Video Game Voice Actors Vote In Favor of Strike

Neurotic Void Melody

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Ah so that's why there is no Zero Punctuation this week. Naughty Escapist, not bribing your favourite stepchild enough. ;)

Does this mean that if I want a shot at VA, I had better take it soon? A beeline to the top, baby! I'll send you guys a card upon arrival.
 

OldNewNewOld

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Honestly, most western voice actors are just plain and simply horrible. They have one voice they know and that's it. Yet they want to be paid like the Japanese VA's who also act as idols, have a shitload of promotional acts and the most popular have several different voices that are completely different from each other.
Listening to western VA, I feel like the actors feel embarrassed for doing this and don't put their soul into it. While Japanese VA's can be so over the top that it's ridiculous and awesome at the same time.
They should start demanding to be stars once they become good at their job.

I have yet to hear a western VA that's as good as Norio Wakamoto.

Well, to be honest, whoever did the ending of Amnesia did a freaking awesome job.
 

hermes

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I don't agree with some of the issues the guild is trying to impose, but I do agree that the treatment of VA should be a lot better... a lot better.

I also think the people that take offense on this because VA are not the people treated worst, or more overworked in the development of the games, are looking at this from the wrong perspective. It is an actors guild strike, so of course they are going to fight for their own people... that is the whole reason for a guild to exist. And the solution should not be "keep them shut like 99% of the people that work on the industry", the solution should be to make things better for everyone involved.

There is no guild for game developers or artists, so there are no one that fight for their rights when crunches and layoffs loom on the horizon, but that is a fault of them, not of the people that do have some political protection.
 

Lightknight

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Areloch said:
Lightknight said:
ravenshrike said:
The fact of the matter is they shot their foot off by asking for royalties at all. Had they not done that, the support for the strike would have been much greater.
I don't know, it's hard to feel sorry for someone that works 4 hours a day if they want to and make $200/hour and can take on multiple projects at the same time IF desired.
You make it sound like people are throwing job offers at every voice actor like they're candy.

You HAVE to know that's not the reality. Sure, the big listers probably could snap their fingers and their agents have 20 jobs lined up, but the random guy that voices extras? It's really not hard to imagine a scenario where he gets one job an entire month. Or worse.
They don't have a right to be hired. This is still an acting job with a lot of people competing for the same job. The fact is that while they work they are getting paid hundreds of dollars for every hour. Well beyond what almost anyone gets paid for something they had to spend four years at university to even get started in.

The issue your pointing out is the fact that most voice actors are easily replaceable because it doesn't take as much skill as stage/show/movie acting and has a ton of competition in the business. That's not other company's responsibility. Extremely high pay for little work is what they're currently getting. What you're proposing is welfare for when they aren't working rather than compensation for when they do. That's not a company's responsibility.

RJ 17 said:
Lightknight said:
Your African American/Native American analogy isn't the same here because everyone can be treated with respect and equality. There is no perceived limitation on equality. But getting paid in a company? There's a limited source of revenue and the people making all the decisions will make sure everyone else gets less before they do.
Look to the context of the comparison within the context of previous post. My over-all point was that just because one group is getting the shaft doesn't mean that another group who's getting the shaft shouldn't be able to stand up for themselves.
Oh, anyone can stand up for themselves at any time. It is "allowed". But the point of contention here is that this is a group who ISN"T getting the shaft trying to get more money in a way that will only end up harming the people who are getting the shaft. A more apt example would be a white man lobbying for more preferential treatment in hiring agencies as a white many because white people also have an unemployment rate. When there's give and take like this, advocating for you to get more means another group gets less. Your equality analogy only makes sense in an environment where everyone can benefit and equality isn't elastic (when you grab some of it, others shouldn't lose theirs).

So this is different than everyone just trying to be treated the same and it is different due to there being a limited resource at stake here.

Nolan North's comments not withstanding, however...
The dude acknowledges the problem. He doesn't have to work as hard as others on the project and yet gets paid far more per hour than they do. He sees that other people are getting the shaft and he basically gets his dream job with few hours and high pay.

