Wow, that's even lower than I expected. Do you have sauce for those stats?Metadigital said:Oh, is Steam reacting to the fact that only 25% of early access games have ever seen full release?
make the customer entitles to a refund 1 week after purchasing an early access gameBigTuk said:And where'd the refunds come from after the devs have already spent hmm?NuclearKangaroo said:i think they meantZachary Amaranth said:Isn't that more or less contrary to, well....everything? I mean, Steam even advertises these games by saying you can follow their development and such.Do not ask your customers to bet on the future of your game.
"your game must already be worth money"
personally, i think its not enough, guaranteed refunds would truthly force devs to work on their games, theyll think twice before abandoning development
The problem with EA has always been the consumer not so much the dev. I mean ... seriously How hard is it to you know.. not spend money and wait for the actual release.
This is just Steam doing their best to prevent idjits with too much time, and money( and not enough braincells) from themselves.
The concept of a a EA is admirable gbut really what you've got is a Kickstarter.. you're not paying to get the game a month or two before everyone else... no you're making a donation. The reward of which is instant access to the incomplete game and the complete game when it's finished.
If those terms do not agree with you... then 'wait'.
devs will me forced to keep their game updated and playable to avoid new players from getting refunds and counter negative word of mouthBigTuk said:NuclearKangaroo said:make the customer entitles to a refund 1 week after purchasing an early access gameBigTuk said:And where'd the refunds come from after the devs have already spent hmm?NuclearKangaroo said:i think they meantZachary Amaranth said:Isn't that more or less contrary to, well....everything? I mean, Steam even advertises these games by saying you can follow their development and such.Do not ask your customers to bet on the future of your game.
"your game must already be worth money"
personally, i think its not enough, guaranteed refunds would truthly force devs to work on their games, theyll think twice before abandoning development
The problem with EA has always been the consumer not so much the dev. I mean ... seriously How hard is it to you know.. not spend money and wait for the actual release.
This is just Steam doing their best to prevent idjits with too much time, and money( and not enough braincells) from themselves.
The concept of a a EA is admirable gbut really what you've got is a Kickstarter.. you're not paying to get the game a month or two before everyone else... no you're making a donation. The reward of which is instant access to the incomplete game and the complete game when it's finished.
If those terms do not agree with you... then 'wait'.
And what do you expect devs to do in a week?.
See this is the sort of thiong that EA has to put up with customers who have no clue. and base expectations on said cluelessness
that way devs would truthly be forced to work on their game
BigTuk said:And here's where your lack of software engineering shows ... 90% of changes to code will never be visible to the end user... that can basically change one function for another in the code and call it an update...NuclearKangaroo said:devs will me forced to keep their game updated and playable to avoid new players from getting refunds and counter negative word of mouth
Or just add a superfluous line of code.. and call it a tweak.
SO in short it'd be the consumer getting doubly shafted... you'd more or less wid up dounloading weekly updates that change bugger all.
PFFFFF HAHAHAHAAnd here's where your lack of software engineering shows
But you can.Gizmo1990 said:I am glad they are trying to do something about this (finaly) but I would be happy if they simply had a filter on the main page that would allow me to remove early access and indi games from appearing. You can already do it with dlc so I don't imagine it would be difficult.
That's simply too extreme to be feasible. They wouldn't be able to afford giving a refund to every customer, so all it would do is kick the people on the development out of the video game industry forever, put debt on the people on the development team, and give a partial refund for in-store credit to the people who bought and played an incomplete game.NuclearKangaroo said:personally, i think its not enough, guaranteed refunds would truthly force devs to work on their games, theyll think twice before abandoning development
War_Dyn27 said:Snip
Thank you both. It is a big help. I had mostly ignored the new features mainly because I could not be arsed to explore what had been added.Vigormortis said:Snip
You're counting DayZ as a success story? Because their hacker friendly, terminally delayed, worse-than-ARMA-mod version doesn't seem like a particularly successful version of how to do early access. It just had better marketing than the other cynical cash-grabs that never intend to complete their game.Steven Bogos said:So Steam's Early Access program has had some success stories [http://www.escapistmagazine.com/news/view/130679-DayZ-Alpha-Sells-172K-in-Its-First-Day]
It's kind of gamer equivalent to an old man "get off my lawn!!!" thing. Take the worst example of early access you can find, like on Jim Sterling's youtube channel I saw a video for some barely playable dragon game. Is it embarassing to Steam that this is on the store page? Definitely. Is it ripping people off? That I really doubt. I mean unless you're aiming to make a humorous lets play video or maybe you know the developers and want to support them, you'd have to be an idiot to be tricked into buying that game. I'd be surprised if they have more than double digits in sales.Secondhand Revenant said:I think the deal people make over early access is silly. People seem to want a way to support their own judgement whether it was good or bad so it has no consequences. It's really simple, any early access game is a risk. Realize it may be a total loss. That's on the buyer and it is easy.
