Kwil said:
Prices of Video games for the NES in 1989 ranged between $30 and $70, with most sitting around the $50 mark. See here: http://www.salzmafia.com/uploaded_images/GamePro_Issue006_February_1990-092-791162.jpg. In today's dollars, those prices would be $55 to $128
Yet today, most xBox360 games cost between $20 and $60 if you exclude special editions and the like. That means the most common price today is only a few bucks more than the lowest prices in 1989.
Here's your swords and sorcery game from 1989: http://upload.wikimedia.org/wikipedia/en/a/ab/Ironsword.png
Here's your swords and sorcery game from 2012
http://xbox360media.ign.com/xbox360/image/article/121/1217313/the-witcher-2-assassins-of-kings-20120126092508666.jpg
Yeah, game companies are *so* ripping us off when they continue to charge us about the same amount as they were charging for the bargain titles some 20 years ago.
Those games were sold on expensive as hell cartridges. DVDs are cheap as hell. Publishers are driving development costs through the roof. There are also ridiculously expensive ad campaigns.
Skyrim cost around ~$100,000,000. That's merely an estimate, probably lower than that in reality. That also actually include marketing costs. I wish Bethesda would release the numbers. Some estimates say Skyrim cost $60,000,000, though so who knows. Skyrim is a big game, so such a budget is understandable.
Bethesda made an estimated $620,000,000 off of Skyrim sales. "By December 16, 2011, this had risen to 10 million copies shipped to retail and around US$620 million"
Call of Duty [Modern Warfare 2] cost $40 million to $50 million to produce, people close to the project said, about as much as a mid-size film. Including marketing expenses and the cost of producing and distributing discs, the launch budget was $200 million, on par with a summer popcorn movie -- and extremely high for a video game.
The costs for CoD:MW2 are ridiculous, however. Actual development costs aren't too bad, it's just the amount spent on marketing that is astronomical. There's no doubt they made all that money back and then some, but the point here is that big publishers and developers are pouring tons of cash into games that have very little content beyond Multiplayer.
They throw ridiculous amounts of cash into these games for diminishing returns in content and value. This is a self defeating business model, and it is not up to the customers to pay for that. Big publishers are more than capable of making money. Seeing a publisher fail is due to their own stupidity (Read: THQ). Used sales and Piracy are scapegoats. Period.