Monshroud said:
While I would personally own VALVe stock, I am really glad to hear this. When companies go public, they have the responsibility of answering to their stockholders and not to their community.
They would be forced to deliver products before they were completed and polished, and that just isn't their style. Also, God forbid they ever decided to replace Gabe... The gaming community might rise as one and bring about the apocolypse.
GonzoGamer said:
...like to own a piece of their action but they're right: if they went public, their decisions would be based on what "the board" wants and not what their fans want. It's the reason we have halfway functional consoles and halfway finished games this gen.
Board members are only concerned about the bottom line (raising the stock's prices for shareholders) and not about the consumer's wants and needs. It's one of the major flaws of capitalism.
RMcD94 said:
IPO = Initial Public Offering, where company offers public shares for the first time, prompting much speculative buying
Though publicly traded shares can be a great way to accumulate a bankroll for a major game project, the downside is that voting rights typically are awarded on a 1-share = 1-vote basis, which can lead to voting pressure to focus on short-term gain, whilst damaging their long-term viability.
An interesting idea had been put forth to introduce voting limits on newly bought shares, such as not allowing them to count towards voting for a certain length of time (e.g., months, or a year). The counter argument to such schemes is that voting limits would discourage investors from buying shares in the first place.