Key word here being some. I'm pretty sure the majority weren't. And according to somewhere else in this thread, publishers like to fine the actors where they can and take that money away from them. Not to mention ten thousand dollars in one day sounds good, but if you can't get a steady stream of work after that, you're going to be in trouble.MatParker116 said:When there being paid tens of thousands of dollars a day in some cases yes.erttheking said:And? Does having the least shitty job mean you can't ask for it to be less shit? This website loves to talk trash about the concept of privilege, I thought that they would be all for more privileged people still being allowed to complain.LordLundar said:It's because the ones asking already have the best working conditions in the industry to begin with and is pretty cushy compared to most jobs to begin with. There's also the fact that their claims of "sticking it to the greedy publisher" as their reasoning is actually going to hurt everyone but their claimed target.erttheking said:Why is it people who actually want better working conditions are always looked on with scorn or indifference? It doesn't say a lot of good things about this world.
Well, I hope this works for them.
So are they just supposed to take one for the team?
it's nothing like rain on my wedding day. or having 10,000 spoons when all I need is a knife.dirtysteve said:It's called irony.martyrdrebel27 said:hahaha, there is some kind of undefinable humor behind using that Gordon freeman picture when talking about a voice actor strike.
Anyhoo, Ive mixed feelings about the strike. On the one hand, fair conditions and pay for work, in the other, I feel a lot of these guys (Wil Wheaton) are infinitely replacable, and detract from the working conditions of devs.
The minimum pay is $200 an hour if you can't show up on time for that I will. It's hard to feel sympathy for someone being paid several times the guy coding his face.erttheking said:Key word here being some. I'm pretty sure the majority weren't. And according to somewhere else in this thread, publishers like to fine the actors where they can and take that money away from them. Not to mention ten thousand dollars in one day sounds good, but if you can't get a steady stream of work after that, you're going to be in trouble.MatParker116 said:When there being paid tens of thousands of dollars a day in some cases yes.erttheking said:And? Does having the least shitty job mean you can't ask for it to be less shit? This website loves to talk trash about the concept of privilege, I thought that they would be all for more privileged people still being allowed to complain.LordLundar said:It's because the ones asking already have the best working conditions in the industry to begin with and is pretty cushy compared to most jobs to begin with. There's also the fact that their claims of "sticking it to the greedy publisher" as their reasoning is actually going to hurt everyone but their claimed target.erttheking said:Why is it people who actually want better working conditions are always looked on with scorn or indifference? It doesn't say a lot of good things about this world.
Well, I hope this works for them.
So are they just supposed to take one for the team?
Why do you have to pick one or the other? Why can't you recognize that they have crappy working conditions and still recognize the problems that coders have to go through? This isn't a zero sum game.MatParker116 said:Snip
No, we are not.Qizx said:Except the programmers are infinitely more valuable than the VA...kael013 said:I'm surprised at everyone condemning the VAs here solely because others got it worse. Yeah, programmers and the like are treated like shit, but so are VAs. And let's assume this strike fails. What do y'all assume the programmers and other devs are gonna think?
Programmer 1: "Oh, look. The VA strike against the publishers didn't work."
Programmer 2: "They didn't even have the consumers rooting for them."
Programmer 3: "Guess there's no point in [i/]us[/i] going on strike either then, huh?"
Programmer 2: "Not that I can see."
However, if the VAs strike succeeds it could pave the way for devs who are currently worked like slaves to rise up and actually get their lot improved. That's why I hope 'em good luck.
Well, the big and important difference is, you can't make a game at all without the programmer. You can make a 10/10 game without voice actors.kael013 said:I'm surprised at everyone condemning the VAs here solely because others got it worse. Yeah, programmers and the like are treated like shit, but so are VAs. And let's assume this strike fails. What do y'all assume the programmers and other devs are gonna think?
Programmer 1: "Oh, look. The VA strike against the publishers didn't work."
Programmer 2: "They didn't even have the consumers rooting for them."
Programmer 3: "Guess there's no point in [i/]us[/i] going on strike either then, huh?"
Programmer 2: "Not that I can see."
However, if the VAs strike succeeds it could pave the way for devs who are currently worked like slaves to rise up and actually get their lot improved. That's why I hope 'em good luck.
