Yawn. My my, you took the time to look up all of those without pondering an important point. IN all the cases above what you say is mostly true, where the person posting the item owns at least 80% of the material used. Where anothers copyrighted material is used it's safe to say that the person selling must pay a royalty to the IP holder. The fact is in all the cases you listyed there probably are liucensing and copyright fees in play. They just haven't been disclosed. Say I make a game using an engine I've licensed from someone...from my sales revenue I'd be paying them a royalty. Technically I got 100% of the sales revenue but What I get to keep is another matter.JET1971 said:So Youtube doesn't exist? Apple and Googles Ap stores do not exist? ITunes does not exist? franchises the world over do not exist? Wow I mustve been on some really good drugs this morning when I watched a Youtube video that the content creator made 70% of the proceeds from the ad revenue.
Also keep in mind youtube like all these other sites reserves to right to rescind payment of ad revenues in the case of copyright dispute. If it is found that you have illegally used someone else's copyrighted material your unpaid ad revenues will be remitted to the the claimant. They will also submit all previous payment information based upon the material to the claimant for use by them in further prosecution.
Yes 75/25 is accurate the mod author makes 25% of the proceeds, the 75% is split between Valve and Bethesda. It is the same as if I said 45/30/25 split. Trying to say that Valves take doesn't count to make the split seem more fair is a poor attempt to justify your stance that nobody believes.
Well if you insist on counting VAlve's take we must also count the federal and state taxes that must also be paid, as well as the various bank fees and surcharges paid by all three parties then mustn't we? Whether or not you believe is irrelevant. There are people who don't believe in evolution but that doesn't change the facts. DIscounting Valve's fee, for it really is that.. a fee. Much in the same way there are shipping fees incurred when you buy stuff and have them delivered.
Valve sets their rules. Bethesda sets their rules. Your point being?Valves deal they have with the curated workshop is nothing similar to what they tried with the Skyrim one.
The only real copyright holder in these cases is the owner of the IP being modded.The curated workshop protects copyright holders
That's not valve's right to give. Bethesda is the only one who can grant and make any promises.and copyright issues has been a huge issue for years with Bethesda games mod authors and became even bigger over this debacle. Valve was giving mod authors NO guarantee that our copyrights would be protected.
All that talk about who has rights and what not and you fail to take into account 'Agents'.Even worse they said if it's uploaded someplace else for free it is fair game. Chesko found out the hard way that Valve was wrong on that point and he knew better since he participated in discussion over copyrights! Only Bethesda and the original mod author can distribute rights to a .esp made with the creation kit, another user cannot. Then there's the issue of the thousands of models and textures that only the creator has the rights to.
Correct but by contrast the mod creator may not inject their item into Bethesda's works and distribute it without Bethesda's permission. The fact that it has been injected into their own work makes bethesda involved.. It's kind of why bethesda is under no liability for damage or corruption done to user data or hardware that occurs from the use of unlicensed mods.Yes even Bethesda does not have a right to because the CK cannot make 3d models or textures and cannot get them ready to use in the game. Bethesda does not own the .nif file format or the .dds file format. They do not even own the .esp file format so a mod author can make an esp mod that Bethesda has no legal rights to nor anyone else but the creator Jaysus Swords as prime example of an esp Bethesda would have to pay to use.
You're not very clear on copyright law are you? Copyright infringements meaning if they're too similar to an already existing curated item. I.e.e they make sure you're just not reskinning someone else's model which is pretty easy to do at a quick glance.Valve and Bethesda was telling mod authors to break copyright laws. The curated workshop for Valves games are checked for copyright violations and any that violate are not allowed up to and including banning the author from submitting another mod.
And where are copyright laws being broken? You've said that twice but again you offer no proof. FOr copyright to be broken there has to be a copyright to begin with. If I create a model and publish it without an attached license...it's basically free game. In which case if someone else uses it and they can prove first publication I'm basically sunk. Have you ever noticed that with linux and open software projects those contributing iusually tack in a license sating certain terms and conditions for use?Not only did Bethesda and Valve tell mod authors to go ahead and break copyright law but the workshop store does not include legal defense. Authors were on their own. That's a big difference between.
Which is sort of how it works for all software that valve themselves doesn't develop. Your point being what? That you don't trust Modders to take the time to keep their software up to date after they've sold it to you?Curated workshop mods are mods that can be made in one or 2 days and once they are allowed into the game Valve takes over support and marketing for them. Skyrims? They straight up said if a mod stops working then ask the author nicely to fix it.
Ask the maker of Gary's Mod or Counter Strike how long they spent working on either, I mean I've been tracking Dota's development for over 5 years and that was little more than a free mod to start with. Know your history before you make such statements.Skyrim mods can take months or even years to make that's a difference right there, spend far more hours making a mod and then have to spend forever maintaining it even if it was Bethesda that broke it. Far more effort compared there.
Some flight sims games.. not all. ANd curiously enough.. there are licensing issues involved there as well but again.. you are just not aware of them. Which I think is the key point. In all your examples because the licensing agreement between the mod creator and the license holder is not disclosed you assume because the modder collects 100% of the cash they don't then have to turn around and hand a percentage over to the license holders.Just as similar as flight sims games having mods for sale for over a decade now but that's a whole different ball of wax and that is the makers of those mods retain 100% of the profit to go along with the 100% liability.
Don't even know what you're ranting about there.. you just proved my point. That there were always copyright squabbles .. only difference is that here.. the modder has a little more legal backup... that being.. bethesda. So long as they can prove first publication... bethesda can on their behalf request a take down of all reuploads.No squabble over copyright? Go to The Nexus right now and pick a mod, any mod. Just under the download count there is a little button called "Perms" which is short for Permissions and Credits. That little tiny part of The Nexus is because of years of squabbling over copyright in the Mod makers private forums, thousands of hours discussing copyright issues, pointing out sites that reupload OUR content without permission, Hundreds of in house squabbles over copyright that obviously you do not see. Go through all the mods comment sections and count the number of times an author is asked if they have permission to use something. You will find the number isn't 0 by a long shot.
Name calling.. really?Not everyone making mods is a greedy prick like you are trying to makes us out to be.