video game piracy: a question

Delsana

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In the case that I ever pirated something I would say that it would probably be based off of disgust with something in my life and the IMMEDIATE need for a distraction but the entitled feeling that whatever shit occurred in my life was not worthy of me paying for said distraction.
 

deth2munkies

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I don't care about what you're saying because it's the same stuff regurgitated and beaten to death a thousand times.

What I do care about saying is that I'm using all my willpower not to pirate Deus Ex because I bought a new AMD graphics card 3 weeks ago and it doesn't qualify for that damn promotion.

Whatever, I'll probably buy it tomorrow anyway.
 

smearyllama

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Anoni Mus said:
smearyllama said:
Anoni Mus said:
smearyllama said:
Anoni Mus said:
smearyllama said:
Anoni Mus said:
smearyllama said:
Well, the person who says "I wouldn't buy it anyway" is really just making an excuse.
Obviously, if you are putting in the work to pirate a game, you have some desire to play it, and you might as well support the developer by actually paying for the game.
But if there wasn't piracy avaliable he wouldn't have bought anyway.

It's like making someone happy for free thats all.

By the way, what if they made a donation system. Anyone who can and want can donate and anyone can play the game. I would like to see the results :D Of course this only works digital format to not waste cd's and stuff.
While I'm sure the developers would love to make people happy by having people get their games for free, they deserve the money they would have earned by a sale.
You see, some people will use the valid excuse of "I don't have the money" or "I wouldn't have bought it anyway" once, and maybe with good reason. Eventually, they'll simply start using that to rationalize more piracy, and that's where developers get seriously hurt.
I'm not defending the excuse I'm defending when that really is the case, something only himself knows. If he wouldn't have bough the game anyway for me the argument has a strong point.

When that's the case there are two choices:

1- He doesn't pay, he doesn't play, the company doesn't gain nor lose any money
2- He doesn't pay, he plays, the company doesn't gain nor lose any money

Difference? One person is happier in one case.
Only we're not just dealing with one person.
If only one person ever pirated a game, things would be fine.
When you think about the many, many people who pirate big releases, there you find the true issue.
You missed my point.

If you want change the "He" in my examples to 1 thousand guys. The pint is the same.
Exactly. If those people decide that they'd rather pirate the game than buy it, the developer gets no money from them. If someone wants a game, they are in the audience of the developer. If the games aren't sold to them, and instead pirated, the developer is not making money from them.
The point is: If they haven't pirated the game they wouldn't have bought it anyways! In any case the developer would get 0 money from them!
I realize that, but if they wouldn't have bought the game, then why do they consider it worth pirating?
If they have little or no interest in a game, at least not enough to buy it, why bother at all?
Now they've got a game that they really didn't want in the first place.
 

AndyFromMonday

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smearyllama said:
It's not that I don't empathize with the people who only have the option of piracy, it's just that I find it morally wrong.
Do you find it morally wrong to give free food to those who cannot procure it?
 

Wintermoot

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but what about region bound games? for example ZUNE said himself he would NEVER release the Touhou games in the west making piracy the only option to play them!
or games that are out of print?
 

GestaltEsper

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The only problems I have with piracy is a) some of the excuses and justifications are just downright pathetic, b) both sides, developers and pirates are hypocritical assholes but neither will admit it,and c) it always makes me feel like a shmuck for paying for a game when I could've gotten it for free*.












*half-joking
 

Owyn_Merrilin

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Hero in a half shell said:
Disclaimer: (Although I address this post in the first person it is not intentionally directed at anyone in particular, just the ideas behind it, as I realise I do get a bit stroppy and rant-y)
Well, I think it's a bit hypocritical to say "I have no intention of buying this game so I'm going to pirate it" If you care enough about a game to decide to pirate it then you care about it enough to spend the money. Otherwise go and either pay for something else or entertain yourself with things you've already bought. If you have no inclination or intention of playing a game, then don't play it. Either you don't want to play something, in which case you'll do something else, or you do want to play a game, in which case you should pay for its use, because you are using it. I really don't see a middle ground in that issue.

For the second issue "I couldn't afford it" Well boohoo. Sorry to be crude and unfeeling, but you do not have any right to play the game or experience it's content unless you pay for it. If you cannot afford a game, then go and do something else. The developers and designers put a lot of effort into their work, and deserve to be compensated for the use of their work. Technically speaking there is an overall loss experienced on a holistic level, as when you were playing your game you pirated for free, it stopped you from occupying yourself in other ways, some of which you may have paid for, so those people lose out. Also you are supporting the pirates by using their site and downloading their material, allowing them to keep in business, but there is no immediate or overt loss or damage that you can immediately percieve caused by your one act piracy, and that's why it becomes this grey moral issue. The problem is not that you are doing direct harm to the developer by downloading a copy of their game, it's that your actions lead indirectly to other actions that will cause the developer to lose out (you suppport the pirates, allowing them to pirate more games, so the devs lose money. You do not need to purchase other games to occupy your time, so the devs lose money, and you don't know for certain that there would ever come a time where you would decide to buy that game, which is a potential lost sale.)
I'm sorry, but I really hate it when people use this argument; it just reeks of someone who has never had to wonder whether they could buy their $60 toy or not, they always knew they could get it if they wanted. Every time someone uses the "entitlement" argument in conjunction with this, it makes me think "pot, meet kettle. You're both black." I've said it before and I'll say it again, piracy isn't a moral issue. It's a force of nature. The replicator from Star Trek is effectively here for digital goods, which are a fairly large part of the economy, and much like what happened in Star Trek, the content creators are just going to have to get over it and adjust their business plan to take into account that people will be making copies. As soon as they stop trying to protect their obsolete business model and start trying to figure out how to make money in this new world that we live in, the sooner we can move forward and stop suing college kids for millions -- although maybe that is the adjustment to the business plan. Settling out of court is lucrative, after all.

