Valve Announces Steam and Source for Mac

rb26dett

New member
Nov 18, 2009
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TF2 for Mac? Portal 2?
About that HL2:EP3...want it NAO, don't care about Portal OR Mac
 

Cryo84R

Gentleman Bastard.
Jun 27, 2009
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The_root_of_all_evil said:
One major problem: How do you play most Steam games with a one button mouse? :)
My magic mouse has more buttons than you can imagine!
 

Aenir

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Mar 26, 2009
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http://www.nooooooooooooooo.com/

I kid, I kid. As long as it is profitable for them, I suppose. I don't think anyone would notice an extra 6 month long development time.
 

KSarty

Senior Member
Aug 5, 2008
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Just because Steam and Valve games will now run on Mac, it doesn't mean that any of the thousands of other titles Steam offers will. That is still up to the developers of the games in question. Unless Valve is planning on turning Steam into a quasi-java program that translates code into something Mac-readable, which would be extremely slow.
 

KSarty

Senior Member
Aug 5, 2008
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DustyDrB said:
Chaos Marine said:
So, so this is one of those milestone nails in the coffin of PC gaming. Great.
Hyperbole much?
Quite, especially considering that a Mac is still in essence a PC. Gaming on a Mac is still PC gaming.
 

War Penguin

Serious Whimsy
Jun 13, 2009
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I, a Mac user, am very happy to here this. Well guys, prepare to meet me on TF2. :D
... when I can afford it. :p
 

Kmadden2004

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Feb 13, 2010
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The_root_of_all_evil said:
One major problem: How do you play most Steam games with a one button mouse? :)
Apple stopped making the one button mice about five years ago.:D

OT: On a serious note, as a Mac user (who is getting more than a little tired of the PC/Mac rivalry), it's nice to see some PC gamers who are happy to welcome us arsty-types into the gaming family. You see what Valve have done, guys? They've brought us together!:)

Hopefully Steam's position as an immediate distributor for the Mac community will lead to more developers porting their wares over to us. I certainly wish BioWare would send more of their games our way (though I'm still not tired of playing KOTOR, even if it has been two years since I bought it).

Oh well, fingers crossed.
 

qbanknight

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Apr 15, 2009
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glad mac owners can play now even tho I already own a PC and not a mac, truth be told: HAHAHAAHA hardcore PC gamers!
 

Crystal Cuckoo

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Jan 6, 2009
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[blockquote]And three cheers to Valve for bringing gaming to a younger, hipper and better dressed audience![/blockquote]

Nuuuu, now pretentious Mac users will have all the more reason to gloat over their over-priced crap!
 

Lord Krunk

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Mar 3, 2008
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Aha, haha... HAHAHAHA!

The only reason my parents bought a Mac has been compromised!

But yeah, this is awesome. I don't know whether I will give it a shot (do I have to buy the game again?) but I'm glad that I have the choice.
 

WhiteTigerShiro

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Sep 26, 2008
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Steam Play is probably the best feature of the lot. I do not, nor do I ever plan to, own a Mac, but it's still nice to know that if Hell freezes over and pigs start flying that I'll be able to play all my favorite cross-platform games just as soon as they're done downloading on my new Mac.

I guess you could say that it's a feature I'll never use, but I respect its presence because it represents the level of customer service that Valve gives to their Steam customers. The best part about Steam on Mac is that it's one step closer to the PC market having a singular service for Digital Distribution, especially since the Mac is territory that I'm sure Microsoft wouldn't dare try and tread with it's "Games for Windows" program. After-all, they're direct competitors. It'd be like if Sony wanted to try and make God of War games on the 360.
 

Jandau

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Dec 19, 2008
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sirdanrhodes said:
Jandau said:
sirdanrhodes said:
I am a wee tad concerned. As a Windows gamer, if a game runs sluggish for me, I just give my PC a new part, but what about if the game runs a bit naf on Mac?

I think gaming on a Mac would work if you could actually get the individual upgrades*, not an entire new unit.

*Yes, I am aware there are upgrades, but those are straight from Apple. They are not as cheap as they are for the PC.
One could argue that since Macs have a much smaller array of potential hardware configurations it shouldn't be a problem to make sure it works on all of them.
But wouldn't that hold back the more powerful Macs from getting great visuals? You can only optimize an engine so well.
That's like arguing that consoles are held back because you can't change hardware for them.

With Macs you know pretty much exactly what you're working with, so you know if a game will or will not work on a number of machines. If it's not going to work, then either downgrade it, optimize it, or don't release it. Further, it's easier to optimize for a smaller selection of hardware.

And finally, this is a good incentive for more developers and publishers to make Mac versions of their games since Steam can provide optimal distribution without too much hassle.
 

Cryo84R

Gentleman Bastard.
Jun 27, 2009
732
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Kmadden2004 said:
The_root_of_all_evil said:
One major problem: How do you play most Steam games with a one button mouse? :)
Apple stopped making the one button mice about five years ago.:D

OT: On a serious note, as a Mac user (who is getting more than a little tired of the PC/Mac rivalry), it's nice to see some PC gamers who are happy to welcome us arsty-types into the gaming family. You see what Valve have done, guys? They've brought us together!:)

Hopefully Steam's position as an immediate distributor for the Mac community will lead to more developers porting their wares over to us. I certainly wish BioWare would send more of their games our way (though I'm still not tired of playing KOTOR, even if it has been two years since I bought it).

Oh well, fingers crossed.
There is a mac version of dragon age.
 

sirdanrhodes

New member
Nov 7, 2007
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Jandau said:
sirdanrhodes said:
Jandau said:
sirdanrhodes said:
I am a wee tad concerned. As a Windows gamer, if a game runs sluggish for me, I just give my PC a new part, but what about if the game runs a bit naf on Mac?

I think gaming on a Mac would work if you could actually get the individual upgrades*, not an entire new unit.

*Yes, I am aware there are upgrades, but those are straight from Apple. They are not as cheap as they are for the PC.
One could argue that since Macs have a much smaller array of potential hardware configurations it shouldn't be a problem to make sure it works on all of them.
But wouldn't that hold back the more powerful Macs from getting great visuals? You can only optimize an engine so well.
That's like arguing that consoles are held back because you can't change hardware for them.

With Macs you know pretty much exactly what you're working with, so you know if a game will or will not work on a number of machines. If it's not going to work, then either downgrade it, optimize it, or don't release it. Further, it's easier to optimize for a smaller selection of hardware.

And finally, this is a good incentive for more developers and publishers to make Mac versions of their games since Steam can provide optimal distribution without too much hassle.
Judging by that logic, does this mean the Windows version will be held back by the new Mac ports? AAAAAAAaaany way, the key question here is, do you guys get mod support? If not, you're kinda missing out on a lot.