Not going to debate the whole striking portion (which I do think is a bit absurd) but programmers empirically ARE more important to a game than the VAs. You can have a game without VA's, you can not have a game without programmers.hermes200 said:No, we are not.Qizx said:Except the programmers are infinitely more valuable than the VA...kael013 said:I'm surprised at everyone condemning the VAs here solely because others got it worse. Yeah, programmers and the like are treated like shit, but so are VAs. And let's assume this strike fails. What do y'all assume the programmers and other devs are gonna think?
Programmer 1: "Oh, look. The VA strike against the publishers didn't work."
Programmer 2: "They didn't even have the consumers rooting for them."
Programmer 3: "Guess there's no point in [i/]us[/i] going on strike either then, huh?"
Programmer 2: "Not that I can see."
However, if the VAs strike succeeds it could pave the way for devs who are currently worked like slaves to rise up and actually get their lot improved. That's why I hope 'em good luck.
Most of the layoffs affect hundreds or thousands of people, and yet you never see a game being delayed or canceled because a sizable part of the work force walk out. The average time a person lasts in game development is about 4 years, after which 1 of 2 things tends to happen: they walk away in search of an IT job that pays reasonably while not crushing them with 16 hours work days, or they get replaced by younger and eagerer developers that dream to be in the game industry, would work for a peanut butter sandwich and don't mind about the crunches, attitude that will last them a few years until they get tired themselves, rinse and repeat. There are some personalities in the industry that are almost safe, but for each of them there are thousands other people that are barely a name in the credits, if that... Game developers are among the most replaceable people in the industry.
But please, don't take this as an endorsement of the people that say VA should be ashamed of asking for better conditions when a lot of people are being exploited. The truth is, they have a right and they have valid reasons to sticking to their own, and they are not the enemy or the counterpart of game developers.
In a fair world, their struggle should help improve the conditions to everyone. This is not a fair world, but that doesn't make their struggle is invalid. The lessons game developers should learn from them is not "we get less paid because others got more paid" (which I guess many publishers and managers would love to pass as "the official story" to justify pay cuts), but that we should behave like a unit if we want things to change.
When you can scream for six hours straight, put out that many auditions and set up your own personal recording studio, deal with that much rejection on a daily basis, pay for all the acting and voicing classes you will have to go through to build up your talent, and develop those honestly rare abilities in the first place, sure, go right ahead and step up to that fucking plate. But you can't. You absolutely fucking can't. So stop acting like you know better, recognize the whole situation here, and realize that the effort, talent, and work that goes into that one hour is something that is ultimately greater than one hour of work.MatParker116 said:The minimum pay is $200 an hour if you can't show up on time for that I will. It's hard to feel sympathy for someone being paid several times the guy coding his face.erttheking said:Key word here being some. I'm pretty sure the majority weren't. And according to somewhere else in this thread, publishers like to fine the actors where they can and take that money away from them. Not to mention ten thousand dollars in one day sounds good, but if you can't get a steady stream of work after that, you're going to be in trouble.MatParker116 said:When there being paid tens of thousands of dollars a day in some cases yes.erttheking said:And? Does having the least shitty job mean you can't ask for it to be less shit? This website loves to talk trash about the concept of privilege, I thought that they would be all for more privileged people still being allowed to complain.LordLundar said:It's because the ones asking already have the best working conditions in the industry to begin with and is pretty cushy compared to most jobs to begin with. There's also the fact that their claims of "sticking it to the greedy publisher" as their reasoning is actually going to hurt everyone but their claimed target.erttheking said:Why is it people who actually want better working conditions are always looked on with scorn or indifference? It doesn't say a lot of good things about this world.
Well, I hope this works for them.
So are they just supposed to take one for the team?
I am not saying who has the most important role, I am saying who is the most expendable and, therefore less "valuable". Replace a developer and no one will notice, replace an actor and it takes several GB worth of patches to make it (look at Dinklage/North, which has a interesting timing with all the things discussed here). It is a matter of numbers and public perception. A game with a lot of voice over has about 50 actors, each of them were heard at some point or another by the player. A game with a lot of developers has 30 minutes worth of credits with people from all over the world, and each worked on such a small part that most people would not noticed unless it broke during the player experience.Qizx said:Not going to debate the whole striking portion (which I do think is a bit absurd) but programmers empirically ARE more important to a game than the VAs. You can have a game without VA's, you can not have a game without programmers.hermes200 said:No, we are not.Qizx said:Except the programmers are infinitely more valuable than the VA...kael013 said:I'm surprised at everyone condemning the VAs here solely because others got it worse. Yeah, programmers and the like are treated like shit, but so are VAs. And let's assume this strike fails. What do y'all assume the programmers and other devs are gonna think?