Edit: I forgot the standard disclaimer. I'm not advocating piracy, I'm just saying that it's never going to go away, and the best way to deal with it is to change the business plan to take it into account, rather than making an example out of the few people that they can catch.
 

Yopaz

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Jun 3, 2009
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smearyllama said:
Anoni Mus said:
smearyllama said:
Anoni Mus said:
smearyllama said:
Anoni Mus said:
smearyllama said:
Anoni Mus said:
smearyllama said:
Well, the person who says "I wouldn't buy it anyway" is really just making an excuse.
Obviously, if you are putting in the work to pirate a game, you have some desire to play it, and you might as well support the developer by actually paying for the game.
But if there wasn't piracy avaliable he wouldn't have bought anyway.

It's like making someone happy for free thats all.

By the way, what if they made a donation system. Anyone who can and want can donate and anyone can play the game. I would like to see the results :D Of course this only works digital format to not waste cd's and stuff.
While I'm sure the developers would love to make people happy by having people get their games for free, they deserve the money they would have earned by a sale.
You see, some people will use the valid excuse of "I don't have the money" or "I wouldn't have bought it anyway" once, and maybe with good reason. Eventually, they'll simply start using that to rationalize more piracy, and that's where developers get seriously hurt.
I'm not defending the excuse I'm defending when that really is the case, something only himself knows. If he wouldn't have bough the game anyway for me the argument has a strong point.

When that's the case there are two choices:

1- He doesn't pay, he doesn't play, the company doesn't gain nor lose any money
2- He doesn't pay, he plays, the company doesn't gain nor lose any money

Difference? One person is happier in one case.
Only we're not just dealing with one person.
If only one person ever pirated a game, things would be fine.
When you think about the many, many people who pirate big releases, there you find the true issue.
You missed my point.

If you want change the "He" in my examples to 1 thousand guys. The pint is the same.
Exactly. If those people decide that they'd rather pirate the game than buy it, the developer gets no money from them. If someone wants a game, they are in the audience of the developer. If the games aren't sold to them, and instead pirated, the developer is not making money from them.
The point is: If they haven't pirated the game they wouldn't have bought it anyways! In any case the developer would get 0 money from them!
I realize that, but if they wouldn't have bought the game, then why do they consider it worth pirating?
If they have little or no interest in a game, at least not enough to buy it, why bother at all?
Now they've got a game that they really didn't want in the first place.
Well if they pirate it and don't like it they haven't wasted a dime. If they pirated it and liked it enough to buy it then there's a pretty big difference.
So my way to reduce piracy is to release more demos for PC games. When I still pirated games I pirated The Saboteur, played it once decided I hated it. Played Saints Row 2 once then bough it. Still I agree with you. All excuses for piracy is just that. Excuses. Now that I am old enough to realize that I have stopped illegal downloads and buying used, since let's face it, both hurt the developer just as much.
 

Owyn_Merrilin

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AndyFromMonday said:
smearyllama said:
It's not that I don't empathize with the people who only have the option of piracy, it's just that I find it morally wrong.
Do you find it morally wrong to give free food to those who cannot procure it?
Careful, he's going to tell you that food is a necessity and videogames are a luxury, ignoring the fact that giving free food actually costs money, while making free videogames takes nothing but a little time.
 

AndyFromMonday

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Owyn_Merrilin said:
AndyFromMonday said:
smearyllama said:
It's not that I don't empathize with the people who only have the option of piracy, it's just that I find it morally wrong.
Do you find it morally wrong to give free food to those who cannot procure it?
Careful, he's going to tell you that food is a necessity and videogames are a luxury, ignoring the fact that giving free food actually costs money, while making free videogames takes nothing but a little time.
And entertainment isn't a necessity? It might not be necessary to live but it sure as hell is necessary to live in the modern world. Can you honestly say you could live your life without any form of entertainment?
 

