For me, it's because a lot of games with microtransactions have been extremely unfair to the people who don't pay.SharPhoe said:Ah, a wonderful read, and even better, entirely true.
I've never understood why people look down on microtransactions the way they do. I mean, the people making the games have got to eat too, right?
I don't mind the business model, it's just that oftentimes the devs make it so that you can pretty much just pay to win. With a few euros, you buy yourself a big sword that's twice as powerful than anything else in the known universe. Or spend a few quid to buy potions that give you 20% more health.
Allods online has a system where you had to spend money to remove the massive debuff you get, every time you died. No cash? No problem, just literally wait for a full hour, with a completely debuffed and useless character. The game also sports a ridiculously small inventory bag, and the only way to get a somewhat bearable bag, was to take out the wallet. Of course the devs need money, but when the game is littered with massive inconveniences that you can only get rid of by paying, it's easy to feel extremely swindled.
Not to completely bash the idea, I think DDO's system is really good. It's not a PvP game, so it's not competitive. You pay money to buy yourself new dungeons and new adventures. Kind of like really small expansions, or DLC's. It's a good system because I get more game time with my money. I get new adventures, I get to experience more fun. If I choose not to pay, or pay only a little, I'm still just as happy, only that the enjoyment is more short lived, because I'll run out of content.
To make a crappy analogy:
Subscription based games are like a buying a box of chocolate.
Games like Allods, is like an empty box, and I have to pay for the chocolate.
Games like DDO, is like half a box of chocolate, and I have to pay if I want more.
To sum up my feelings, I think microtransactions should be something that I want to pay, not something that I need to pay. If they'd work like that, I wouldn't have a problem. But most microtransaction games I've played, pretty much force me to pay money to even get the slightest bit of enjoyment out of it.