Yes, let's encourage fan made DLC where the big winners are the corporations. Are you so thrilled with current DLC that you want another source of it? Maybe we can begin pre-ordering (season pass) fan made DLC too.Skeleon said:That's the only good thing they could've done. Good to see the shitstorm forced them to retreat on this. Also, I'll actually agree with them here, somewhat: If you introduce a game with a system like that, one that allows for monetized fan-made content, that's a world of difference to taking an old game with a well-established modding scene and suddenly imposing this upon the existing structures. The former is at least open from the start and doesn't feel like a bait-and-switch or intrusion. I wouldn't be happy to see the former become the norm for any and all new titles, certainly, but I could accept that model to a degree, I suppose. Assuming there was some fucking quality control of the content on sale, which Valve isn't particularly good with (think Greenlight, think early access games, think publishers vomiting trash en masse onto the platform). What they tried to do here, though, no, that's not acceptable.
Darknacht said:They made it clear their still will be paid mods one Steam on day, just not for Skyrim.Signa said:Phew, there IS a god!
And his name is Gaben!
Guys, guys, I was joking.Silentpony said:Pretty su're their names are Twitter and Social Media.
Besides Gaben has already made it clear there won't be a Second Coming.
It's too late for that now. Also, we were naive. Hell, when Greenlight came out, I made a thread for people to call out their favorite GL games so we could all upvote them, because why not? Well, now I know why not.Adam Jensen said:We should have reacted this way when first DLC and microtransactions showed up. This is the evidence that we have the power. We just need the will.
I'm guessing you had one or two community juggernauts who refused to stick a price on their work out of some sort of personal principle, but I also have a hard time imagining that anyone would turn money down, even if it's just a measly percentage from the total sales.irishda said:I don't know that it was the modders themselves who were upset with the program. While there were certainly weaknesses that needed addressing, I very much doubt modders hated the option to charge a price for their efforts.
I fail to understand how you could read any of that into my post. I thought I made my distaste pretty clear.WeepingAngels said:Yes, let's encourage fan made DLC where the big winners are the corporations. Are you so thrilled with current DLC that you want another source of it? Maybe we can begin pre-ordering (season pass) fan made DLC too.
Skeleon said:I fail to understand how you could read any of that into my post. I thought I made my distaste pretty clear.WeepingAngels said:Yes, let's encourage fan made DLC where the big winners are the corporations. Are you so thrilled with current DLC that you want another source of it? Maybe we can begin pre-ordering (season pass) fan made DLC too.
There is no inch, there is only the mile. That model, either you accept it all the way or you don't because you know the game industry will run it into the ground.I wouldn't be happy to see the former become the norm for any and all new titles, certainly, but I could accept that model to a degree, I suppose.
Exactly. What we had before, and now have again, is a no-profit option. People bitching about them only getting 25% really pales in comparison to the fact they currently get 0%.Olas said:Sigh. Oh well, I guess the internet got what it wanted.
Maybe some of you will follow your own advice and donate to the modders you like. I won't hold my breath.
So, because you think "to a degree" isn't an actual possibility, you think I'd be "thrilled"? That's quite a leap.WeepingAngels said:You said:
There is no inch, there is only the mile. That model, either you accept it all the way or you don't because you know the game industry will run it into the ground.I wouldn't be happy to see the former become the norm for any and all new titles, certainly, but I could accept that model to a degree, I suppose.
You don't get it dude, modders didn't WANT the option to be compensated for their work. We as a community all agreed they don't. It was just too much freedom for them. They just want to make us free content and be rewarded with praise and admiration.MonsterCrit said:Huzzah. The deafining screech of whiners has saved modders from the dreaded scourge of financial compensation for their labours on their own terms! Rejoice! Now Bethesda can enjoy all the benefits brought by modders without feeling obligated to pay anything.
It wouldn't surprise me if that was part of the plan all along.Adultratedhydra said:People yelling "PRAISE GABEN" like this wasnt his fault to begin with. Dont flock back to being a mindless Valvedrone because they got called out on their bullshit because that is exactly what they expect.
Valve and Bethesda allowed donations on the Steam Workshop and Robin at The Nexus saw this and contacted Bethesda and got the OK to implement Paypal donations on The Nexus. Valve and Bethesda then decided to try and sell mods and removed ALL the Paypal donation buttons from the workshop. To get donations on the workshop at this point meant selling your mod if they did manage to add the pay as you want minimum price of 0 and you had to upload the mod again because you couldn't change an old one to the paid model. Luckily they shut down the paid for mods but still removing Paypal donation buttons was a dick move.Shinkicker444 said:While I agree if modders want money it should be through something like Patreon or Donations, I'm not sure Steam would implement such a system because they (and Beth) can't take a cut from donations. Or at least thats what I've seen mentioned. So if they can't get money out of it they won't do it. Also just because that mess they call a 'split' is industry standard doesn't mean it fits in this case.
Hopefully the donation button on the Nexus actually stays around and doesn't disappear off into the nethers of the site wherever the fuck it was before. Seriously I have no idea where it was but it apparently existed, now it's right there on the mod main page.
The overwhelming majority of mod authors were against this. So you are incorrect, users of mods didn't stop this, both makers and users did because it was the wrong way of making it happen.renegade7 said:Here's my thoughts on the matter:
If you spend weeks, nights, and weekends creating a mod for a game, you have the right to ask for money for it. On the other hand, if you refuse to pay some tiny amount of money for that work, the modder isn't the entitled one. You are.
To me, this is about respect for the content creators. Basically, if you're a modder, regardless of how much you think your work is worth, what's just happened is an angry mob has risen up and shrieked "No screw you, your work and your time are not worth a single penny to us and you don't have the right to say otherwise."
Wait we what now? I do not recall that article coming up for vote at the Modder's Local Chapter 2#27 Meetings.Olas said:You don't get it dude, modders didn't WANT the option to be compensated for their work. We as a community all agreed they don't. It was just too much freedom for them. They just want to make us free content and be rewarded with praise and admiration.MonsterCrit said:Huzzah. The deafining screech of whiners has saved modders from the dreaded scourge of financial compensation for their labours on their own terms! Rejoice! Now Bethesda can enjoy all the benefits brought by modders without feeling obligated to pay anything.