Valve Discusses Charging Customers Based on Popularity

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Raddra

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Jan 5, 2010
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In theory I like the idea.. in practice though, it would be abused by the community.
 

DethKid

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Feb 16, 2011
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It may have to come down to a large moderator community policing games.

Perhaps gamers that reach a certain level of "good" can be promoted to being moderators with additional perks coming with the role

its definately not a perfect system..

but i think having the possibilty to cut out bad behaviour and encourage sportmanship is definately worth more investigation and experimentation.
 

Jacksaw Jack

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Mar 17, 2011
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Just make sure all games have a 'mute all except friends' box to check and I'm good. Shouldn't have to waste any time at any point of match muting annoyances.
I haven't bother playing online in the last few months cause it literally became a chore to mute all the obnoxious bastards. Maybe it's just the area I'm in (USA), but I always get dropped into games with K/D ranting, glitch abusing, shit talking little mongrels.
 

Mark Bunnett

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May 17, 2011
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this is quite possibly the worst idea ever. if you honestly cant handle someone calling you a mean name or trolling than maybe you should just read a book because at least it wont call you names. i think its all in the spirit of competition and if anything should work the other way, where a service without trolls etc should cost more oh and all the weapons will be replaced with cups of tea and various sandwichs cause anyone who thinks this is a good idea is definately a girl.
 

Torrasque

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Aug 6, 2010
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LavaLampBamboo said:
This sounds like a good system, but surely this would become griefed. What happens if I happen to have a really crappy connection and then I drop out a bunch of times. I don't want other people to have to pay extra for other games.

Or if it was like a reporting system where you report a person being really offensive. That'd just end up being misused all the time...

But it's an interesting concept. I'd love to see where it goes and how this idea develops.
Exactly my thought.
Its kind of like the like/dislike function on xbox where you can like a person and be more likely to play with them, or dislike them (have to provide a reason) to not play with them.

As much as that system should work, I very very rarely play again with people I rate up, and people I rate down usually get "doesn't know how to play" or "unfamiliar with game" because they are quickscoping, teabagging, or just being a general bad person.

I don't doubt Valve has the resources to make this work, but I am still very sceptical as to how effectively it would be carried out.
 

Bobbity

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Mar 17, 2010
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Definitely interesting, but I think that there's just too much room for abuse and misuse of this system.

Maybe small discounts and penalties +/-$10, or something of the sort, but even then, you'd have to be bloody careful.

Even so, I definitely like the idea.
 

Sofus

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Apr 15, 2011
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The only change I can see, is less people using the steam forums. I would most likely not be using the steam forum to bash a developer when they release a game with StarForce.

I actually perfere when people are being honest. If a person is rude, I can either ignore and/or kick them or leave.

Then again I mostly only play CSS, specifically on servers where I know and/or am admin myself.
 

captaincabbage

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Apr 8, 2010
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How is that more broken than the payment systems we have now? What if someone doesn't play online (it can happen!), or just doesn't have many friends or something?

Also, why the hell do they think they should be in the position to judge people at all? I think it's perfectly fine buying games based on what they're worth, as opposed to assigning people values. I think that's just a bit fucked up.
 

FireCoroner

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Jun 28, 2010
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Legion said:
... People are either taking this seriously, or they are very good at pretending.
So, what you're saying is that people are either lying or telling the truth?
Is there a third option that I'm unaware of?
 

willsham45

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Apr 14, 2009
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It sounds like a great way to clean up the community
And it is valve so you know it is not going to be harsh and should work quite nicly
 

Fullmetalfox

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Apr 5, 2011
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Turning games into a popularity contest is a bad idea. Not to mention that this kind of thing could be used against good people. People can be petty and one can never see all the lose ends. If Gabe Newell thinks he can play god and judge people, then he wouldn't get any more money from me. I would drop PC gaming for good.
 

OutforEC

Professional Amateur
Jul 20, 2010
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EvilPicnic said:
My main objection is that it seems to reward community/multiplayer-based gamers, whilst individualists who prize each game as a separate experience are ignored.

I'm a massive Valve fan who has bought practically every Valve game since 1999, sometimes on multiple consoles. But I have no interest in multiplayer games at all.

