They could try something with a minimum range. That might let them do something like a low level rocket-sentry, but it would only be easier for spies to destroy. Maybe it would detect spies, who knows.Sir John The Net Knight said:Well, don't feel too bad. It would seem the professionals aren't having any better luck than you. I made an idea for a radioactive shotgun that paint's targets for the sentry. But I might have given it too many cool abilities in retrospect. Game balance is a tricky thing, after all.randommaster said:I take offense to that, sir or madame! I challenge you to a game of exploding chess!
It was jus a thought, so I wasn't really considering all the gameplay implications. It's what Valve has done with pretty much every other class, though, and it lets the Engie leave the sentry alone, which was the point of the Repair Node and still let the Engie build teleporters and dispensers.
Anything new is going to be really hard to do, though, since swaping weapons doesn't change much and changing buildings messes with the game.
Who knows, maybe the engineer will be able to Voltron-out a bunch of structures and walk around in a homemade mech suit. Whatever it is, I'm interested in seeing how Valve solves the problem.