Considering all the shit publishers pull on voice actors like this, demanding back end payments seems rather small by comparison. And yeah, that's usually how negotiations work.FirstNameLastName said:Not asking for back end payments would be a good start. I'd be far more supportive of them if that was left out. I've heard that it might simply be something they mean to put on the table just to be removed during negotiations, and if that's the case then I'm more or less okay with this.erttheking said:I don't really get why we should be ignoring the symptoms just because of how horrible the overall mess is. What should the actors be doing? Saying "Well our situation sucks, but video gaming work conditions are such a diseased ridden carcass we should just take our lumps?" Change has to start SOMEWHERE.FirstNameLastName said:Except for the fact that it kind of is. There's only a finite amount of money to go around, and if more goes in one direction, then less goes in another, and if you think the executives will be volunteering for a pay cut then you're mistaken. Best case scenario is that the voice actors get paid more, and something has to be scaled back to compensate for already ridiculous budgets of modern games. Either they simply have less voice acting, or less pay for others, or slightly lower graphics and animation, or more microtransactions and other shady bullshit. Something somewhere has to get cheaper and/or more profitable to compensate.erttheking said:Why do you have to pick one or the other? Why can't you recognize that they have crappy working conditions and still recognize the problems that coders have to go through? This isn't a zero sum game.MatParker116 said:Snip
And can I please get a source on that number?
The thing about royalties is, I can more or less understand giving them to the big name actors, since some people genuinely will be more likely to buy the game if it has big name voice actors. If they want royalties then they can negotiate them; if it prices them out of a job, then I guess they'll have to go else where. But the idea of every random nobody who voices a character getting royalties is just absurd. If they feel their payment isn't enough, or the working conditions are bad, then I'm okay with them demanding better, assuming the problem is severe enough to warrant it. But why should the pay of some third party with sporadic involvement in the game's development get paid more or less depending on how well the game sold?
Well big budget video games have had a Hollywood fetish for a good decade now, it seems a little hypocritical that publishers want to emulate hollywood without also paying the bills that come with it.
I dunno, I'm so tired of hearing of all the shit publishers keep pulling, part of me just wants people to lash out at them anyway they can.