't even be having a conversation about videogames.
Absolutely. All humans experience it.Edit: It all has to do with loss aversion. ... While it's not true, the reaction is much worse at the loss than it is at the gain.
Compare the budgets of Movies and Video Games..okay, big movie budgets are between 1.5 and 3 times the cost to create.lacktheknack said:Uh... compare the budgets of movies/music to video games. Notice that video games have hilariously larger budgets.gideonkain said:Movies still come on DVD/BluRay and Music still comes on CDs - so saying that Video Games being sold for 3 times the price of a movie and 6 times the price of a music CD aren't profitable is absurd.
Also compare the audiences of movies/music to video games. Notice that the audience of video games is immensely smaller.