Ya, no shit. Or they're living with someone who does, or some other situation. What matters is that they have another source of income AND STILL have time to work on mods. This would not necessarily change if they were allowed to make money off the mods, so any argument about it being too expensive is DOA.Karadalis said:Stop right here.Olas said:Maybe I live in a magic Lala land, but from where I'm standing what you're saying makes zero sense. You talk about trying to survive on this system with such slim profit margins when people are already somehow surviving with NO income from it whatsoever.
The argument that was made by Stark in this very thread is the one i was talking about in my post.
Not whatever you cooked up right there.
People are "surviving" because they have regular jobs
Okay, well that's one person's ambition. I'm trying to make a larger case here, not argue over a specific anecdote.Stark made it sound like if people would pay for his mods he could go back to modding and concentrate on making mods, wich suggests he would do it for a living instead of a regular full time job.
It's called making an investment, you spend more money than you make up front in the knowledge that you'll recoup those loses further down the road. EVERY business does this to some extent, this is super basic stuff. Your argument only works if the modder in question has NO free money to spend, or ability to get a loan for it, which is more of a pipedream. I have to assume you're still in school or something because you seem to have no idea how finances work on the most basic level.That argument as i showed is a complete and utter pipedream. Along with the argument that somehow being paid a miniscule sum of money only after you finish your project is somehow going to lead to bigger and better mods.. wich it doesnt. If you cant make a bigger and better mod with the resources you have available now a little pot of gold at the end of the rainbow isnt going to change any of that. Till the payday your circumstances are still very much the same.
modders will, by definition, profit from it, EVEN IF VALVE AND BETHESDA TAKE 99% off the top. People say that the mods will improve in quality if modders can earn money from them, and they almost certainly will, but that's not a guarantee or a requirement and they could just stay the exact same as well. It's up to the modder to decide if and how much additional investment they want to put into the mods now that the investment actually has a return.The only people that are going to profit from this system are not the people who make large intricate mods that change the game or add content to it in any meaningfull way. Its Valve and Bethesda ofcourse because they dont have to do jack shit.
Just... stop. This is perhaps the stupidest argument against paid mods I've heard, and that's really REALLY saying something. Being able to charge money for mods won't make modders POORER than if they release them for free. I just.... why am I even....And thats to say you can even make enough money with this system to sustain a living standard AND pay for legal AND pay for work expendures AND taxes AND wages if you have more then one person on the team. See where this is going?
How much do you want to sell your big mod for? 50 dollar a download? No ones gonna pay that. How about 10 dollars? Congratufuckinglations.. you make 2,50 per download.. before all the stuff i counted out above you have to pay for mind you.
Guess its ramen noodles and a wet cardboardbox on the sidewalk for our capitalist modder... i mean that is also a way of living.. but i doubt its the one modders who fall for this scheme have in mind when they hear the words "getting paid for your mods"
Oh, is that what you call it?Karadalis said:[
Shhhh... my common sense is tingling.Olas said:But this is still just conjecture. I'm not going to complain about an M Night Shyamalan movie that hasn't come out yet, just because his previous ones sucked. I'll reserve my judgement until I see it, because otherwise I'd be discouraging him from even trying to turn things around.Karadalis said:After greenlight and early access and the abysmal customer service they self admitted to but havent changed diddly squat about?Olas said:However, since there are no details about Valve's implementation this time around, there's no justification for even that complaint. I guess people are just assuming Valve has learned absolutely nothing and won't try to address the concerns they clearly know people have with this system.
Yes.. yes that is a completly reasonable stance to take
Well, usually when you make a mistake you don't just do the exact same thing again. Even if they do fuck it up again though, things get ironed out over time. Not everything is perfect right out of the gate on the first day, but IF YOU GIVE IT A CHANCE it will probably improve with time. This is true of all goods and services but it's especially true of software where creators actually can go back and fix things with software updates and the like.Company that has a track record over the last couple of years of implementing half assed and abuse prone features to their market place AND not giving a shit about customer service dispite openly admitting that its customer service is utter shite will SUDDENLY, this time totaly not fuck up?
And if they do screw it up, and never fix the problems, then just stay the hell away.
Well as we all know bridges and spaceships should be given away for free. The architects will be forced to live on Ramen if they're allowed to earn money from them. It's just common sense.I have a bridge to sell you... or space ships if youre more into that.. that referal program isnt going to pick off on its own...