Why should all those people who can potentially circle-jerk their way through their 'friends' list (in reality: 'people I shot at once on a TF2 map') get a free ride, whilst hardcore 'solo' gamers are penalised.

Yet another example of Valve's 'abandonment' of the single-player experience. I love you Valve, but you piss me off sometimes.
If someone only plays single player, why do they even begin to care about how much someone else pays for a game, and how would they even find out at that? Not singling you out intentionally, but I see this complaint a lot and never have figured out why people get upset over someone else getting something that they don't, deservedly or otherwise.
 

Ickorus

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Mar 9, 2009
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Oh how I love you Valve.

And to people a bit iffy on it if they were to do this im willing to bet it would be a reward system rather than a report one, someone is nice and is helping out others then you click the 'good player' box and their prices go down, if they aren't nice people others don't click the box and their prices stay high.
 

Ellen of Kitten

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Nov 30, 2010
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Ickorus said:
Oh how I love you Valve.

And to people a bit iffy on it if they were to do this im willing to bet it would be a reward system rather than a report one, someone is nice and is helping out others then you click the 'good player' box and their prices go down, if they aren't nice people others don't click the box and their prices stay high.
That would be good... until clans use that to advance themselves and bone others.
 

PiOfCube

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Jan 26, 2011
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Just another thought:

Let's suppose that every single player on Steam games suddenly becomes "Mr Nice Guy"...

Steam goes out of business because it no longer makes money?

I can hear it now... "Hey! I'm an arse so you don't have to pay for this game... Gimme some slack 'cos I'm doing you a favour."

If "good guys" get the games for free or at below cost value, Steam will only be making a profit from those it deems to be unworthy. If you go along with that idea then it's not such a big leap to consider this.

If Steam's profits drop because of good players then they will have to move the bar on what it considers to be "good". So in future it will become more and more difficult to be put in the "good guy" class. How would you feel if you're an average player with an average ranking suddenly to learn that because there's too many "great players" that you now have to be considered less than clean?

Another thing to be considered is new players who aren't good at a game. These "elite" players from atop their high and mighty positions could/probably would mark down these people because they are obviously "noobs" and should be kept in their places. Now, it's an easy jump to think that Steam would give more credence to reports from players with a high rating. This makes me think of a saying which I can't remember who said it but it goes like "Just because it's popular doesn't make it right."

I really can see this getting way out of hand and mostly because of clannish behaviour by certain groups of players. If you join a server which has a large percentage of players who regularly play together, virtually anything you do will be considered "bad form" simply because you can not fit in with the teams tactics. Or perhaps the lobby throws you into a random server which has a majority of players who speak a certain language... I've been there myself when I've been kicked simply because I didn't speak the language spoken by the rest of the players. I didn't ask to go to the specific server in most cases and when I did it was a public server without any set rules regarding language. Under Steams rules, all those finding themselves in that situation would be penalised simply because the game put them in a server which was filled with closed-minded people (who would probably be highly ranked because their mates would constantly rate them high).

Another problem could become prevalent is when abuse reports are filled by both parties in a dispute. If a new or average player has a spat with a highly ranked player and both file complaints stating the "he started it and I never said a word", I can see that it would be very easy to take the report by the higher ranked player as true and penalise the other summarily.

And finally, I can see local trading standards or their equivalent having a dickie-fit. Any shop keepers/workers in these forums? Yes? well... try this...

For just one day, ask each customer to pay a different price for their purchases and say either "Oh, I'm sorry but there's a lot of people who don't like you... You must pay an extra 25 percent for your groceries." and then, when that customer is still in your shop say to the next customer. "Oh, hello... Yes, you are well liked in this neighbourhood, you can have your shopping for free... In fact, here's a tenner for your troubles!"

You might need to keep the police on speed-dial for when the riots begin.
 

Cheeseman Muncher

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Apr 7, 2009
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This is an interesting idea. While it probably wouldn't work in all situations, it might work for DLC. Rewarding those players who play fairly with a couple of extra maps/hats/cake etc might just reduce the amount of dicks on the interwebs a bit.

Coz everyone loves free stuff. =3