Now more guidelines are fine, but not necessary in my mind.
At least you're being consistent. I know this conversation isn't about piracy, but you do seem to overvalue what a dev does from the quote below. I don't know how you think that allowing full refunds wouldn't help fix this EA problem. Make devs work for their money, and not just lazily throw some code together to get some bucks flowing on empty promises. No one is going to ask for refunds on games that are worth playing, so this can only screw over bad devs that don't deserve to be paid.Dagda Mor said:That's simply too extreme to be feasible. They wouldn't be able to afford giving a refund to every customer, so all it would do is kick the people on the development out of the video game industry forever, put debt on the people on the development team, and give a partial refund for in-store credit to the people who bought and played an incomplete game.NuclearKangaroo said:personally, i think its not enough, guaranteed refunds would truthly force devs to work on their games, theyll think twice before abandoning development
And besides that, devs not finishing EA projects isn't much of an issue, imo. Unless your game gets mega-popular, most players will get the soul of the game when it first goes up on the store. When you make a game, you're presenting its soul to people, and all you can do once you've captured that soul is improve the way you present it. There's no point on working on the presentation if most of the people who will play the game have already come to understand it.
Dagda Mor said:...your desire to play a game is simply not as important as paying the developer for its work, and you have no right to play a game unless you pay the owner whatever price it has decided to charge.
When your solution to a problem is to tell everyone who doesn't think like you to change the way they act to be more like you, it isn't a solution, it's idealism. I agree with what you are saying, but it just will never work that way.Secondhand Revenant said:I think the deal people make over early access is silly. People seem to want a way to support their own judgement whether it was good or bad so it has no consequences. It's really simple, any early access game is a risk. Realize it may be a total loss. That's on the buyer and it is easy.
Now more guidelines are fine, but not necessary in my mind.
I don't think there is an actual problem. I think people are blaming their own mistakes on others and claiming it is a problem.Signa said:When your solution to a problem is to tell everyone who doesn't think like you to change the way they act to be more like you, it isn't a solution, it's idealism. I agree with what you are saying, but it just will never work that way.Secondhand Revenant said:I think the deal people make over early access is silly. People seem to want a way to support their own judgement whether it was good or bad so it has no consequences. It's really simple, any early access game is a risk. Realize it may be a total loss. That's on the buyer and it is easy.
Now more guidelines are fine, but not necessary in my mind.
Hey my best friend got that dragon game! XDRandV80 said:It's kind of gamer equivalent to an old man "get off my lawn!!!" thing. Take the worst example of early access you can find, like on Jim Sterling's youtube channel I saw a video for some barely playable dragon game. Is it embarassing to Steam that this is on the store page? Definitely. Is it ripping people off? That I really doubt. I mean unless you're aiming to make a humorous lets play video or maybe you know the developers and want to support them, you'd have to be an idiot to be tricked into buying that game. I'd be surprised if they have more than double digits in sales.Secondhand Revenant said:I think the deal people make over early access is silly. People seem to want a way to support their own judgement whether it was good or bad so it has no consequences. It's really simple, any early access game is a risk. Realize it may be a total loss. That's on the buyer and it is easy.
Now more guidelines are fine, but not necessary in my mind.
That Dayz clone maybe pulled off a successful scam, but apart from that it's pretty damn obvious when not to buy an early access game. I don't know if this is something a dev can turn off, but if you look at one of the games pages on Steam it will tell you how many people are currently playing it. Good early access games will have a few hundred to a few thousand playing them at any given time. But go ahead and look through the first page of new early access games to see if anyone's palying, just watch out for that tumbleweed blowing behind you.
Ultimately what people need to understand is Valve is a privately held corporation which means Gabe Newell can do what he wants, and he's very much a pro developer kind of guy. Early Access is useful to start up developers and there are a number of success stories, so even if there are some bad apples it's not going anywhere. Of course he likes us customers too, but he's not going to start going all Walmart on the 'suppliers' just for our sakes.