No I'm aware most companies use P2P because it's cheaper and easier.GiantRedButton said:The only developer that microsoft actually allowed to use dedicated servers is epic and that was an exception for unreal tournament 3. (and maybe 2 others i didnt think of) Name me a few examples for games with dedicated servers as far as google knows there is only one.
but maybe my google-fu is weak because of Darth Bing or sth.
hate to break it to you but every game expect that one uses the player with the best internet connection to host the game. Gears of war halo cod etc There are servers for news etc and patches but no dedicated servers for actually playing the game.
basically they don't want live to connect to anything they don't control. No browser etc.
Microsoft doesn't restrict it, they help pay for it.
It's been a while since I read this... and I;m fairly sure it was in some magazine.
Dedicated servers are expensive, but Microsoft don't restrict them.