Spartan212 said:
My thought is that since the hardware is controlled, in 5 years it will be outdated. The same way that the Xbox's graphics and AI today are considered behind the times. New games lose their luster the longer a console is out
Oh, that's certainly true. I wasn't denying that.
However, there's a few things to keep in mind:
A unified hardware environment allows developers to optimize their game engines far more than a wide-ranging, varied hardware environment. This is why, in some cases, console versions of some multi-platform games look
almost as good as their PC counterpart. Or, in the very least, look better on the out-dated console hardware than equivalent PC hardware.
Now, with this proposed idea Gabe Newell is putting forward, the ideal setup would be a system (or "console") that has a locked-in, unified hardware profile, but an open, free-use software environment.
As I had said before, this would allow developers to optimize their software far more efficiently than with your standard, varied PC setup. However, they wouldn't be limited in what kind of software or services they provide, like they would with your standard console.
This means, as console cycles shift, the transition from one generation to another would be far less jarring. Graphical fidelity and backwards compatibility would transition much more gradually, even though the hardware would be a drastic leap from one generation to the next.
That's why I was saying I'm all for this idea. It solves many, many of the issues I've had with consoles for years. Including the tendency for the new consoles to make the old consoles (and related games) obsolete.