That being said, I also think North underestimates that his name along brings in significant revenue.

...

I have purchased games just because he was in them and have been generally pretty pleased with the outcome of doing so.
This sentiment - that big name VAs do bring in significant revenue to the game merely by having their name attached to it - is essentially one of the points that Jim brings up in his video. That's why the hashtag that they're using for their complaint is "Performance Matters".

Watch Jim's video to see examples of what we could go back to if you think we can really throw any random jackass in front of a mic and have them do a reading.
I saw it when he posted. Voice acting does make a difference, that's why they get paid $200/hr. Are you forgetting that they get paid a bunch of money for every hour they work? That a 4 hour work day nets them $800? In my first office job that was the pay for a full pay period of work and that's at $12/hour for 80 hours. That's even a decent pay. So I don't think people are understanding that $200/hour is some serious cash for the work they're providing.

FYI, Jim also isn't unbiased here and he acknowledges that. He is a voice actor for smaller games.
 

Worgen

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Whatever, just wash your hands.
Those poor publishers, the bully voice actors are trying to get reasonable compensation. Booo, they should be happy with the scraps tehy get now, otherwise it might impact the fuckhuge bonuses the owners of the company get. Why would anyone want to stop them from getting another solid gold hummer?
 

Nobuoa Schniell

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As a developer, the fact that they're demanding things like bonuses and royalties when the dev team rarely sees them really pisses me off. Don't get me wrong, they've got talent (some of them at least). But they're not like actors in movies. Their names don't sell games, they're not even really worth a footnote on the back of the box. There's no benefit to having a specific name playing a character. So no, I don't believe they deserve the same kind of bonuses that actors in movies get. And as much as I'd love to have publishers spread their wealth around, it needs to be shared with the studios and dev teams more than it does the voice actors.
 

Areloch

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Lightknight said:
Areloch said:
Lightknight said:
ravenshrike said:
The fact of the matter is they shot their foot off by asking for royalties at all. Had they not done that, the support for the strike would have been much greater.
I don't know, it's hard to feel sorry for someone that works 4 hours a day if they want to and make $200/hour and can take on multiple projects at the same time IF desired.
You make it sound like people are throwing job offers at every voice actor like they're candy.

You HAVE to know that's not the reality. Sure, the big listers probably could snap their fingers and their agents have 20 jobs lined up, but the random guy that voices extras? It's really not hard to imagine a scenario where he gets one job an entire month. Or worse.
They don't have a right to be hired. This is still an acting job with a lot of people competing for the same job. The fact is that while they work they are getting paid hundreds of dollars for every hour. Well beyond what almost anyone gets paid for something they had to spend four years at university to even get started in.

The issue your pointing out is the fact that most voice actors are easily replaceable because it doesn't take as much skill as stage/show/movie acting and has a ton of competition in the business. That's not other company's responsibility. Extremely high pay for little work is what they're currently getting. What you're proposing is welfare for when they aren't working rather than compensation for when they do. That's not a company's responsibility.
I'm actually not proposing welfare. Honestly, I really dislike how unions operate. However, you were using 'They get paid $200 an hour' as an excuse for why they shouldn't complain. But fact is, if they only get 2 hours of work in a month, because they're not salaried, and aren't attached to a production company and ensured a constant flow of work as part of their job, how much they make an hour is irrelevant. How much they make across a pay period is.

So if a dude doing voice work works a full day's work, 8 hours, at $200 an hour, he made pretty good bank, right? $1600 isn't a bad haul for a single day's work. Of course, most of these dev studios are at the coasts, which have ridiculous living costs, so that'd probably fetch him half his month's rent figuring he lived in the general area.

So what happens if that's all the studio needed and he doesn't get any additional work for a month or more? Then the game goes on to sell millions of copies and rakes in billions of dollars? I can pretty easily see how that doesn't strike as fair.

