Kumagawa Misogi said:
EvolutionKills said:
The thing is when Adult Swim offered to become there publisher they wanted to leave greenlight but Valve said if they did they would not allow there game to be on Steam at all which a death sentence for indie games in today's marketplace.
This leaves them with a choice get published by Adult swim and get no sales or stay on greenlight on the off chance one day in the future Valve will put there game on Steam and then maybe get sales.
For brevity, I'll just re-post an earlier response you might have missed.
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Like I said, it's not an ideal situation. Valve does have a good chunk of the market, but is it any worse than the control that Microsoft has over Xbox Live Arcade? The control that Sony has over Playstation Network? Apple and iTunes? They have actual monopolies over their respective online services and hardware. Valve does not have a monopoly on the PC. This game does have more options for a PC release than it would with a console release. If Microsoft denies your game from being released on the Xbox, you cannot legally circumvent it. So in this regard, Valve's position isn't even as strong as the console makers. Now take into account that Valve DOES NOT OWE ANYBODY a free shot on their digital distribution service. This takes up time and money from Valve, in bandwidth and manpower. They opened the doors to the public, but under a very specific set of circumstances. If they don't like Valve's offer, they don't have to distribute on Steam. Developers have other options (Greenman, GOG, Kickstarter, etc.), maybe not as ideal, but they do have options. If they choose to pursue Greenlight, that is their choice.
Ultimately, it's Valve's service and they make the rules. If you as a consumer don't like it, by all means let Valve know. But they are well within their rights to do what they did, and I find it hard to fault them for it. I can understand wanting to rally behind the underdog, but I don't think anybody is in the wrong here. It's a odd situation and Valve made a judgement call in according to their best interests. They're not evil, they're not being dicks. They are a business making a business decision. Keeping in mind that Greenlight, as broken as it may be, is still a better olive branch to the indie development scene than anything available on the major consoles.
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Now with that being said. To everyone complaining about this:
How many of you have gone onto Steam Greenlight and Up-voted this project?
How many have complained to Steam to let them know they think Valve made the wrong move?
Talking about it here is all well and good, but nothing is going to change if we just sit here talking to ourselves. I have no problem with what Valve did, but if you do happen to have a problem with it, then actually do something about it. I'm not going to up-vote the game because I have no interest in playing it, it's not my thing. But if you think that Valve is giving them the shaft, then help them out by Up-voting their project. That is how you can really help out the developers.
Also, now that the game has a publisher, that opens up more doors for them. Now they have a chance to get their game on iOS, Xbox Live, and the Playstation Network. They now have someone to help them advertise their product and help it reach a more powerful critical awareness. This can also help them get passed on Greenlight, Adult Swim can help them run a PR campaign to get the up-votes they need. Adult Swim picking up the game has opened up a number of other doors to them. Valve is just saying that the developers still need to stick to their original agreement to get through their door to Steam. Because Valve has other obligation and concerns (such as setting a precedent to deter possible future predatory actions by publishers against other indie developers), but ultimately their interest come first in regards to their service. Steam is still a business, and Valve made business decision. Time will tell if it was a good one or not.