Programmer 1: "Oh, look. The VA strike against the publishers didn't work."
Programmer 2: "They didn't even have the consumers rooting for them."
Programmer 3: "Guess there's no point in [i/]us[/i] going on strike either then, huh?"
Programmer 2: "Not that I can see."
However, if the VAs strike succeeds it could pave the way for devs who are currently worked like slaves to rise up and actually get their lot improved. That's why I hope 'em good luck.
Most of the layoffs affect hundreds or thousands of people, and yet you never see a game being delayed or canceled because a sizable part of the work force walk out. The average time a person lasts in game development is about 4 years, after which 1 of 2 things tends to happen: they walk away in search of an IT job that pays reasonably while not crushing them with 16 hours work days, or they get replaced by younger and eagerer developers that dream to be in the game industry, would work for a peanut butter sandwich and don't mind about the crunches, attitude that will last them a few years until they get tired themselves, rinse and repeat. There are some personalities in the industry that are almost safe, but for each of them there are thousands other people that are barely a name in the credits, if that... Game developers are among the most replaceable people in the industry.
But please, don't take this as an endorsement of the people that say VA should be ashamed of asking for better conditions when a lot of people are being exploited. The truth is, they have a right and they have valid reasons to sticking to their own, and they are not the enemy or the counterpart of game developers.
In a fair world, their struggle should help improve the conditions to everyone. This is not a fair world, but that doesn't make their struggle is invalid. The lessons game developers should learn from them is not "we get less paid because others got more paid" (which I guess many publishers and managers would love to pass as "the official story" to justify pay cuts), but that we should behave like a unit if we want things to change.
EDIT: Which makes the VA's, by definition, less important than the programmers. Not saying they're treated as such but they literally are the core of the project. The VA's are a nice trim to an already built house, they can make it look more beautiful and help salvage a less than ideal house. But no matter how much trimming you have it won't make the house.
I believe this is where we had the disconnect, I meant the role of programmer is more important than the role of VA! I see we are in agreement there so my apologies for the misunderstanding.hermes200 said:I am not saying who has the most important role, I am saying who is the most expendable and, therefore less "valuable". Replace a developer and no one will notice, replace an actor and it takes several GB worth of patches to make it (look at Dinklage/North, which has a interesting timing with all the things discussed here). It is a matter of numbers and public perception. A game with a lot of voice over has about 50 actors, each of them were heard at some point or another by the player. A game with a lot of developers has 30 minutes worth of credits with people from all over the world, and each worked on such a small part that most people would not noticed unless it broke during the player experience.Qizx said:Not going to debate the whole striking portion (which I do think is a bit absurd) but programmers empirically ARE more important to a game than the VAs. You can have a game without VA's, you can not have a game without programmers.hermes200 said:No, we are not.Qizx said:Except the programmers are infinitely more valuable than the VA...kael013 said:I'm surprised at everyone condemning the VAs here solely because others got it worse. Yeah, programmers and the like are treated like shit, but so are VAs. And let's assume this strike fails. What do y'all assume the programmers and other devs are gonna think?
Programmer 1: "Oh, look. The VA strike against the publishers didn't work."
Programmer 2: "They didn't even have the consumers rooting for them."
Programmer 3: "Guess there's no point in [i/]us[/i] going on strike either then, huh?"
Programmer 2: "Not that I can see."
However, if the VAs strike succeeds it could pave the way for devs who are currently worked like slaves to rise up and actually get their lot improved. That's why I hope 'em good luck.
Most of the layoffs affect hundreds or thousands of people, and yet you never see a game being delayed or canceled because a sizable part of the work force walk out. The average time a person lasts in game development is about 4 years, after which 1 of 2 things tends to happen: they walk away in search of an IT job that pays reasonably while not crushing them with 16 hours work days, or they get replaced by younger and eagerer developers that dream to be in the game industry, would work for a peanut butter sandwich and don't mind about the crunches, attitude that will last them a few years until they get tired themselves, rinse and repeat. There are some personalities in the industry that are almost safe, but for each of them there are thousands other people that are barely a name in the credits, if that... Game developers are among the most replaceable people in the industry.