As said, I don't at ALL plug for unions or guilds, and you're also totally correct that that's how highly replaceable fields tend to be. But you can't handwave associated issues off simply because they have a high dollars-per-hour value. In something like voice acting, that doesn't really mean much.
 

Blazing Hero

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I am trying to look at the positive side of this development... I hope this at least leads to more new people entering the field. I am so freaking tired of hearing the same voices over and over in different games.
 

Erttheking

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Why is it people who actually want better working conditions are always looked on with scorn or indifference? It doesn't say a lot of good things about this world.

Well, I hope this works for them.
 

maninahat

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josemlopes said:
They sure deserve more compensation then the people that actually made the game that work in gulag conditions and get jack shit, voice actors are more important to the game then developers and animators for sure.
They are the Screen Actors Guild, not The Screen Actors and Programming, Coding, Graphic Design, Mixing, Testing, Animating, Whatevering Guild. Asking for more cash for VOs does not prevent others from asking more cash for everyone else in the industry.
 

Dalrien

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Viva La Revolution?

If nothing else, I do hope it works out In their favour. If not, I do look forward to the rants with the suddenly "vocal minority" who want voiced NPC's back. That'll be fun.
 

LordLundar

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erttheking said:
Why is it people who actually want better working conditions are always looked on with scorn or indifference? It doesn't say a lot of good things about this world.

Well, I hope this works for them.
It's because the ones asking already have the best working conditions in the industry to begin with and is pretty cushy compared to most jobs to begin with. There's also the fact that their claims of "sticking it to the greedy publisher" as their reasoning is actually going to hurt everyone but their claimed target.
 

Alma Mare

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I'm fully in support for this. Time to see how valuable their contribute to a game's overall quality is really worth. If it turns out devs can live fine with in-house or non-guild talent, then the expense with them lowers. If, on the other hand, it turns out that your game NEEDS the extra expense for actual professionals, then pay it for what it's worth.
 

Space Jawa

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Plot Twist: The games industry works around it by making more games where voice acting is unnecessary, thus realizing that 'oh hey, we don't actually need professional voice actors to make video games after all!' and then they start focusing on making games that are games first, interactive movies second rather than interactive movies first, games second.

If this results in fewer 'epic' games that are more focused on telling a story than actually being a video game, I say strike all you want.

Worst case scenario there's nothing stopping other people in the company from adding voice work to their other job responsibilities when it absolutely is necessary for some reason.
 

dragongit

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If all else fails, maybe we can go back to the days of Metal Gear Solid, and just sign everyone under pseudonyms. If actors really want the job, but don't wish to get the guild involved, maybe they can work out a deal with the developers.

Maybe some people are more attracted to the project when a particular actor is involved. Do they deserve extra revenue once the project is complete? I don't know, if profits are being made, everyone who touched it should deserve extra, not just the actors. This isn't a movie or a cartoon where the acting sells the product because it's purely visual. Videogames are interactive, the player is just as much a part of the experience as any of the components.

I think the ultimate goal which had never seemed to be an issue in my eyes, is job security. Voice actors, if competent, will often find themselves being hired again and again for new jobs. Perhaps it is in part due to the guild, but they would probably be just as likely to be rehired by a particular dev team, or by several, if their performance is good. Devs on the other hand if they don't belong to one of the big AAA will panic at the end of any project if they will have a job by the end of the year. VAs should be happy that many continue to get work, without getting royalties.

If anything, if a studio comes out with a decent profit, it could mean money used in the next project, to hire the same actors back again. If the VAs take from the pot, and subsequently animators, programmers, writers, ect, from the profit table less can be put into a new project. CEOs are often greedy don't get me wrong, but they will take it out on their subordinates long before they take it out of their paycheck. It would be foolish to think that they would give up their share while everyone received their royalties.

