So they'll probably try harder when TES VI or Fallout 4 come out. Bethesda may even make some sort of sneaky drm for the Creation Kit that only allows you to upload to Steam workshop, along with Valve forcing mods on the workshop to be paid for.Conrad Zimmerman said:"stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating."
Don't go at it with this attitude.Denamic said:I was almost losing faith in the Glorious Gaben, but I knew in my heart that the messiah would not truly betray us in the end.
Modders dont "deserve to be paid"... because at the end of the day what they are doing is suposed to be a hobbyRJ 17 said:I still say that modders deserve to get paid for all the time and effort they put into creating things we all enjoy, but the system Steam had set up was absolutely atrocious. Try it again with a "tip jar" system so people can support their favorite modders - if they so choose - by tossing them some money in appreciation would be better...but even then, there's still the legal can of worms that gets knocked over by the very premise of getting paid for mods.
You don't get to dictate how or what I should feel or do. I'll go at it with whatever attitude I please. I will show gratitude when they do the right thing. But I will also boycott and campaign against them should they betray the status quo like this. I will even praise EA should they stop being cunts, but until then, I will keep boycotting them.SlumlordThanatos said:Don't go at it with this attitude.Denamic said:I was almost losing faith in the Glorious Gaben, but I knew in my heart that the messiah would not truly betray us in the end.
GabeN and Valve fucked up. Big time. Don't congratulate them for doing the right thing; you shouldn't be rewarded for doing what is expected of you. Just let it die, but always keep this affair in the back of your head.
And never let them forget what they tried to do.
I disagree. Any donations should be kept private for 2 reasons. 1 is the reason you mention and that will cause a new mod to be a failure even if it is better than any of the ones similar that came before it, we had the same thing On Nexus with the endorsements and people refusing to try a mod because it had few. And that causes the mod to not get endorsements because fewer would play it, donations would cause that same problem. 2 is if the author made the best mod the world has ever seen and he has a few hundred dollars worth of donations someone could see that and decide not to donate because "clearly he is making allot of money" even if the last donation was a year ago and 5 updates has been done since as well as being the best supported mod.AstaresPanda said:lay it out in such a way that shows you whats had the most donations you shud get a good idea of whats worth you cash.
Lots of thing that use to be hobbies are now paying jobs, so something currently being a hobby is not a reason that it can't become a paid job.Karadalis said:Modders dont "deserve to be paid"... because at the end of the day what they are doing is suposed to be a hobbyRJ 17 said:I still say that modders deserve to get paid for all the time and effort they put into creating things we all enjoy, but the system Steam had set up was absolutely atrocious. Try it again with a "tip jar" system so people can support their favorite modders - if they so choose - by tossing them some money in appreciation would be better...but even then, there's still the legal can of worms that gets knocked over by the very premise of getting paid for mods.
HOWEVER: They do "deserve to be supported" and that includes giving them money, after all they do share their hobby with everyone.
But by demanding pay... you turn a hobby into a business... and businesses play by other rules then mere hobbyists that share their passion with a community. Suddenly sharing assets between teams becomes a economical foolish decision, suddenly everyone needs working contracts to make sure no one runs off with your teams trade secrets, suddenly everyone wants a cut of the money the mod makes and you have to deal with who gets what share of the revenue in a legally binding way (aka working contracts... you actually need to HIRE people now)
Then there was the issue of absolute ZERO quality control... those "pending review" mods? They would have gone through aslong as no one disputed them... and looking at the sheer number of crap being uploaded... who has the time to sift through thousands of 1 dollar mods? It didnt work for greenlight.. and it didnt work for early access. Also people stealing from each other left and right, not giving credit to original creators and the cherry ontop: Steam saying that you can take what you want for your mod aslong as its not on steam workshop and was freely available on the net.
Valve learned a valuable lesson this week:
Even they cant bent over gamers like this. We have endured alot of bullshit from big publishers, but this was definatly a step to far.
It only delayed implementation. Everyone yelled, "No paid mods" but Value heard "No paid mods in Skyrim."Johnny Novgorod said:This should set a nice precedent for "bitching works".
I'm somewhat surprised they did not start with something more like this, Value is usually better at easing it in with a bit of lube rather than just ramming it in dry down to the hilt.truckspond said:If they had made payment OPTIONAL or even allowed people to donate to developers that make good mods then this would not have happened.