So Youtube doesn't exist? Apple and Googles Ap stores do not exist? ITunes does not exist? franchises the world over do not exist? Wow I mustve been on some really good drugs this morning when I watched a Youtube video that the content creator made 70% of the proceeds from the ad revenue.MonsterCrit said:75/25 split... look you show me an industry where any worker or producer gets to keep 25% of the final sale value of what they produce. It doesn't exist. Unless you're going full self publish but again that would mean you'd have to use your, own engine, assets, etc, etc. I.e. You wouldn't be modding or creating a derivative work. It also means you would have to absorb all the costs of developing your engine, art assets, and so on.JET1971 said:Dude hasn't a clue. Many mod makers do want the ability to make money from mods, It's human nature after all to want something in return for hard work. What we didn't want was Valve and Bethesda's ham-fisted way of going about it. There was no protection from copyright violations, no legal protections from ridiculous lawsuits, 75/25 split was pathetic, forced to onl use the garbage Steam Workshop, and thousands of other concerns they refused to address and flat out said deal with it yourselves.
Besides 75/25 wasn't the actual split. The true split is actually closer to 60%-40% between bethesda and the Modder. which is a pretty damned good split. It's like how you don't count things like income or sales tax
You can't count steam's share because steam always imposes a transaction fee on any market/store transactions.
Just to point out. since 2012 Valve has paid out $57 million in total to modders. This system was not something new. Valve has had this going on for years. Near half of the items in Tf2, Dota2 and CS:GO are in fact community made mods and items. Which are being sold, which are generating income for their creators, who are rather happy with their income.
Strangely also there seems to be very little squabble over copy right or what not. In any of those arenas.
Because there's little nobility in giving away something that you couldn't sell anyway.. you know like G DUbya nude photos. WHen given the chance to sell... more than a few modders over the years have been very happy to sell.There is also a great many who mod because they want to and not for anyone else. They share what they made just so others can enjoy it too and a little showing off in that ofcourse. But everything made is for themselves first and foremost everything else is secondary. So no we don't make mods to give away out of the goodness of our hearts. We make for us then give away out of the goodness of our hearts as well as The Nexus makes a sweet cloud backup lol.
Just saying as my point ... Cheapskate gamers have rescued modders from the scourge of financial remuneration for their hard work. Whether they charged or not was always up to the modder. The gaming community simply decided that modders didn't deserve the right to choose.
Yes 75/25 is accurate the mod author makes 25% of the proceeds, the 75% is split between Valve and Bethesda. It is the same as if I said 45/30/25 split. Trying to say that Valves take doesn't count to make the split seem more fair is a poor attempt to justify your stance that nobody believes.
Valves deal they have with the curated workshop is nothing similar to what they tried with the Skyrim one. The curated workshop protects copyright holders and copyright issues has been a huge issue for years with Bethesda games mod authors and became even bigger over this debacle. Valve was giving mod authors NO guarantee that our copyrights would be protected. Even worse they said if it's uploaded someplace else for free it is fair game. Chesko found out the hard way that Valve was wrong on that point and he knew better since he participated in discussion over copyrights! Only Bethesda and the original mod author can distribute rights to a .esp made with the creation kit, another user cannot. Then there's the issue of the thousands of models and textures that only the creator has the rights to. Yes even Bethesda does not have a right to because the CK cannot make 3d models or textures and cannot get them ready to use in the game. Bethesda does not own the .nif file format or the .dds file format. They do not even own the .esp file format so a mod author can make an esp mod that Bethesda has no legal rights to nor anyone else but the creator Jaysus Swords as prime example of an esp Bethesda would have to pay to use. Valve and Bethesda was telling mod authors to break copyright laws. The curated workshop for Valves games are checked for copyright violations and any that violate are not allowed up to and including banning the author from submitting another mod.
Curated workshop mod authors are protected by Valve lawyers from litigious lawsuits such as Bethesda's suing a game developer over the word "Scrolls". Not only did Bethesda and Valve tell mod authors to go ahead and break copyright law but the workshop store does not include legal defense. Authors were on their own. That's a big difference between.
Curated workshop mods are mods that can be made in one or 2 days and once they are allowed into the game Valve takes over support and marketing for them. Skyrims? They straight up said if a mod stops working then ask the author nicely to fix it. Skyrim mods can take months or even years to make that's a difference right there, spend far more hours making a mod and then have to spend forever maintaining it even if it was Bethesda that broke it. Far more effort compared there.
That's just a couple examples of how they are different and in no way comparable to say it's a good thing. it is similar only. Just as similar as flight sims games having mods for sale for over a decade now but that's a whole different ball of wax and that is the makers of those mods retain 100% of the profit to go along with the 100% liability.
No squabble over copyright? Go to The Nexus right now and pick a mod, any mod. Just under the download count there is a little button called "Perms" which is short for Permissions and Credits. That little tiny part of The Nexus is because of years of squabbling over copyright in the Mod makers private forums, thousands of hours discussing copyright issues, pointing out sites that reupload OUR content without permission, Hundreds of in house squabbles over copyright that obviously you do not see. Go through all the mods comment sections and count the number of times an author is asked if they have permission to use something. You will find the number isn't 0 by a long shot.
Little nobility in giving away something you couldn't sell anyway? I never mentioned nobility. I was saying there are mod authors who do it because they want to. And those flight sim games that has had mods for sale for years has authors making and giving them away even though they can sell them. Not everyone making mods is a greedy prick like you are trying to makes us out to be.
Just saying my point as a mod author with ~30 mods for Bethesda games(I forget the exact number)It wasn't cheapskate users who forced Valve and Bethesda to pull the paid mods. The vast majority of authors were against Valve and Bethesda way of implementing it and many of those were fully against it on principle alone. It was both users and authors that did that and I find your blanket statement highly insulting.