Put into that, the guilds who will take their own share of the production costs, not because they offered a service, but simply because they hold the contracts of the actors. I get non union labor means less job security, but there are layers of bureaucracy and regulations that can choke companies and projects. We nearly lost twinkies due to a union strike. These charges can also rack up for smaller and indie dev teams. They would be forced to only use the unions, and have to pay for their dues.They might not even be able to hire devs to double as actors if the guilds decide it to be so.

Here is the bottom line though. Voice actors can be nice, they can spice up a game nicely to make dramatic moments really sink in. But we have been shown as well, time and time again, videogames don't always need actors to be great. Shovel Knight and Undertale are two recent examples, of games that tell a story through good writing, and compelling gameplay. Voice actors, do not make a game great. They add to the experience, and help to make it better. Some games can suffer for bad or even a lack of acting, but can still manage some acclaim if done right.

Thats my rant for today, just now gonna wait and see how this progresses. maybe it will be better for all, or maybe a lot of actors will soon find themselves unemployed, who knows?
 

kael013

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I'm surprised at everyone condemning the VAs here solely because others got it worse. Yeah, programmers and the like are treated like shit, but so are VAs. And let's assume this strike fails. What do y'all assume the programmers and other devs are gonna think?

Programmer 1: "Oh, look. The VA strike against the publishers didn't work."
Programmer 2: "They didn't even have the consumers rooting for them."
Programmer 3: "Guess there's no point in [i/]us[/i] going on strike either then, huh?"
Programmer 2: "Not that I can see."

However, if the VAs strike succeeds it could pave the way for devs who are currently worked like slaves to rise up and actually get their lot improved. That's why I hope 'em good luck.
 

Qizx

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Tony2077 said:
sorry but your favorite va is on strike so we bring you some random bum off the street
Funny.
I literally can't name a single voice actor from a video game I've played. I genuinely don't give a damn about voice acting, I care about the game and how well it plays. FFS I loved FF10 and it had the gem that was that horrible laughing scene.

EDIT:
kael013 said:
I'm surprised at everyone condemning the VAs here solely because others got it worse. Yeah, programmers and the like are treated like shit, but so are VAs. And let's assume this strike fails. What do y'all assume the programmers and other devs are gonna think?

Programmer 1: "Oh, look. The VA strike against the publishers didn't work."
Programmer 2: "They didn't even have the consumers rooting for them."
Programmer 3: "Guess there's no point in [i/]us[/i] going on strike either then, huh?"
Programmer 2: "Not that I can see."

However, if the VAs strike succeeds it could pave the way for devs who are currently worked like slaves to rise up and actually get their lot improved. That's why I hope 'em good luck.
Except the programmers are infinitely more valuable than the VA...
 

Erttheking

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LordLundar said:
erttheking said:
Why is it people who actually want better working conditions are always looked on with scorn or indifference? It doesn't say a lot of good things about this world.

Well, I hope this works for them.
It's because the ones asking already have the best working conditions in the industry to begin with and is pretty cushy compared to most jobs to begin with. There's also the fact that their claims of "sticking it to the greedy publisher" as their reasoning is actually going to hurt everyone but their claimed target.
And? Does having the least shitty job mean you can't ask for it to be less shit? This website loves to talk trash about the concept of privilege, I thought that they would be all for more privileged people still being allowed to complain.

So are they just supposed to take one for the team?
 

MatParker116

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erttheking said:
LordLundar said:
erttheking said:
Why is it people who actually want better working conditions are always looked on with scorn or indifference? It doesn't say a lot of good things about this world.

Well, I hope this works for them.
It's because the ones asking already have the best working conditions in the industry to begin with and is pretty cushy compared to most jobs to begin with. There's also the fact that their claims of "sticking it to the greedy publisher" as their reasoning is actually going to hurt everyone but their claimed target.
And? Does having the least shitty job mean you can't ask for it to be less shit? This website loves to talk trash about the concept of privilege, I thought that they would be all for more privileged people still being allowed to complain.

So are they just supposed to take one for the team?
When there being paid tens of thousands of dollars a day in some cases yes.