But please, don't take this as an endorsement of the people that say VA should be ashamed of asking for better conditions when a lot of people are being exploited. The truth is, they have a right and they have valid reasons to sticking to their own, and they are not the enemy or the counterpart of game developers.
In a fair world, their struggle should help improve the conditions to everyone. This is not a fair world, but that doesn't make their struggle is invalid. The lessons game developers should learn from them is not "we get less paid because others got more paid" (which I guess many publishers and managers would love to pass as "the official story" to justify pay cuts), but that we should behave like a unit if we want things to change.
EDIT: Which makes the VA's, by definition, less important than the programmers. Not saying they're treated as such but they literally are the core of the project. The VA's are a nice trim to an already built house, they can make it look more beautiful and help salvage a less than ideal house. But no matter how much trimming you have it won't make the house.
It is the same with several other collaborative projects. You can't empirically have a building without construction workers, but you can replace them (for several reasons) and the end product will not be affected; however, try to replace the architects or engineers so easily and the end result will be different. You can't have a Broadway musical without music, but you can change the third trumpeter from it with little effect, but changing the actors would have a lot of effect.
Again, not talking about what role is more important, but which role offers the people the most job security, which role has the people that are more easily replaceable. Again, this is not an attack to VA, with a wake up call that developers should do better.
Except for the fact that it kind of is. There's only a finite amount of money to go around, and if more goes in one direction, then less goes in another, and if you think the executives will be volunteering for a pay cut then you're mistaken. Best case scenario is that the voice actors get paid more, and something has to be scaled back to compensate for already ridiculous budgets of modern games. Either they simply have less voice acting, or less pay for others, or slightly lower graphics and animation, or more microtransactions and other shady bullshit. Something somewhere has to get cheaper and/or more profitable to compensate.erttheking said:Why do you have to pick one or the other? Why can't you recognize that they have crappy working conditions and still recognize the problems that coders have to go through? This isn't a zero sum game.MatParker116 said:Snip
And can I please get a source on that number?
I don't really get why we should be ignoring the symptoms just because of how horrible the overall mess is. What should the actors be doing? Saying "Well our situation sucks, but video gaming work conditions are such a diseased ridden carcass we should just take our lumps?" Change has to start SOMEWHERE. Working conditions are fucking pathetic, our priorities could be to get rid of it, not play along to the whims of executives on the vain hopes that they won't cut more corners. I don't really know why we're concerned our actions would cause that, they seem to do it on their own without any prompting.FirstNameLastName said:Except for the fact that it kind of is. There's only a finite amount of money to go around, and if more goes in one direction, then less goes in another, and if you think the executives will be volunteering for a pay cut then you're mistaken. Best case scenario is that the voice actors get paid more, and something has to be scaled back to compensate for already ridiculous budgets of modern games. Either they simply have less voice acting, or less pay for others, or slightly lower graphics and animation, or more microtransactions and other shady bullshit. Something somewhere has to get cheaper and/or more profitable to compensate.erttheking said:Why do you have to pick one or the other? Why can't you recognize that they have crappy working conditions and still recognize the problems that coders have to go through? This isn't a zero sum game.MatParker116 said:Snip
And can I please get a source on that number?
Not asking for back end payments would be a good start. I'd be far more supportive of them if that was left out. I've heard that it might simply be something they mean to put on the table just to be removed during negotiations, and if that's the case then I'm more or less okay with this.erttheking said:I don't really get why we should be ignoring the symptoms just because of how horrible the overall mess is. What should the actors be doing? Saying "Well our situation sucks, but video gaming work conditions are such a diseased ridden carcass we should just take our lumps?" Change has to start SOMEWHERE.FirstNameLastName said:Except for the fact that it kind of is. There's only a finite amount of money to go around, and if more goes in one direction, then less goes in another, and if you think the executives will be volunteering for a pay cut then you're mistaken. Best case scenario is that the voice actors get paid more, and something has to be scaled back to compensate for already ridiculous budgets of modern games. Either they simply have less voice acting, or less pay for others, or slightly lower graphics and animation, or more microtransactions and other shady bullshit. Something somewhere has to get cheaper and/or more profitable to compensate.erttheking said:Why do you have to pick one or the other? Why can't you recognize that they have crappy working conditions and still recognize the problems that coders have to go through? This isn't a zero sum game.MatParker116 said:Snip
And can I please get a source on that number?