bjj hero said:
EvolutionKills said:
Valve DOES NOT OWE ANYBODY a free shot on their digital distribution service. This takes up time and money from Valve, in bandwidth and manpower.
I was under the impression they make money from selling games, including games they did not produce themselves. If it was so costly they'd only sell there own products.
EvolutionKills said:
Ultimately, it's Valve's service and they make the rules. If you as a consumer don't like it, by all means let Valve know. But they are well within their rights to do what they did, and I find it hard to fault them for it. I can understand wanting to rally behind the underdog, but I don't think anybody is in the wrong here.
I go one better and dont buy anything on Steam, I have it installed as its the only way to play Civ but thats it. I dont expect valve to mind, they have a huge user base like no one else on the PC and thats why its so important to small developers. This isnt just about rallying behind the underdog. This is about valve bullying a 2 man company, who are no competition or threat to them, into diverting there time and efforts away from making the best product they can to go through a popularity contest they still may not win.
For no other reason than because valve can.
If you've managed to read up to my post and simultaneously miss every other post that delves into the possible rational behind what happened, that managed to reach deeper than the superficial 'Valve is a bully' nonsense; I'd strongly suggest you work on your reading comprehension.
If they are going to make money from green-lighting this game (as you claim), then I'd think they have some other non-monetary reason to do what they did. They're a business, ran by group of people who are not beholden to shareholders. I'd like to explore their possible reasoning as an interesting idle thought experiment. I rather quickly used my imagination to rise above 'Valve is getting their kicks throwing their weight around against a 2 man indie team'. Grow up dude.
I can see how Valve, having the largest digital distribution platform on PC, also needs to weigh the concerns of itself, its platform, and its user base. How so? Valve has huge penetration on the PC, and their platform is more malleable than similar competing platforms such as Xbox Live and Playstation Network (which have long, complex, and costly certification processes for patches and updates). Valve has now decided on their own, to attempt to open their system up to indie developers (in this case specifically, development teams without publishers) under a very specific set of criteria. It's new, and they didn't have to take on this headache, but they thought it would be worth it in the end. Knowing Valve, it will improve with time. I've had Steam since Half-Life², the service has evolved by leaps and bounds, and nearly always for the better. So let's take a quick look at another possible scenario...
TheSniperFan said:
I wasn't saying that this specific case is bad.
However, please don't forget that most publishers are soulless, lazy companies that make money from other people's work.
I'd like to point you to the game "Ace of Spades". It was a great indie game, but the developer ran out of money. Fortunately, noble publisher "Jagex" stepped in to help the developer out and take care of the Stream release.
Long story short:
They took the game in a totally different direction, which alienated the beta playerbase and made the developer unhappy. The original developer isn't part of the team anymore and has lost the rights for his own creation. They released a bastardized version of a game that is nothing like its beta, undermining the whole concept of the originals gameplay, as a money grab under a popular name.
Their moderators/admins on the forums are utter dicks who ban everyone who just mentions the original.
I don't care anymore, but they wanted to release a "classic mode". As played DLC of course.
A CONTRACT WITH A PUBLISHER USUALLY IS A ONE-WAY TICKET FOR YOUR IP.
If indie developers would start doing this in masses now...Christ.
Most wouldn't get happy in the long run.
So far, even after what you said, I'm not angry at Valve. But after being the moral police, now they have to do their part and actually take care of the complaints that there are about Greenlight.
Now just taking what 'TheSniperFan' said at face value, this is a possible example of a predatory publisher preying on a indie developer. In this particular case, Ace of Spades is available on Steam. It was published on their service on December 12th, 2012; so it predates everything that has happened with this current situation. Isn't it possible that this has stemmed from Valve listening to it's fans? What do I mean by that? This decision to not allow the developers of AP to bypass the Greenlight process (that they voluntarily entered in and agreed to), is meant to stop publishers from swooping in and gobbling up works-in-progress, then releasing them so altered from it's original vision that it has angered Steam's users. Remember that these people are Valve's customers too.
Now imagine if greed was the driving force here instead. In that case, they'd allow the developers to bypass Greenlight. Now what if the events that 'TheSniperFan' claims did in fact happen to Ace of Spades, became rampant across Greenlight? Where the games that became popular were bought up pre-release, then altered by publishers for the express purpose of making more money? There would be an angry outcry from Steam users, from Valve's own customers. They would abandon the Greenlight service if all it became was a tool for opportunistic publishers. And they would complain to high heaven that Valve was nothing but a bunch of greedy assholes, bullying the indie developers and allowing them to be eaten by opportunistic publishers.
I'd like to think that instead this is just an awkward situation, and is all a part of the growing pains of Greenlight as Valve tries to make the whole thing work better. You seem to have entirely missed my original point when I said that this endeavor costs Valve in manpower and bandwidth. Valve already makes plenty of money, and with far less extra work and headaches, if they just allowed titles with established publishers willing to simply pay to get onto Steam. It costs them more to have their people develop this Greenlight initiative, monitor it, work through it, and improve it. It takes up the costly time of employees to make this work, when they could be working on other things (you know, like Episode 3). Valve doesn't have to allow indie developers onto their service at all, but they are trying to get a system into place to allow indie develops to appeal directly to Steam users to get their games on Steam without signing over their IP to a publisher; and people want to burn them at the stake for it because it doesn't work perfectly. I think a little more perspective is in order here.
That's not to say that they aren't making money from Greenlight, or that this isn't just taking a financial hit now for the sake of good PR from helping indie developers, or that they're not just banking on the future of a more streamlined and profitable Greenlight in the future. Hell, it could be a way for Valve themselves to scout promising developers in the indie scene (remember what they've done in the past with Left 4 Dead series developer Turtle Rock Studios).
But in light of Valve's previous actions thus far, and given what I know about them and the games industry as a whole; the cry of Valve being nothing more than playground bullies here seems to me to be nothing more than a childish canard. It could be correct, it might be the truth, but I highly doubt it. The logic doesn't follow and the evidence doesn't support it.