JRPG's.
I fought with myself for years but I am tired of fighting this simple fact, JRPG's are not for me anymore.
I started losing interest after the PS1 era but the PS1 era was where the problems began. The problems are:
- long battle animations and battle intros, these are to cover up loading but they can turn a 10 second battle into a minute long battle and that adds up over the course of 1000 battles.
- load times to get in and out of menus, in a JRPG, you will open the menu alot.
- cutscenes, it was cool in 1997 but quickly became a problem as cutscenes got longer on the PS2
- bad storytelling/translations, I am not sure why my tolerance for this has decreased over time because I didn't mind it in the SNES/PS1 eras.
- purposely making the battle system more complicated than it needs to be, the DJinn system in the Golden Sun games is just too complicated for it's own good but that's just one example. Also I should mention that in Final Fantasy VII Square didn't reveal how the Limit levels worked. Did they think this would add depth? By now you can find that information online but you won't find it in the game manuals or the strat guides written for the game.
I have just taken up an interest in FPS after wasting hundreds and hundreds of dollars on JRPG's only to find that I can't finish them because they bore me. Even the old ones that I used to love I can't complete anymore.
I fought with myself for years but I am tired of fighting this simple fact, JRPG's are not for me anymore.
I started losing interest after the PS1 era but the PS1 era was where the problems began. The problems are:
- long battle animations and battle intros, these are to cover up loading but they can turn a 10 second battle into a minute long battle and that adds up over the course of 1000 battles.
- load times to get in and out of menus, in a JRPG, you will open the menu alot.
- cutscenes, it was cool in 1997 but quickly became a problem as cutscenes got longer on the PS2
- bad storytelling/translations, I am not sure why my tolerance for this has decreased over time because I didn't mind it in the SNES/PS1 eras.
- purposely making the battle system more complicated than it needs to be, the DJinn system in the Golden Sun games is just too complicated for it's own good but that's just one example. Also I should mention that in Final Fantasy VII Square didn't reveal how the Limit levels worked. Did they think this would add depth? By now you can find that information online but you won't find it in the game manuals or the strat guides written for the game.
I have just taken up an interest in FPS after wasting hundreds and hundreds of dollars on JRPG's only to find that I can't finish them because they bore me. Even the old ones that I used to love I can't complete anymore.