Owyn_Merrilin

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AndyFromMonday said:
Owyn_Merrilin said:
AndyFromMonday said:
smearyllama said:
It's not that I don't empathize with the people who only have the option of piracy, it's just that I find it morally wrong.
Do you find it morally wrong to give free food to those who cannot procure it?
Careful, he's going to tell you that food is a necessity and videogames are a luxury, ignoring the fact that giving free food actually costs money, while making free videogames takes nothing but a little time.
And entertainment isn't a necessity? It might not be necessary to live but it sure as hell is necessary to live in the modern world. Can you honestly say you could live your life without any form of entertainment?
Look at who your arguing with: I'm on your side, I've just seen enough of these arguments to know how they go -- especially since it's against the rules to admit to or advocate piracy. This is a very one sided argument in these parts.
 

maddness666

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Talespinner said:
And the "Pirates are poor and can't afford games" is the worst of them all. No, they're not. They might be pathetic spoiled children that think they're entitled to everything they want the second they want it but they're NOT poor. If you own a machine that can run these games you are NOT poor.
I genuinely can't afford games though I have a fairly high spec PC, I inherited it from my dad, whenever he get's new hardware I get the old stuff, I generally only get new games at christmas or for my birthday.

Though I'm not condoning piracy. Lots of good developers are dying out these days. And while it's not entirely down to anything, piracy doesn't help.
 

tautologico

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Apr 5, 2010
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Anoni Mus said:
By the way, what if they made a donation system. Anyone who can and want can donate and anyone can play the game. I would like to see the results :D Of course this only works digital format to not waste cd's and stuff.
What you're describing is basically the Humble Indie Bundle, where you say how much you want to contribute (I belive 0 dollars is an option) and get the games.

And still there are people who choose to pirate it
http://www.joystiq.com/2010/05/10/one-quarter-of-humble-indie-bundle-downloads-were-pirated/
 

AndyFromMonday

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Owyn_Merrilin said:
Look at who your arguing with: I'm on your side, I've just seen enough of these arguments to know how they go -- especially since it's against the rules to admit to or advocate piracy. This is a very one sided argument in these parts.
I apologize if I offended you. I've held numerous discussions regarding piracy with lots of individuals on these forums and I know very well how these arguments tend to go. Still, whenever threads like these pop up I feel like I should at the very least express my opinion, if only to avoid ten pages of people calling pirates scum and unworthy of being called human beings.
 

Owyn_Merrilin

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tautologico said:
Anoni Mus said:
By the way, what if they made a donation system. Anyone who can and want can donate and anyone can play the game. I would like to see the results :D Of course this only works digital format to not waste cd's and stuff.
What you're describing is basically the Humble Indie Bundle, where you say how much you want to contribute (I belive 0 dollars is an option) and get the games.

And still there are people who choose to pirate it
http://www.joystiq.com/2010/05/10/one-quarter-of-humble-indie-bundle-downloads-were-pirated/
People pirated it, but they also made a boatload of money from the people who paid -- and that's where the anti-piracy arguments break down. This isn't about companies that fail to turn a profit -- far from it, as the most pirated games are also the most bought. No, this is about companies looking at people who didn't buy their games and going "we didn't make as much money as we potentially would have if these people had potentially paid full price for our games." There's too many ifs in there, and the same argument applies whether they pirated the game, bought it used, waited for the price to drop, or just bought a game from another company. In any case, that potential revenue isn't going to the publisher. They need to stop crying about it and look at the revenue they are getting. Lord knows they must have a money vault better than Uncle Scrooge's if they sell everything for $60 a pop, yet still manage to sell millions of copies.
 

Hero in a half shell

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Owyn_Merrilin said:
I'm sorry, but I really hate it when people use this argument; it just reeks of someone who has never had to wonder whether they could buy their $60 toy or not, they always knew they could get it if they wanted.
The last game I bought was a £5 bargain bin game called "Sniper Art of Victory." Back in 2008. I have been a tremendously poor student for the past 4 years (Try living off £20 a week and keep money in your pockets for video games.) The solution? I didn't buy any games. When I wanted to play something I went through my retro games stack, discovered a few gems I never knew I had, and when I got the chance I would occasionally played a bit on my friends xbox 360 when he brought it round. I discovered Battlefield Play for Free online, and found other ways which didn't involve piracy to bide my time. I'm coming out of uni now and am living back with my parents and am saving up for Skyrim, which will probably keep me occupied until I am 80, or virtual reality is invented.

Stealing a loaf of bread when you are about to starve to death can be seen as a neccessity. Stealing a dessert from a buffet because you can't be bothered to pay after a 3 course meal is not, especially if there are other free alternative desserts sitting right next to you.
 

tautologico

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Apr 5, 2010
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Anoni Mus said:
tautologico said:
Anoni Mus said:
By the way, what if they made a donation system. Anyone who can and want can donate and anyone can play the game. I would like to see the results :D Of course this only works digital format to not waste cd's and stuff.
What you're describing is basically the Humble Indie Bundle, where you say how much you want to contribute (I belive 0 dollars is an option) and get the games.

And still there are people who choose to pirate it
http://www.joystiq.com/2010/05/10/one-quarter-of-humble-indie-bundle-downloads-were-pirated/
Did that work? I'm not talking about piracy now. In terms of profit. If they became happy with the money they got, and the gamers happy with the games then the system worked.
Yes, it worked quite well. The most recent Humble Indie Bundle got a little over 2 million dollars.

It's the perfect pricing structure, actually: you ask the consumer what he is willing and able to pay. Unfortunately this wouldn't work for big releases, so they have to choose a price.